diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:37:04 +0300 |
commit | fd25e883e2807a151f673b87c152a59701a0df80 (patch) | |
tree | 9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/blender/light.cpp | |
parent | d7d40745fa09061a3117bd3669c5a46bbf611eae (diff) |
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/blender/light.cpp')
-rw-r--r-- | intern/cycles/blender/light.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/intern/cycles/blender/light.cpp b/intern/cycles/blender/light.cpp new file mode 100644 index 00000000000..1e4cc0f1d14 --- /dev/null +++ b/intern/cycles/blender/light.cpp @@ -0,0 +1,205 @@ + + +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "scene/light.h" + +#include "blender/sync.h" +#include "blender/util.h" + +#include "util/hash.h" + +CCL_NAMESPACE_BEGIN + +void BlenderSync::sync_light(BL::Object &b_parent, + int persistent_id[OBJECT_PERSISTENT_ID_SIZE], + BObjectInfo &b_ob_info, + int random_id, + Transform &tfm, + bool *use_portal) +{ + /* test if we need to sync */ + ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, false); + BL::Light b_light(b_ob_info.object_data); + + Light *light = light_map.find(key); + + /* Check if the transform was modified, in case a linked collection is moved we do not get a + * specific depsgraph update (T88515). This also mimics the behavior for Objects. */ + const bool tfm_updated = (light && light->get_tfm() != tfm); + + /* Update if either object or light data changed. */ + if (!light_map.add_or_update(&light, b_ob_info.real_object, b_parent, key) && !tfm_updated) { + Shader *shader; + if (!shader_map.add_or_update(&shader, b_light)) { + if (light->get_is_portal()) + *use_portal = true; + return; + } + } + + /* type */ + switch (b_light.type()) { + case BL::Light::type_POINT: { + BL::PointLight b_point_light(b_light); + light->set_size(b_point_light.shadow_soft_size()); + light->set_light_type(LIGHT_POINT); + break; + } + case BL::Light::type_SPOT: { + BL::SpotLight b_spot_light(b_light); + light->set_size(b_spot_light.shadow_soft_size()); + light->set_light_type(LIGHT_SPOT); + light->set_spot_angle(b_spot_light.spot_size()); + light->set_spot_smooth(b_spot_light.spot_blend()); + break; + } + /* Hemi were removed from 2.8 */ + // case BL::Light::type_HEMI: { + // light->type = LIGHT_DISTANT; + // light->size = 0.0f; + // break; + // } + case BL::Light::type_SUN: { + BL::SunLight b_sun_light(b_light); + light->set_angle(b_sun_light.angle()); + light->set_light_type(LIGHT_DISTANT); + break; + } + case BL::Light::type_AREA: { + BL::AreaLight b_area_light(b_light); + light->set_size(1.0f); + light->set_axisu(transform_get_column(&tfm, 0)); + light->set_axisv(transform_get_column(&tfm, 1)); + light->set_sizeu(b_area_light.size()); + light->set_spread(b_area_light.spread()); + switch (b_area_light.shape()) { + case BL::AreaLight::shape_SQUARE: + light->set_sizev(light->get_sizeu()); + light->set_round(false); + break; + case BL::AreaLight::shape_RECTANGLE: + light->set_sizev(b_area_light.size_y()); + light->set_round(false); + break; + case BL::AreaLight::shape_DISK: + light->set_sizev(light->get_sizeu()); + light->set_round(true); + break; + case BL::AreaLight::shape_ELLIPSE: + light->set_sizev(b_area_light.size_y()); + light->set_round(true); + break; + } + light->set_light_type(LIGHT_AREA); + break; + } + } + + /* strength */ + float3 strength = get_float3(b_light.color()) * BL::PointLight(b_light).energy(); + light->set_strength(strength); + + /* location and (inverted!) direction */ + light->set_co(transform_get_column(&tfm, 3)); + light->set_dir(-transform_get_column(&tfm, 2)); + light->set_tfm(tfm); + + /* shader */ + array<Node *> used_shaders; + find_shader(b_light, used_shaders, scene->default_light); + light->set_shader(static_cast<Shader *>(used_shaders[0])); + + /* shadow */ + PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles"); + light->set_cast_shadow(get_boolean(clight, "cast_shadow")); + light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling")); + + light->set_max_bounces(get_int(clight, "max_bounces")); + + if (b_ob_info.real_object != b_ob_info.iter_object) { + light->set_random_id(random_id); + } + else { + light->set_random_id(hash_uint2(hash_string(b_ob_info.real_object.name().c_str()), 0)); + } + + if (light->get_light_type() == LIGHT_AREA) + light->set_is_portal(get_boolean(clight, "is_portal")); + else + light->set_is_portal(false); + + if (light->get_is_portal()) + *use_portal = true; + + /* visibility */ + uint visibility = object_ray_visibility(b_ob_info.real_object); + light->set_use_camera((visibility & PATH_RAY_CAMERA) != 0); + light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0); + light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0); + light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0); + light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0); + light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher()); + + /* tag */ + light->tag_update(scene); +} + +void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal) +{ + BL::World b_world = b_scene.world(); + + if (b_world) { + PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); + + enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM }; + int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC); + bool sample_as_light = (sampling_method != SAMPLING_NONE); + + if (sample_as_light || use_portal) { + /* test if we need to sync */ + Light *light; + ObjectKey key(b_world, 0, b_world, false); + + if (light_map.add_or_update(&light, b_world, b_world, key) || world_recalc || + b_world.ptr.data != world_map) { + light->set_light_type(LIGHT_BACKGROUND); + if (sampling_method == SAMPLING_MANUAL) { + light->set_map_resolution(get_int(cworld, "sample_map_resolution")); + } + else { + light->set_map_resolution(0); + } + light->set_shader(scene->default_background); + light->set_use_mis(sample_as_light); + light->set_max_bounces(get_int(cworld, "max_bounces")); + + /* force enable light again when world is resynced */ + light->set_is_enabled(true); + + light->tag_update(scene); + light_map.set_recalc(b_world); + } + } + } + + world_map = b_world.ptr.data; + world_recalc = false; + viewport_parameters = BlenderViewportParameters(b_v3d, use_developer_ui); +} + +CCL_NAMESPACE_END |