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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-05 14:17:18 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-05 14:17:18 +0400 |
commit | a30dec8e5968ae6568184cfdc2e1a69bad0e39d6 (patch) | |
tree | 8569f4f8110b2b57517b15c17b82762ff9d1f71d /intern/cycles/blender/blender_sync.h | |
parent | aa9c9173b173923776d339497231874357c146a3 (diff) |
Fix related to #31317: viewport render layer rendering now uses render visibility
rather than viewport visibility, is more useful that way.
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index d6a7218f74f..904cc1b1831 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -113,6 +113,7 @@ private: : scene_layer(0), layer(0), holdout_layer(0), material_override(PointerRNA_NULL), use_background(true), + use_viewport_visibility(false), samples(0) {} @@ -122,6 +123,7 @@ private: uint holdout_layer; BL::Material material_override; bool use_background; + bool use_viewport_visibility; int samples; } render_layer; }; |