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authorSergey Sharybin <sergey@blender.org>2021-05-27 12:31:03 +0300
committerSergey Sharybin <sergey@blender.org>2021-05-27 12:36:30 +0300
commit2414a5787d0c7a03e89d5087b8d4d5ae8e1d27c8 (patch)
treec54edae55c56d1414e0509e98f705a12778700c0 /intern/cycles/blender/blender_viewport.h
parent7b5f4c88370ed2752d398a8d8c5aca4b4435a0c9 (diff)
Refactor: Move display pass to Cycles viewport parameters
Allows to centralize storage and modification checks in a single place, avoiding duplication in the synchronization code. Ideally we would somehow be able to more granularly modify Cycles side objects. Leaving this for a future decision, because it might be better to implement it as a graph on the sync side.
Diffstat (limited to 'intern/cycles/blender/blender_viewport.h')
-rw-r--r--intern/cycles/blender/blender_viewport.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/intern/cycles/blender/blender_viewport.h b/intern/cycles/blender/blender_viewport.h
index c588a5b8f87..0dfb3918852 100644
--- a/intern/cycles/blender/blender_viewport.h
+++ b/intern/cycles/blender/blender_viewport.h
@@ -37,19 +37,24 @@ class BlenderViewportParameters {
float studiolight_background_alpha;
ustring studiolight_path;
+ /* Film. */
+ PassType display_pass;
+
BlenderViewportParameters();
explicit BlenderViewportParameters(BL::SpaceView3D &b_v3d);
/* Check whether any of shading related settings are different from the given parameters. */
bool shader_modified(const BlenderViewportParameters &other) const;
+ /* Check whether any of film related settings are different from the given parameters. */
+ bool film_modified(const BlenderViewportParameters &other) const;
+
+ /* Check whether any of settings are different from the given parameters. */
+ bool modified(const BlenderViewportParameters &other) const;
+
/* Returns truth when a custom shader defined by the viewport is to be used instead of the
* regular background shader or scene light. */
bool use_custom_shader() const;
-
- /* Retrieve the render pass type that needs to be displayed on the given `SpaceView3D`
- * When the `b_v3d` parameter is not given `PASS_NONE` will be returned. */
- static PassType get_render_pass(BL::SpaceView3D &b_v3d);
};
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);