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authorDalai Felinto <dfelinto@gmail.com>2017-11-15 17:08:59 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commitd276e45ee6c2ae6d67177552f4c5f27cd99bdd83 (patch)
tree890c5e98fa2512a1d5946a3738ef73beac4443f5 /intern/cycles/blender/blender_sync.h
parente22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (diff)
SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher).
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index a68b6a03906..57405b74ecc 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -200,7 +200,7 @@ private:
string name;
uint scene_layer;
uint layer;
- uint holdout_layer;
+ uint holdout_layer; /* This can be safely removed from Cycles. */
uint exclude_layer; /* This can be safely removed from Cycles. */
BL::Material material_override; /* This can be safely removed from Cycles. */
bool use_background_shader;