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authorBastien Montagne <montagne29@wanadoo.fr>2015-01-19 16:11:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-01-19 17:51:20 +0300
commit0af11a1742030c1cf2e24304a94fbb96c5138571 (patch)
treea45621e6b404d4e2e221cab3a50fe33e8265d9f0 /intern/cycles/blender/blender_util.h
parent694806a9cfbfef8a8f4cfa0ab7d37a448d0f1bb3 (diff)
Make use/computation of lnors consistant.
Issue was, when requesting (building) lnors for a mesh that has autosmooth disabled, one would expect to simply get vnors as lnors. Until now, it wasn't the case, which was bad e.g. for normal projections of loops in recent remap code (projecting along split loop normals when you would expect projection along vertex normals...). Also, removed the 'angle' parameter from RNA's `mesh.calc_normals_split`. This should *always* use mesh settings (both autosmooth and smoothresh), otherwise once again we'd get inconsistencies in some cases. Will update fbx and obj addons too.
Diffstat (limited to 'intern/cycles/blender/blender_util.h')
-rw-r--r--intern/cycles/blender/blender_util.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 3bc0a758433..64fc352893a 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -45,7 +45,7 @@ static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL:
BL::Mesh me = data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed);
if ((bool)me) {
if (me.use_auto_smooth()) {
- me.calc_normals_split(me.auto_smooth_angle());
+ me.calc_normals_split();
}
me.calc_tessface();
}