diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /intern/cycles/blender/blender_util.h | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'intern/cycles/blender/blender_util.h')
-rw-r--r-- | intern/cycles/blender/blender_util.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h index 314bcaf23c4..a813a09f38a 100644 --- a/intern/cycles/blender/blender_util.h +++ b/intern/cycles/blender/blender_util.h @@ -46,7 +46,7 @@ void python_thread_state_restore(void **python_thread_state); static inline BL::Mesh object_to_mesh(BL::BlendData& data, BL::Object& object, BL::Scene& scene, - BL::SceneLayer scene_layer, + BL::ViewLayer view_layer, bool apply_modifiers, bool render, bool calc_undeformed, @@ -65,7 +65,7 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data, subsurf_mod.show_viewport(false); } - BL::Mesh me = data.meshes.new_from_object(scene, scene_layer, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed); + BL::Mesh me = data.meshes.new_from_object(scene, view_layer, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed); if(subdivision_type != Mesh::SUBDIVISION_NONE) { BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1]; @@ -307,7 +307,7 @@ static inline uint get_layer(const BL::Array<int, 20>& array) static inline uint get_layer(const BL::Array<int, 20>& array, const BL::Array<int, 8>& local_array, bool is_light = false, - uint scene_layers = (1 << 20) - 1) + uint view_layers = (1 << 20) - 1) { uint layer = 0; @@ -319,7 +319,7 @@ static inline uint get_layer(const BL::Array<int, 20>& array, /* Consider light is visible if it was visible without layer * override, which matches behavior of Blender Internal. */ - if(layer & scene_layers) { + if(layer & view_layers) { for(uint i = 0; i < 8; i++) layer |= (1 << (20+i)); } |