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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-16 14:48:19 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-16 14:48:19 +0400 |
commit | 7521ce083dfeb6297313df1172690a9c22b712ec (patch) | |
tree | 1d4194f5c6162095eb387499f31cbe1a6530906e /intern/cycles/blender | |
parent | 0ee9f123b2a53a23bc69b24358dfe915132d2de7 (diff) |
Cycles: object motion blur enabled, so in addition to camera motion, moving
objects in the scene will also cause motion blur.
This change does come with a bit of a slow down to the CPU rendering kernel even
with motion blur disabled, due to extra overhead in handling of object matrices.
It's a few percentages on simpler scenes, not so noticeable on more complex ones.
With motion blur enabled rendering is of course also slower as would be expected,
though from testing especially GPU rendering handles it quite well.
This does not support motion blur from deforming objects yet, only translation,
scale and rotation. Deformation blur is probably for another release.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 93309f63a84..f125740efd5 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -131,7 +131,7 @@ class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel): class CyclesRender_PT_motion_blur(CyclesButtonsPanel, Panel): - bl_label = "Camera Motion Blur" + bl_label = "Motion Blur" bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): |