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authorCampbell Barton <campbell@blender.org>2022-01-10 05:47:12 +0300
committerCampbell Barton <campbell@blender.org>2022-01-10 05:47:12 +0300
commit74c896c0819bd95004b0b11925d51586570f980f (patch)
tree33a86b782f1a01eae342ac0145753912c0bcf114 /intern/cycles/blender/display_driver.cpp
parentc04d36e9220d21b4e814df35769def0361eda72e (diff)
Cleanup: typos in comments, remove libnumaapi reference
Diffstat (limited to 'intern/cycles/blender/display_driver.cpp')
-rw-r--r--intern/cycles/blender/display_driver.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/display_driver.cpp b/intern/cycles/blender/display_driver.cpp
index 7524a3adf37..3eab2bb8507 100644
--- a/intern/cycles/blender/display_driver.cpp
+++ b/intern/cycles/blender/display_driver.cpp
@@ -941,7 +941,7 @@ void BlenderDisplayDriver::draw(const Params &params)
glActiveTexture(GL_TEXTURE0);
- /* NOTE: THe VAO is to be allocated on the drawing context as it is not shared across contects.
+ /* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts.
* Simplest is to allocate it on every redraw so that it is possible to destroy it from a
* correct context. */
GLuint vertex_array_object;