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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/blender/viewport.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/blender/viewport.h')
-rw-r--r--intern/cycles/blender/viewport.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/intern/cycles/blender/viewport.h b/intern/cycles/blender/viewport.h
new file mode 100644
index 00000000000..a445973f4d2
--- /dev/null
+++ b/intern/cycles/blender/viewport.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright 2019 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BLENDER_VIEWPORT_H__
+#define __BLENDER_VIEWPORT_H__
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+#include "RNA_blender_cpp.h"
+#include "RNA_types.h"
+
+#include "scene/film.h"
+
+CCL_NAMESPACE_BEGIN
+
+class BlenderViewportParameters {
+ public:
+ /* Shader. */
+ bool use_scene_world;
+ bool use_scene_lights;
+ float studiolight_rotate_z;
+ float studiolight_intensity;
+ float studiolight_background_alpha;
+ ustring studiolight_path;
+
+ /* Film. */
+ PassType display_pass;
+ bool show_active_pixels;
+
+ BlenderViewportParameters();
+ BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui);
+
+ /* Check whether any of shading related settings are different from the given parameters. */
+ bool shader_modified(const BlenderViewportParameters &other) const;
+
+ /* Check whether any of film related settings are different from the given parameters. */
+ bool film_modified(const BlenderViewportParameters &other) const;
+
+ /* Check whether any of settings are different from the given parameters. */
+ bool modified(const BlenderViewportParameters &other) const;
+
+ /* Returns truth when a custom shader defined by the viewport is to be used instead of the
+ * regular background shader or scene light. */
+ bool use_custom_shader() const;
+};
+
+CCL_NAMESPACE_END
+
+#endif