diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-22 17:23:45 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-22 17:53:06 +0400 |
commit | d2d1b19170c5790b2ef971f5d825d3c36e008513 (patch) | |
tree | 6f72ebf7152740c2bf3390418d2762fa6655c745 /intern/cycles/blender | |
parent | c24698a37e1382c6f2ee3c8da935a3399a7836b4 (diff) |
Cycles: Expose volume voxel data interpolation to the interface
It is per-material setting which could be found under the Volume settings
in the material and world context buttons.
There could still be some code-wise improvements, like using variable-size
macro for interp3d instead of having interp3d_ex to which you can pass the
interpolation method.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/addon/properties.py | 19 | ||||
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 2 |
3 files changed, 23 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index 597ac1a9ce0..05a6f70d423 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -114,6 +114,11 @@ enum_volume_sampling = ( ('MULTIPLE_IMPORTANCE', "Multiple Importance", "Combine distance and equi-angular sampling for volumes where neither method is ideal"), ) +enum_volume_interpolation = ( + ('LINEAR', "Linear", "Good smoothness and speed"), + ('CUBIC', 'Cubic', 'Smoothed high quality interpolation, but slower') + ) + class CyclesRenderSettings(bpy.types.PropertyGroup): @classmethod @@ -617,6 +622,13 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup): default='DISTANCE', ) + cls.volume_interpolation = EnumProperty( + name="Volume Interpolation", + description="Interpolation method to use for volumes", + items=enum_volume_interpolation, + default='LINEAR', + ) + @classmethod def unregister(cls): del bpy.types.Material.cycles @@ -693,6 +705,13 @@ class CyclesWorldSettings(bpy.types.PropertyGroup): default='EQUIANGULAR', ) + cls.volume_interpolation = EnumProperty( + name="Volume Interpolation", + description="Interpolation method to use for volumes", + items=enum_volume_interpolation, + default='LINEAR', + ) + @classmethod def unregister(cls): del bpy.types.World.cycles diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 8743aa445be..6a08b47b01f 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -936,6 +936,7 @@ class CyclesWorld_PT_settings(CyclesButtonsPanel, Panel): sub = col.column() sub.active = use_cpu(context) sub.prop(cworld, "volume_sampling", text="") + sub.prop(cworld, "volume_interpolation", text="") col.prop(cworld, "homogeneous_volume", text="Homogeneous") @@ -1040,6 +1041,7 @@ class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel): sub = col.column() sub.active = use_cpu(context) sub.prop(cmat, "volume_sampling", text="") + col.prop(cmat, "volume_interpolation", text="") col.prop(cmat, "homogeneous_volume", text="Homogeneous") diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 33c7bf5f859..97f2ecc1a6c 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -1015,6 +1015,7 @@ void BlenderSync::sync_materials(bool update_all) shader->use_transparent_shadow = get_boolean(cmat, "use_transparent_shadow"); shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume"); shader->volume_sampling_method = RNA_enum_get(&cmat, "volume_sampling"); + shader->volume_interpolation_method = RNA_enum_get(&cmat, "volume_interpolation"); shader->set_graph(graph); shader->tag_update(scene); @@ -1045,6 +1046,7 @@ void BlenderSync::sync_world(bool update_all) PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); shader->heterogeneous_volume = !get_boolean(cworld, "homogeneous_volume"); shader->volume_sampling_method = RNA_enum_get(&cworld, "volume_sampling"); + shader->volume_interpolation_method = RNA_enum_get(&cworld, "volume_interpolation"); } else if(b_world) { ShaderNode *closure, *out; |