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authorBastien Montagne <montagne29@wanadoo.fr>2014-04-13 14:51:06 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-04-13 14:51:13 +0400
commite29698d3cdeb57b4a765d9c3c7ce2a3bb37606fb (patch)
tree2137956ccc06095765311a5df94c5ea49eb6ec46 /intern/cycles/blender/blender_util.h
parent776f8d5a6fa00403e6c46887fbb19956edbd4f05 (diff)
Split Normals I (5/5): Add support of split normals to Cycles.
Idea and code by Brecht, many thanks! Reviewers: brecht Reviewed By: brecht CC: campbellbarton, dingto Differential Revision: https://developer.blender.org/D369
Diffstat (limited to 'intern/cycles/blender/blender_util.h')
-rw-r--r--intern/cycles/blender/blender_util.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 45ca0e17550..b2046b290b2 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -42,7 +42,12 @@ void python_thread_state_restore(void **python_thread_state);
static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL::Scene scene, bool apply_modifiers, bool render, bool calc_undeformed)
{
- return data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, true, calc_undeformed);
+ BL::Mesh me = data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed);
+ if (me.use_auto_smooth()) {
+ me.calc_normals_split(me.auto_smooth_angle());
+ }
+ me.calc_tessface();
+ return me;
}
static inline void colorramp_to_array(BL::ColorRamp ramp, float4 *data, int size)