diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-11-09 18:04:53 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-11-09 19:53:02 +0300 |
commit | cbbf991f62b7f1546771a71b3b9f14a46d1b6b61 (patch) | |
tree | c528c8c46adfc9172ff37a07990225b7dc15a31e /intern/cycles/blender | |
parent | 1ed31bef1a4e4512b2adfe282ccebf4c607bac3f (diff) |
Cycles: Add name field to scene
Doesn't mean much for Cycles itself, but allows to have nice logs
and progress reports without access of original scene.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 39f297d6be5..28b0f4faf63 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -140,6 +140,7 @@ void BlenderSession::create_session() /* create scene */ scene = new Scene(scene_params, session->device); + scene->name = b_scene.name(); /* setup callbacks for builtin image support */ scene->image_manager->builtin_image_info_cb = function_bind(&BlenderSession::builtin_image_info, this, _1, _2, _3); @@ -950,7 +951,7 @@ void BlenderSession::update_bake_progress() void BlenderSession::update_status_progress() { string timestatus, status, substatus; - string scene = ""; + string scene_status = ""; float progress; double total_time, remaining_time = 0, render_time; char time_str[128]; @@ -964,12 +965,12 @@ void BlenderSession::update_status_progress() remaining_time = (1.0 - (double)progress) * (render_time / (double)progress); if(background) { - scene += " | " + b_scene.name(); + scene_status += " | " + scene->name; if(b_rlay_name != "") - scene += ", " + b_rlay_name; + scene_status += ", " + b_rlay_name; if(b_rview_name != "") - scene += ", " + b_rview_name; + scene_status += ", " + b_rview_name; if(remaining_time > 0) { BLI_timecode_string_from_time_simple(time_str, sizeof(time_str), remaining_time); @@ -988,7 +989,7 @@ void BlenderSession::update_status_progress() /* When rendering in a window, redraw the status at least once per second to keep the elapsed and remaining time up-to-date. * For headless rendering, only report when something significant changes to keep the console output readable. */ if(status != last_status || (!headless && (current_time - last_status_time) > 1.0)) { - b_engine.update_stats("", (timestatus + scene + status).c_str()); + b_engine.update_stats("", (timestatus + scene_status + status).c_str()); b_engine.update_memory_stats(mem_used, mem_peak); last_status = status; last_status_time = current_time; |