Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/blender/id_map.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/blender/id_map.h')
-rw-r--r--intern/cycles/blender/id_map.h295
1 files changed, 295 insertions, 0 deletions
diff --git a/intern/cycles/blender/id_map.h b/intern/cycles/blender/id_map.h
new file mode 100644
index 00000000000..c1b800026c3
--- /dev/null
+++ b/intern/cycles/blender/id_map.h
@@ -0,0 +1,295 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BLENDER_ID_MAP_H__
+#define __BLENDER_ID_MAP_H__
+
+#include <string.h>
+
+#include "scene/geometry.h"
+#include "scene/scene.h"
+
+#include "util/map.h"
+#include "util/set.h"
+#include "util/vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* ID Map
+ *
+ * Utility class to map between Blender datablocks and Cycles data structures,
+ * and keep track of recalc tags from the dependency graph. */
+
+template<typename K, typename T> class id_map {
+ public:
+ id_map(Scene *scene_) : scene(scene_)
+ {
+ }
+
+ ~id_map()
+ {
+ set<T *> nodes;
+
+ typename map<K, T *>::iterator jt;
+ for (jt = b_map.begin(); jt != b_map.end(); jt++) {
+ nodes.insert(jt->second);
+ }
+
+ scene->delete_nodes(nodes);
+ }
+
+ T *find(const BL::ID &id)
+ {
+ return find(id.ptr.owner_id);
+ }
+
+ T *find(const K &key)
+ {
+ if (b_map.find(key) != b_map.end()) {
+ T *data = b_map[key];
+ return data;
+ }
+
+ return NULL;
+ }
+
+ void set_recalc(const BL::ID &id)
+ {
+ b_recalc.insert(id.ptr.data);
+ }
+
+ void set_recalc(void *id_ptr)
+ {
+ b_recalc.insert(id_ptr);
+ }
+
+ bool has_recalc()
+ {
+ return !(b_recalc.empty());
+ }
+
+ void pre_sync()
+ {
+ used_set.clear();
+ }
+
+ /* Add new data. */
+ void add(const K &key, T *data)
+ {
+ assert(find(key) == NULL);
+ b_map[key] = data;
+ used(data);
+ }
+
+ /* Update existing data. */
+ bool update(T *data, const BL::ID &id)
+ {
+ return update(data, id, id);
+ }
+ bool update(T *data, const BL::ID &id, const BL::ID &parent)
+ {
+ bool recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
+ if (parent.ptr.data && parent.ptr.data != id.ptr.data) {
+ recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
+ }
+ used(data);
+ return recalc;
+ }
+
+ /* Combined add and update as needed. */
+ bool add_or_update(T **r_data, const BL::ID &id)
+ {
+ return add_or_update(r_data, id, id, id.ptr.owner_id);
+ }
+ bool add_or_update(T **r_data, const BL::ID &id, const K &key)
+ {
+ return add_or_update(r_data, id, id, key);
+ }
+ bool add_or_update(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
+ {
+ T *data = find(key);
+ bool recalc;
+
+ if (!data) {
+ /* Add data if it didn't exist yet. */
+ data = scene->create_node<T>();
+ add(key, data);
+ recalc = true;
+ }
+ else {
+ /* check if updated needed. */
+ recalc = update(data, id, parent);
+ }
+
+ *r_data = data;
+ return recalc;
+ }
+
+ /* Combined add or update for convenience. */
+
+ bool is_used(const K &key)
+ {
+ T *data = find(key);
+ return (data) ? used_set.find(data) != used_set.end() : false;
+ }
+
+ void used(T *data)
+ {
+ /* tag data as still in use */
+ used_set.insert(data);
+ }
+
+ void set_default(T *data)
+ {
+ b_map[NULL] = data;
+ }
+
+ void post_sync(bool do_delete = true)
+ {
+ map<K, T *> new_map;
+ typedef pair<const K, T *> TMapPair;
+ typename map<K, T *>::iterator jt;
+
+ for (jt = b_map.begin(); jt != b_map.end(); jt++) {
+ TMapPair &pair = *jt;
+
+ if (do_delete && used_set.find(pair.second) == used_set.end()) {
+ scene->delete_node(pair.second);
+ }
+ else {
+ new_map[pair.first] = pair.second;
+ }
+ }
+
+ used_set.clear();
+ b_recalc.clear();
+ b_map = new_map;
+ }
+
+ const map<K, T *> &key_to_scene_data()
+ {
+ return b_map;
+ }
+
+ protected:
+ map<K, T *> b_map;
+ set<T *> used_set;
+ set<void *> b_recalc;
+ Scene *scene;
+};
+
+/* Object Key
+ *
+ * To uniquely identify instances, we use the parent, object and persistent instance ID.
+ * We also export separate object for a mesh and its particle hair. */
+
+enum { OBJECT_PERSISTENT_ID_SIZE = 8 /* MAX_DUPLI_RECUR in Blender. */ };
+
+struct ObjectKey {
+ void *parent;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
+ void *ob;
+ bool use_particle_hair;
+
+ ObjectKey(void *parent_, int id_[OBJECT_PERSISTENT_ID_SIZE], void *ob_, bool use_particle_hair_)
+ : parent(parent_), ob(ob_), use_particle_hair(use_particle_hair_)
+ {
+ if (id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
+
+ bool operator<(const ObjectKey &k) const
+ {
+ if (ob < k.ob) {
+ return true;
+ }
+ else if (ob == k.ob) {
+ if (parent < k.parent) {
+ return true;
+ }
+ else if (parent == k.parent) {
+ if (use_particle_hair < k.use_particle_hair) {
+ return true;
+ }
+ else if (use_particle_hair == k.use_particle_hair) {
+ return memcmp(id, k.id, sizeof(id)) < 0;
+ }
+ }
+ }
+
+ return false;
+ }
+};
+
+/* Geometry Key
+ *
+ * We export separate geometry for a mesh and its particle hair, so key needs to
+ * distinguish between them. */
+
+struct GeometryKey {
+ void *id;
+ Geometry::Type geometry_type;
+
+ GeometryKey(void *id, Geometry::Type geometry_type) : id(id), geometry_type(geometry_type)
+ {
+ }
+
+ bool operator<(const GeometryKey &k) const
+ {
+ if (id < k.id) {
+ return true;
+ }
+ else if (id == k.id) {
+ if (geometry_type < k.geometry_type) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+};
+
+/* Particle System Key */
+
+struct ParticleSystemKey {
+ void *ob;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
+
+ ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE]) : ob(ob_)
+ {
+ if (id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
+
+ bool operator<(const ParticleSystemKey &k) const
+ {
+ /* first id is particle index, we don't compare that */
+ if (ob < k.ob)
+ return true;
+ else if (ob == k.ob)
+ return memcmp(id + 1, k.id + 1, sizeof(int) * (OBJECT_PERSISTENT_ID_SIZE - 1)) < 0;
+
+ return false;
+ }
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BLENDER_ID_MAP_H__ */