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authorClément Foucault <foucault.clem@gmail.com>2018-09-10 00:24:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-10 00:26:14 +0300
commit6b551c0b8cb0a3de5fe9ae5e9f9ee3181cd931fc (patch)
treec099c311118e864fff4500338ff635918033df83 /intern/cycles/blender/blender_util.h
parentd69d68621fbc382b5a46c6c9edb191f1f7848aee (diff)
Eevee: Depth of Feild: Fix ringing issue of background objects
There was an issue caused by Antialiasing being done after DoF. Move TAA after DOF and Motion Blur. Also certain pixel with lower CoC would be spread all over the background because the neighbooring pixel have higher CoC. So we need to apply some bilateral filtering when downsampling. Currently we limit the influence of neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
Diffstat (limited to 'intern/cycles/blender/blender_util.h')
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