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authorJeroen Bakker <j.bakker@atmind.nl>2019-09-13 13:43:57 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-09-17 12:24:55 +0300
commit271c6794d6295e0022a4088cd0bf6b0592b7abf2 (patch)
tree0353adc33f358d21eea09eeefc13c52f312c714b /intern/cycles/blender/blender_viewport.cpp
parent11b0c2080cc19d4f0f35be8eb8845f6ce44243cb (diff)
Cycles: Viewport Rendering Memory Improvement
Small memory reduction change by only storing the pixels of the combined pass when it is being shown in the viewport. Previously the combined pass was always calculated and present in the output buffer. The combined pass will still be calculated. It is a limitation in Blender that Cycles always had a combined pass. This patch will remove the limitation from the code base of Cycles. Blender still has the limitation, but will always request the combined renderpass when doing final rendering. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5784
Diffstat (limited to 'intern/cycles/blender/blender_viewport.cpp')
-rw-r--r--intern/cycles/blender/blender_viewport.cpp16
1 files changed, 3 insertions, 13 deletions
diff --git a/intern/cycles/blender/blender_viewport.cpp b/intern/cycles/blender/blender_viewport.cpp
index a74b20f150b..73ef5f94720 100644
--- a/intern/cycles/blender/blender_viewport.cpp
+++ b/intern/cycles/blender/blender_viewport.cpp
@@ -72,23 +72,13 @@ PassType BlenderViewportParameters::get_viewport_display_render_pass(BL::SpaceVi
return display_pass;
}
-PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d,
- vector<Pass> &passes,
- bool reset_passes)
+PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes)
{
if (b_v3d) {
PassType display_pass = BlenderViewportParameters::get_viewport_display_render_pass(b_v3d);
- if (reset_passes) {
- passes.clear();
- /* We always need a combined pass for now. It would be a good optimization
- * to support rendering without combined pass. */
- Pass::add(PASS_COMBINED, passes);
- }
-
- if (display_pass != PASS_COMBINED) {
- Pass::add(display_pass, passes);
- }
+ passes.clear();
+ Pass::add(display_pass, passes);
return display_pass;
}