diff options
author | Jacques Lucke <jacques@blender.org> | 2021-11-04 20:32:01 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-11-04 20:32:01 +0300 |
commit | c7fcc50842d85664d2b07c32b181951ea7661440 (patch) | |
tree | f7f79d03c30de2306d74f35d5f9acd49875c4a83 /intern/cycles/blender/sync.h | |
parent | b7260ca4c9f4b7618c9c214f1270e31d6ed9886b (diff) |
Fix T91986: incorrect syncing of geometry instances
The issue was that some geometries were not synced again even when
they changed. This commit adds a map that keeps track of the geometries
that need to be updated when an object has changed.
Differential Revision: https://developer.blender.org/D13020
Diffstat (limited to 'intern/cycles/blender/sync.h')
-rw-r--r-- | intern/cycles/blender/sync.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/blender/sync.h b/intern/cycles/blender/sync.h index c2377406876..7e5d0324ca9 100644 --- a/intern/cycles/blender/sync.h +++ b/intern/cycles/blender/sync.h @@ -225,6 +225,8 @@ class BlenderSync { set<Geometry *> geometry_synced; set<Geometry *> geometry_motion_synced; set<Geometry *> geometry_motion_attribute_synced; + /** Remember which geometries come from which objects to be able to sync them after changes. */ + map<void *, set<BL::ID>> instance_geometries_by_object; set<float> motion_times; void *world_map; bool world_recalc; |