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authorBrecht Van Lommel <brecht@blender.org>2020-06-10 20:03:15 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-10 20:48:08 +0300
commit63930c41bc3abf784d29091246b952a5c9d848b3 (patch)
treead033ef6b0ba338b896b4f6f492e5ab285c226fb /intern/cycles/blender/blender_sync.h
parent0621c13b3e60284e0116c4c3aeb11b175f903d52 (diff)
Fix Cycles viewport missing refresh when changing scene hair settings
This code was not updated for the CoW depsgraph.
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index f0ea5194c29..341281b18ee 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -162,7 +162,7 @@ class BlenderSync {
void sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step = 0);
void sync_particle_hair(
Geometry *geom, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
- void sync_curve_settings();
+ void sync_curve_settings(BL::Depsgraph &b_depsgraph);
bool object_has_particle_hair(BL::Object b_ob);
/* Camera */