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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/blender/geometry.cpp
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/blender/geometry.cpp')
-rw-r--r--intern/cycles/blender/geometry.cpp241
1 files changed, 241 insertions, 0 deletions
diff --git a/intern/cycles/blender/geometry.cpp b/intern/cycles/blender/geometry.cpp
new file mode 100644
index 00000000000..479e76f68bc
--- /dev/null
+++ b/intern/cycles/blender/geometry.cpp
@@ -0,0 +1,241 @@
+
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "scene/curves.h"
+#include "scene/hair.h"
+#include "scene/mesh.h"
+#include "scene/object.h"
+#include "scene/volume.h"
+
+#include "blender/sync.h"
+#include "blender/util.h"
+
+#include "util/foreach.h"
+#include "util/task.h"
+
+CCL_NAMESPACE_BEGIN
+
+static Geometry::Type determine_geom_type(BObjectInfo &b_ob_info, bool use_particle_hair)
+{
+ if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
+ return Geometry::HAIR;
+ }
+
+ if (b_ob_info.object_data.is_a(&RNA_Volume) ||
+ (b_ob_info.object_data == b_ob_info.real_object.data() &&
+ object_fluid_gas_domain_find(b_ob_info.real_object))) {
+ return Geometry::VOLUME;
+ }
+
+ return Geometry::MESH;
+}
+
+array<Node *> BlenderSync::find_used_shaders(BL::Object &b_ob)
+{
+ BL::Material material_override = view_layer.material_override;
+ Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume :
+ scene->default_surface;
+
+ array<Node *> used_shaders;
+
+ for (BL::MaterialSlot &b_slot : b_ob.material_slots) {
+ if (material_override) {
+ find_shader(material_override, used_shaders, default_shader);
+ }
+ else {
+ BL::ID b_material(b_slot.material());
+ find_shader(b_material, used_shaders, default_shader);
+ }
+ }
+
+ if (used_shaders.size() == 0) {
+ if (material_override)
+ find_shader(material_override, used_shaders, default_shader);
+ else
+ used_shaders.push_back_slow(default_shader);
+ }
+
+ return used_shaders;
+}
+
+Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
+ BObjectInfo &b_ob_info,
+ bool object_updated,
+ bool use_particle_hair,
+ TaskPool *task_pool)
+{
+ /* Test if we can instance or if the object is modified. */
+ Geometry::Type geom_type = determine_geom_type(b_ob_info, use_particle_hair);
+ BL::ID b_key_id = (b_ob_info.is_real_object_data() &&
+ BKE_object_is_modified(b_ob_info.real_object)) ?
+ b_ob_info.real_object :
+ b_ob_info.object_data;
+ GeometryKey key(b_key_id.ptr.data, geom_type);
+
+ /* Find shader indices. */
+ array<Node *> used_shaders = find_used_shaders(b_ob_info.iter_object);
+
+ /* Ensure we only sync instanced geometry once. */
+ Geometry *geom = geometry_map.find(key);
+ if (geom) {
+ if (geometry_synced.find(geom) != geometry_synced.end()) {
+ return geom;
+ }
+ }
+
+ /* Test if we need to sync. */
+ bool sync = true;
+ if (geom == NULL) {
+ /* Add new geometry if it did not exist yet. */
+ if (geom_type == Geometry::HAIR) {
+ geom = scene->create_node<Hair>();
+ }
+ else if (geom_type == Geometry::VOLUME) {
+ geom = scene->create_node<Volume>();
+ }
+ else {
+ geom = scene->create_node<Mesh>();
+ }
+ geometry_map.add(key, geom);
+ }
+ else {
+ /* Test if we need to update existing geometry. */
+ sync = geometry_map.update(geom, b_key_id);
+ }
+
+ if (!sync) {
+ /* If transform was applied to geometry, need full update. */
+ if (object_updated && geom->transform_applied) {
+ ;
+ }
+ /* Test if shaders changed, these can be object level so geometry
+ * does not get tagged for recalc. */
+ else if (geom->get_used_shaders() != used_shaders) {
+ ;
+ }
+ else {
+ /* Even if not tagged for recalc, we may need to sync anyway
+ * because the shader needs different geometry attributes. */
+ bool attribute_recalc = false;
+
+ foreach (Node *node, geom->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
+ if (shader->need_update_geometry()) {
+ attribute_recalc = true;
+ }
+ }
+
+ if (!attribute_recalc) {
+ return geom;
+ }
+ }
+ }
+
+ geometry_synced.insert(geom);
+
+ geom->name = ustring(b_ob_info.object_data.name().c_str());
+
+ /* Store the shaders immediately for the object attribute code. */
+ geom->set_used_shaders(used_shaders);
+
+ auto sync_func = [=]() mutable {
+ if (progress.get_cancel())
+ return;
+
+ progress.set_sync_status("Synchronizing object", b_ob_info.real_object.name());
+
+ if (geom_type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ sync_hair(b_depsgraph, b_ob_info, hair);
+ }
+ else if (geom_type == Geometry::VOLUME) {
+ Volume *volume = static_cast<Volume *>(geom);
+ sync_volume(b_ob_info, volume);
+ }
+ else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ sync_mesh(b_depsgraph, b_ob_info, mesh);
+ }
+ };
+
+ /* Defer the actual geometry sync to the task_pool for multithreading */
+ if (task_pool) {
+ task_pool->push(sync_func);
+ }
+ else {
+ sync_func();
+ }
+
+ return geom;
+}
+
+void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
+ BObjectInfo &b_ob_info,
+ Object *object,
+ float motion_time,
+ bool use_particle_hair,
+ TaskPool *task_pool)
+{
+ /* Ensure we only sync instanced geometry once. */
+ Geometry *geom = object->get_geometry();
+
+ if (geometry_motion_synced.find(geom) != geometry_motion_synced.end() ||
+ geometry_motion_attribute_synced.find(geom) != geometry_motion_attribute_synced.end()) {
+ return;
+ }
+
+ geometry_motion_synced.insert(geom);
+
+ /* Ensure we only motion sync geometry that also had geometry synced, to avoid
+ * unnecessary work and to ensure that its attributes were clear. */
+ if (geometry_synced.find(geom) == geometry_synced.end())
+ return;
+
+ /* Find time matching motion step required by geometry. */
+ int motion_step = geom->motion_step(motion_time);
+ if (motion_step < 0) {
+ return;
+ }
+
+ auto sync_func = [=]() mutable {
+ if (progress.get_cancel())
+ return;
+
+ if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
+ Hair *hair = static_cast<Hair *>(geom);
+ sync_hair_motion(b_depsgraph, b_ob_info, hair, motion_step);
+ }
+ else if (b_ob_info.object_data.is_a(&RNA_Volume) ||
+ object_fluid_gas_domain_find(b_ob_info.real_object)) {
+ /* No volume motion blur support yet. */
+ }
+ else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ sync_mesh_motion(b_depsgraph, b_ob_info, mesh, motion_step);
+ }
+ };
+
+ /* Defer the actual geometry sync to the task_pool for multithreading */
+ if (task_pool) {
+ task_pool->push(sync_func);
+ }
+ else {
+ sync_func();
+ }
+}
+
+CCL_NAMESPACE_END