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authorLukas Toenne <lukas.toenne@googlemail.com>2012-08-10 14:15:45 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-08-10 14:15:45 +0400
commitd33a0effbaa42f577c8474b7d07a6deef75e0e7a (patch)
tree49b32b6aa80cfd891ed91546eacf945fb960f371 /intern/cycles/blender/blender_sync.h
parenta1dd6ea83616b2ed1b78d1a6c48761d94018e714 (diff)
Fix for particle object rendering in Cycles. On object sync the object first has to determine if a particle update is needed (which depends on dupli objects and their meshes), before deciding to skip the actual syncing.
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 1a6c04db10c..6065235a278 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -92,7 +92,7 @@ private:
bool BKE_object_is_modified(BL::Object b_ob);
bool object_is_mesh(BL::Object b_ob);
bool object_is_light(BL::Object b_ob);
- bool object_use_particles(BL::Object b_ob);
+ bool object_need_particle_update(BL::Object b_ob);
int object_count_particles(BL::Object b_ob);
/* variables */