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authorBrecht Van Lommel <brecht@blender.org>2021-12-15 22:25:41 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-12-15 22:47:54 +0300
commitb32f5a922f05989ff129c3d266ebbed14b751e2a (patch)
treed335d69ab43480ea0e2f378112e7e3550cad5e78 /intern/cycles/blender/session.cpp
parent11be151d58ec0ca955f019b0eed738e3245110b8 (diff)
Fix T93995: Cycles camera motion blur not working in right stereo view
Thanks to Michael (michael64) for identifying the solution. Ref D13567
Diffstat (limited to 'intern/cycles/blender/session.cpp')
-rw-r--r--intern/cycles/blender/session.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/cycles/blender/session.cpp b/intern/cycles/blender/session.cpp
index b8165186b4f..b6f72707fe0 100644
--- a/intern/cycles/blender/session.cpp
+++ b/intern/cycles/blender/session.cpp
@@ -396,6 +396,13 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
/* set the current view */
b_engine.active_view_set(b_rview_name.c_str());
+ /* Force update in this case, since the camera transform on each frame changes
+ * in different views. This could be optimized by somehow storing the animated
+ * camera transforms separate from the fixed stereo transform. */
+ if ((scene->need_motion() != Scene::MOTION_NONE) && view_index > 0) {
+ sync->tag_update();
+ }
+
/* update scene */
BL::Object b_camera_override(b_engine.camera_override());
sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str());