diff options
author | Campbell Barton <campbell@blender.org> | 2022-01-10 05:47:12 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-01-10 05:47:12 +0300 |
commit | 74c896c0819bd95004b0b11925d51586570f980f (patch) | |
tree | 33a86b782f1a01eae342ac0145753912c0bcf114 /intern/cycles/blender/display_driver.cpp | |
parent | c04d36e9220d21b4e814df35769def0361eda72e (diff) |
Cleanup: typos in comments, remove libnumaapi reference
Diffstat (limited to 'intern/cycles/blender/display_driver.cpp')
-rw-r--r-- | intern/cycles/blender/display_driver.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/display_driver.cpp b/intern/cycles/blender/display_driver.cpp index 7524a3adf37..3eab2bb8507 100644 --- a/intern/cycles/blender/display_driver.cpp +++ b/intern/cycles/blender/display_driver.cpp @@ -941,7 +941,7 @@ void BlenderDisplayDriver::draw(const Params ¶ms) glActiveTexture(GL_TEXTURE0); - /* NOTE: THe VAO is to be allocated on the drawing context as it is not shared across contects. + /* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts. * Simplest is to allocate it on every redraw so that it is possible to destroy it from a * correct context. */ GLuint vertex_array_object; |