diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-12-02 18:34:16 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-12-02 18:34:16 +0300 |
commit | 2fd657db5b2b34aab32cd26b2f65ef7c94f0104a (patch) | |
tree | f3b041ddf6c4040f67658be0f0245348ad4a2c31 /intern/cycles/blender/image.h | |
parent | 61e92eeb3e38f6dc887b63102b6a9acc9cce7e26 (diff) |
Fix T93560: crash with image paint undo and cycles preview render
Cycles preview rendering could free the image buffers being used by drawing in
another thread due to a race condition. This race condition was unlikely before,
but now that preview renders are started right before we draw the image in the
image editor or load it as a texture in the 3D viewport, it's likely to happen.
As we are close to release this is too risky to fix properly, just avoid freeing
the cache for preview renders instead and accept increased memory usage in some
cases.
Diffstat (limited to 'intern/cycles/blender/image.h')
-rw-r--r-- | intern/cycles/blender/image.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/image.h b/intern/cycles/blender/image.h index 6f1e72c21af..b4aa4299ed1 100644 --- a/intern/cycles/blender/image.h +++ b/intern/cycles/blender/image.h @@ -25,7 +25,7 @@ CCL_NAMESPACE_BEGIN class BlenderImageLoader : public ImageLoader { public: - BlenderImageLoader(BL::Image b_image, int frame); + BlenderImageLoader(BL::Image b_image, const int frame, const bool is_preview_render); bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override; bool load_pixels(const ImageMetaData &metadata, |