diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 17:08:59 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | d276e45ee6c2ae6d67177552f4c5f27cd99bdd83 (patch) | |
tree | 890c5e98fa2512a1d5946a3738ef73beac4443f5 /intern/cycles/blender/blender_sync.h | |
parent | e22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (diff) |
SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index a68b6a03906..57405b74ecc 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -200,7 +200,7 @@ private: string name; uint scene_layer; uint layer; - uint holdout_layer; + uint holdout_layer; /* This can be safely removed from Cycles. */ uint exclude_layer; /* This can be safely removed from Cycles. */ BL::Material material_override; /* This can be safely removed from Cycles. */ bool use_background_shader; |