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authorHans Goudey <h.goudey@me.com>2022-07-20 02:01:04 +0300
committerHans Goudey <h.goudey@me.com>2022-07-20 02:01:04 +0300
commite9f82d3dc7eebadcc52fdc43858d060c3a8214b2 (patch)
tree7f1e24da1ad0da9cbe29f8be30f35ca6d90df319 /intern/cycles/blender/curves.cpp
parent28985ccc05ff15dd22184863b8c57a0851fc9614 (diff)
Curves: Remove redundant custom data pointers
These mutable pointers present problems with ownership in relation to proper copy-on-write for attributes. The simplest solution is to just remove them and retrieve the layers from `CustomData` when they are needed. This also removes the complexity and redundancy of having to update the pointers as the curves change. A similar change will apply to meshes and point clouds. One downside of this change is that it makes random access with RNA slower. However, it's simple to just use the RNA attribute API instead, which is unaffected. In this patch I updated Cycles to do that. With the future attribute CoW changes, this generic approach makes sense because Cycles can just request ownership of the existing arrays. Differential Revision: https://developer.blender.org/D15486
Diffstat (limited to 'intern/cycles/blender/curves.cpp')
-rw-r--r--intern/cycles/blender/curves.cpp37
1 files changed, 29 insertions, 8 deletions
diff --git a/intern/cycles/blender/curves.cpp b/intern/cycles/blender/curves.cpp
index 263a5fc0e02..c4154bce022 100644
--- a/intern/cycles/blender/curves.cpp
+++ b/intern/cycles/blender/curves.cpp
@@ -630,6 +630,25 @@ static std::optional<BL::FloatAttribute> find_curves_radius_attribute(BL::Curves
return std::nullopt;
}
+static BL::FloatVectorAttribute find_curves_position_attribute(BL::Curves b_curves)
+{
+ for (BL::Attribute &b_attribute : b_curves.attributes) {
+ if (b_attribute.name() != "position") {
+ continue;
+ }
+ if (b_attribute.domain() != BL::Attribute::domain_POINT) {
+ continue;
+ }
+ if (b_attribute.data_type() != BL::Attribute::data_type_FLOAT_VECTOR) {
+ continue;
+ }
+ return BL::FloatVectorAttribute{b_attribute};
+ }
+ /* The position attribute must exist. */
+ assert(false);
+ return BL::FloatVectorAttribute{b_curves.attributes[0]};
+}
+
template<typename TypeInCycles, typename GetValueAtIndex>
static void fill_generic_attribute(BL::Curves &b_curves,
TypeInCycles *data,
@@ -793,16 +812,16 @@ static void attr_create_generic(Scene *scene,
}
}
-static float4 hair_point_as_float4(BL::Curves b_curves,
+static float4 hair_point_as_float4(BL::FloatVectorAttribute b_attr_position,
std::optional<BL::FloatAttribute> b_attr_radius,
const int index)
{
- float4 mP = float3_to_float4(get_float3(b_curves.position_data[index].vector()));
+ float4 mP = float3_to_float4(get_float3(b_attr_position.data[index].vector()));
mP.w = b_attr_radius ? b_attr_radius->data[index].value() : 0.0f;
return mP;
}
-static float4 interpolate_hair_points(BL::Curves b_curves,
+static float4 interpolate_hair_points(BL::FloatVectorAttribute b_attr_position,
std::optional<BL::FloatAttribute> b_attr_radius,
const int first_point_index,
const int num_points,
@@ -812,8 +831,8 @@ static float4 interpolate_hair_points(BL::Curves b_curves,
const int point_a = clamp((int)curve_t, 0, num_points - 1);
const int point_b = min(point_a + 1, num_points - 1);
const float t = curve_t - (float)point_a;
- return lerp(hair_point_as_float4(b_curves, b_attr_radius, first_point_index + point_a),
- hair_point_as_float4(b_curves, b_attr_radius, first_point_index + point_b),
+ return lerp(hair_point_as_float4(b_attr_position, b_attr_radius, first_point_index + point_a),
+ hair_point_as_float4(b_attr_position, b_attr_radius, first_point_index + point_b),
t);
}
@@ -846,6 +865,7 @@ static void export_hair_curves(Scene *scene,
hair->reserve_curves(num_curves, num_keys);
+ BL::FloatVectorAttribute b_attr_position = find_curves_position_attribute(b_curves);
std::optional<BL::FloatAttribute> b_attr_radius = find_curves_radius_attribute(b_curves);
/* Export curves and points. */
@@ -864,7 +884,7 @@ static void export_hair_curves(Scene *scene,
/* Position and radius. */
for (int i = 0; i < num_points; i++) {
- const float3 co = get_float3(b_curves.position_data[first_point_index + i].vector());
+ const float3 co = get_float3(b_attr_position.data[first_point_index + i].vector());
const float radius = b_attr_radius ? b_attr_radius->data[first_point_index + i].value() :
0.005f;
hair->add_curve_key(co, radius);
@@ -921,6 +941,7 @@ static void export_hair_curves_motion(Hair *hair, BL::Curves b_curves, int motio
int num_motion_keys = 0;
int curve_index = 0;
+ BL::FloatVectorAttribute b_attr_position = find_curves_position_attribute(b_curves);
std::optional<BL::FloatAttribute> b_attr_radius = find_curves_radius_attribute(b_curves);
for (int i = 0; i < num_curves; i++) {
@@ -936,7 +957,7 @@ static void export_hair_curves_motion(Hair *hair, BL::Curves b_curves, int motio
int point_index = first_point_index + i;
if (point_index < num_keys) {
- mP[num_motion_keys] = hair_point_as_float4(b_curves, b_attr_radius, point_index);
+ mP[num_motion_keys] = hair_point_as_float4(b_attr_position, b_attr_radius, point_index);
num_motion_keys++;
if (!have_motion) {
@@ -956,7 +977,7 @@ static void export_hair_curves_motion(Hair *hair, BL::Curves b_curves, int motio
for (int i = 0; i < curve.num_keys; i++) {
const float step = i * step_size;
mP[num_motion_keys] = interpolate_hair_points(
- b_curves, b_attr_radius, first_point_index, num_points, step);
+ b_attr_position, b_attr_radius, first_point_index, num_points, step);
num_motion_keys++;
}
have_motion = true;