diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-05 02:31:32 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-05 02:31:32 +0400 |
commit | 2ba840652de83e0f546baaf0e10836bd6571731f (patch) | |
tree | 904321ea5fdfed97c02718236eb7645552e82bc0 /intern/cycles/blender | |
parent | 110a36a8ab4cf688e6f2b6ec7398f8473a4896b9 (diff) |
Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
Roughness, Anisotropy and Rotation. Also a fix for automatic tangents and
OSL attribute handling.
Meaning of new sockets explained in the documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Anisotropic
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index b1b1a638219..a0feec90203 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -141,7 +141,7 @@ static void mikk_compute_tangents(BL::Mesh b_mesh, BL::MeshTextureFaceLayer b_la /* create attribute */ /* todo: create float4 attribute for sign */ - Attribute *attr = mesh->attributes.add(ATTR_STD_TANGENT, ustring("Tangent")); + Attribute *attr = mesh->attributes.add(ATTR_STD_TANGENT, ustring("tangent")); float3 *tangent = attr->data_float3(); for (int i = 0; i < nverts.size(); i++) { |