diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
commit | 1e2afcddd3f1fd7b82fc0ea78fec2d80021fe844 (patch) | |
tree | 8bec6696a9a624affbb56ae9531fc6598f631d81 /intern/cycles/blender/blender_sync.h | |
parent | 5d4fd04f05fc20d1a15817e5de4f1e2b776ab2b6 (diff) |
Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under
object transform.
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index acdcea1ef9b..d6a7218f74f 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -79,7 +79,7 @@ private: void sync_shaders(); void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree); - Mesh *sync_mesh(BL::Object b_ob, bool holdout, bool object_updated); + Mesh *sync_mesh(BL::Object b_ob, bool object_updated); void sync_object(BL::Object b_parent, int b_index, BL::Object b_object, Transform& tfm, uint layer_flag, int motion); void sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm); void sync_background_light(); |