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authorLukas Stockner <lukas.stockner@freenet.de>2015-04-27 22:51:55 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-04-27 23:30:16 +0300
commitf478c2cfbd3861cfca1d1a019066d30a4410a1f7 (patch)
treec769fa41a53a65f05867df0b78bd87eb06a788ef /intern/cycles/blender/blender_sync.h
parent84836e8952451228aaef6f79fbfbca9c48c8346e (diff)
Cycles: Added support for light portals
This patch adds support for light portals: objects that help sampling the environment light, therefore improving convergence. Using them tor other lights in a unidirectional pathtracer is virtually useless. The sampling is done with the area-preserving code already used for area lamps. MIS is used both for combination of different portals and for combining portal- and envmap-sampling. The direction of portals is considered, they aren't used if the sampling point is behind them. Reviewers: sergey, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: Lapineige, nutel, jtheninja, dsisco11, januz, vitorbalbio, candreacchio, TARDISMaker, lichtwerk, ace_dragon, marcog, mib2berlin, Tunge, lopataasdf, lordodin, sergey, dingto Differential Revision: https://developer.blender.org/D1133
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 5fbf2c3011f..89d93e19e9f 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -86,9 +86,9 @@ private:
Mesh *sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tris);
void sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool motion, int time_index = 0);
Object *sync_object(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::DupliObject b_dupli_ob,
- Transform& tfm, uint layer_flag, float motion_time, bool hide_tris);
- void sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object b_ob, Transform& tfm);
- void sync_background_light();
+ Transform& tfm, uint layer_flag, float motion_time, bool hide_tris, bool *use_portal);
+ void sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object b_ob, Transform& tfm, bool *use_portal);
+ void sync_background_light(bool use_portal);
void sync_mesh_motion(BL::Object b_ob, Object *object, float motion_time);
void sync_camera_motion(BL::Object b_ob, float motion_time);