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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-16 14:48:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-16 14:48:19 +0400
commit7521ce083dfeb6297313df1172690a9c22b712ec (patch)
tree1d4194f5c6162095eb387499f31cbe1a6530906e /intern/cycles/blender
parent0ee9f123b2a53a23bc69b24358dfe915132d2de7 (diff)
Cycles: object motion blur enabled, so in addition to camera motion, moving
objects in the scene will also cause motion blur. This change does come with a bit of a slow down to the CPU rendering kernel even with motion blur disabled, due to extra overhead in handling of object matrices. It's a few percentages on simpler scenes, not so noticeable on more complex ones. With motion blur enabled rendering is of course also slower as would be expected, though from testing especially GPU rendering handles it quite well. This does not support motion blur from deforming objects yet, only translation, scale and rotation. Deformation blur is probably for another release.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/addon/ui.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 93309f63a84..f125740efd5 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -131,7 +131,7 @@ class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel):
class CyclesRender_PT_motion_blur(CyclesButtonsPanel, Panel):
- bl_label = "Camera Motion Blur"
+ bl_label = "Motion Blur"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):