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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-21 17:00:51 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-21 17:00:51 +0400
commit90cdf34f560b0527b4211ebd5f941e4265bac8d0 (patch)
treec4eaddceb299f3d9e6825eeb82f40c7198995f30 /intern/cycles/blender
parentfde8b0f7bc4c837075b7f7d7e51028e53a7a80fe (diff)
Fix #32796: cycles did not support image auto refresh option.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/blender_shader.cpp35
-rw-r--r--intern/cycles/blender/blender_sync.h6
2 files changed, 27 insertions, 14 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 63cf719d010..da06f1d0a38 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -500,8 +500,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::Image b_image(b_image_node.image());
ImageTextureNode *image = new ImageTextureNode();
/* todo: handle generated/builtin images */
- if(b_image && b_image.source() != BL::Image::source_MOVIE)
+ if(b_image && b_image.source() != BL::Image::source_MOVIE) {
image->filename = image_user_file_path(b_image_node.image_user(), b_image, b_scene.frame_current());
+ image->animated = b_image_node.image_user().use_auto_refresh();
+ }
image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()];
image->projection_blend = b_image_node.projection_blend();
@@ -513,8 +515,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::ShaderNodeTexEnvironment b_env_node(b_node);
BL::Image b_image(b_env_node.image());
EnvironmentTextureNode *env = new EnvironmentTextureNode();
- if(b_image && b_image.source() != BL::Image::source_MOVIE)
+ if(b_image && b_image.source() != BL::Image::source_MOVIE) {
env->filename = image_user_file_path(b_env_node.image_user(), b_image, b_scene.frame_current());
+ env->animated = b_env_node.image_user().use_auto_refresh();
+ }
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()];
get_tex_mapping(&env->tex_mapping, b_env_node.texture_mapping());
@@ -821,7 +825,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
/* Sync Materials */
-void BlenderSync::sync_materials()
+void BlenderSync::sync_materials(bool update_all)
{
shader_map.set_default(scene->shaders[scene->default_surface]);
@@ -832,7 +836,7 @@ void BlenderSync::sync_materials()
Shader *shader;
/* test if we need to sync */
- if(shader_map.sync(&shader, *b_mat)) {
+ if(shader_map.sync(&shader, *b_mat) || update_all) {
ShaderGraph *graph = new ShaderGraph();
shader->name = b_mat->name().c_str();
@@ -868,14 +872,14 @@ void BlenderSync::sync_materials()
/* Sync World */
-void BlenderSync::sync_world()
+void BlenderSync::sync_world(bool update_all)
{
Background *background = scene->background;
Background prevbackground = *background;
BL::World b_world = b_scene.world();
- if(world_recalc || b_world.ptr.data != world_map) {
+ if(world_recalc || update_all || b_world.ptr.data != world_map) {
Shader *shader = scene->shaders[scene->default_background];
ShaderGraph *graph = new ShaderGraph();
@@ -922,7 +926,7 @@ void BlenderSync::sync_world()
/* Sync Lamps */
-void BlenderSync::sync_lamps()
+void BlenderSync::sync_lamps(bool update_all)
{
shader_map.set_default(scene->shaders[scene->default_light]);
@@ -933,7 +937,7 @@ void BlenderSync::sync_lamps()
Shader *shader;
/* test if we need to sync */
- if(shader_map.sync(&shader, *b_lamp)) {
+ if(shader_map.sync(&shader, *b_lamp) || update_all) {
ShaderGraph *graph = new ShaderGraph();
/* create nodes */
@@ -972,11 +976,20 @@ void BlenderSync::sync_lamps()
void BlenderSync::sync_shaders()
{
+ /* for auto refresh images */
+ bool auto_refresh_update = false;
+
+ if(preview) {
+ ImageManager *image_manager = scene->image_manager;
+ int frame = b_scene.frame_current();
+ auto_refresh_update = image_manager->set_animation_frame_update(frame);
+ }
+
shader_map.pre_sync();
- sync_world();
- sync_lamps();
- sync_materials();
+ sync_world(auto_refresh_update);
+ sync_lamps(auto_refresh_update);
+ sync_materials(auto_refresh_update);
/* false = don't delete unused shaders, not supported */
shader_map.post_sync(false);
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 71781bc5459..d3d21fbdf72 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -68,14 +68,14 @@ public:
private:
/* sync */
- void sync_lamps();
- void sync_materials();
+ void sync_lamps(bool update_all);
+ void sync_materials(bool update_all);
void sync_objects(BL::SpaceView3D b_v3d, int motion = 0);
void sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override);
void sync_film();
void sync_integrator();
void sync_view();
- void sync_world();
+ void sync_world(bool update_all);
void sync_render_layers(BL::SpaceView3D b_v3d, const char *layer);
void sync_shaders();