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authorSergey Sharybin <sergey.vfx@gmail.com>2016-01-30 16:18:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-30 17:08:57 +0300
commit74c7707e8c763a60c2936e95c2f0ad13dfd33f43 (patch)
tree08dddce249a8821e54728355f32fea976d324ac1 /intern/cycles/blender/blender_texture.h
parent0e4e1993e619caad3dfbecc20ab9fb20cdf6cd06 (diff)
Cycles: Pass Blender's C++ RNA structures by reference
This way we avoid passing structures which could be up to few hundred bytes by value to the utility functions. Ideally we'll also have to add `const` qualifier in majority of the calls, but C++ RNA does not allow us to do that because it does not know if some function modifies contents or not.
Diffstat (limited to 'intern/cycles/blender/blender_texture.h')
-rw-r--r--intern/cycles/blender/blender_texture.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_texture.h b/intern/cycles/blender/blender_texture.h
index 017b78b67e3..ad96f9db8ed 100644
--- a/intern/cycles/blender/blender_texture.h
+++ b/intern/cycles/blender/blender_texture.h
@@ -22,8 +22,8 @@
CCL_NAMESPACE_BEGIN
-void point_density_texture_space(BL::Scene b_scene,
- BL::ShaderNodeTexPointDensity b_point_density_node,
+void point_density_texture_space(BL::Scene& b_scene,
+ BL::ShaderNodeTexPointDensity& b_point_density_node,
const int settings,
float3& loc,
float3& size);