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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:35 +0400
commiteb87529e23cdc744ed52b00f3de25e208b29d7f1 (patch)
treea0579a1bfb292d8908c8e704a6d82f4dc3f47ecb /intern/cycles/blender
parente02b23b81ab05579c0ee11ee3a1acb283643e528 (diff)
Cycles OSL: shader script node
Documentation here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Cycles These changes require an OSL build from this repository: https://github.com/DingTo/OpenShadingLanguage The lib/ OSL has not been updated yet, so you might want to keep OSL disabled until that is done. Still todo: * Auto update for external .osl files not working currently, press update manually * Node could indicate better when a refresh is needed * Attributes like UV or generated coordinates may be missing when requested from an OSL shader, need a way to request them to be loaded by cycles * Expose string, enum and other non-socket parameters * Scons build support Thanks to Thomas, Lukas and Dalai for the implementation.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/CMakeLists.txt1
-rw-r--r--intern/cycles/blender/addon/__init__.py8
-rw-r--r--intern/cycles/blender/addon/osl.py124
-rw-r--r--intern/cycles/blender/blender_python.cpp176
-rw-r--r--intern/cycles/blender/blender_shader.cpp67
5 files changed, 369 insertions, 7 deletions
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index a8c7eef89fa..96948e49d1a 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -38,6 +38,7 @@ set(ADDON_FILES
addon/__init__.py
addon/engine.py
addon/enums.py
+ addon/osl.py
addon/presets.py
addon/properties.py
addon/ui.py
diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py
index 6292c09fbb1..16697c08b2b 100644
--- a/intern/cycles/blender/addon/__init__.py
+++ b/intern/cycles/blender/addon/__init__.py
@@ -71,6 +71,13 @@ class CyclesRender(bpy.types.RenderEngine):
def view_draw(self, context):
engine.draw(self, context.region, context.space_data, context.region_data)
+ def update_script_node(self, node):
+ if engine.with_osl():
+ from . import osl
+ osl.update_script_node(node, self.report)
+ else:
+ self.report({'ERROR'}, "OSL support disabled in this build.")
+
def register():
properties.register()
@@ -84,3 +91,4 @@ def unregister():
properties.unregister()
presets.unregister()
bpy.utils.unregister_module(__name__)
+
diff --git a/intern/cycles/blender/addon/osl.py b/intern/cycles/blender/addon/osl.py
new file mode 100644
index 00000000000..6b46fefce92
--- /dev/null
+++ b/intern/cycles/blender/addon/osl.py
@@ -0,0 +1,124 @@
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+# <pep8 compliant>
+
+import bpy, _cycles, os, tempfile
+
+# compile .osl file with given filepath to temporary .oso file
+def osl_compile(input_path, report):
+ output_file = tempfile.NamedTemporaryFile(mode='w', suffix=".oso", delete=False)
+ output_path = output_file.name
+ output_file.close()
+
+ ok = _cycles.osl_compile(input_path, output_path)
+
+ if ok:
+ report({'INFO'}, "OSL shader compilation succeeded")
+
+ return ok, output_path
+
+# compile and update shader script node
+def update_script_node(node, report):
+ import os, shutil
+
+ if node.mode == 'EXTERNAL':
+ # compile external script file
+ script_path = bpy.path.abspath(node.filepath)
+ script_path_noext, script_ext = os.path.splitext(script_path)
+
+ if script_ext == ".oso":
+ # it's a .oso file, no need to compile
+ ok, oso_path = True, script_path
+ oso_file_remove = False
+ elif script_ext == ".osl":
+ # compile .osl file
+ ok, oso_path = osl_compile(script_path, report)
+ oso_file_remove = True
+
+ if ok:
+ # copy .oso from temporary path to .osl directory
+ dst_path = script_path_noext + ".oso"
+ try:
+ shutil.copy2(oso_path, dst_path)
+ except:
+ report({'ERROR'}, "Failed to write .oso file next to external .osl file at " + dst_path)
+ elif os.path.dirname(node.filepath) == "":
+ # module in search path
+ oso_path = node.filepath
+ oso_file_remove = False
+ ok = True
+ else:
+ # unknown
+ report({'ERROR'}, "External shader script must have .osl or .oso extension, or be a module name")
+ ok = False
+
+ if ok:
+ node.bytecode = ""
+ node.bytecode_hash = ""
+
+ elif node.mode == 'INTERNAL' and node.script:
+ # internal script, we will store bytecode in the node
+ script = node.script
+ osl_path = bpy.path.abspath(script.filepath)
+
+ if script.is_in_memory or script.is_dirty or script.is_modified or not os.path.exists(osl_path):
+ # write text datablock contents to temporary file
+ osl_file = tempfile.NamedTemporaryFile(mode='w', suffix=".osl", delete=True)
+ osl_file.write(script.as_string())
+ osl_file.flush()
+ ok, oso_path = osl_compile(osl_file.name, report)
+ oso_file_remove = False
+ osl_file.close()
+ else:
+ # compile text datablock from disk directly
+ ok, oso_path = osl_compile(osl_path, report)
+ oso_file_remove = False
+
+ if ok:
+ # read bytecode
+ try:
+ oso = open(oso_path, 'r')
+ node.bytecode = oso.read()
+ oso.close()
+ except:
+ report({'ERROR'}, "Can't read OSO bytecode to store in node at " + oso_path)
+ ok = False
+
+ else:
+ report({'WARNING'}, "No text or file specified in node, nothing to compile")
+ return
+
+ if ok:
+ # now update node with new sockets
+ ok = _cycles.osl_update_node(node.id_data.as_pointer(), node.as_pointer(), oso_path)
+
+ if not ok:
+ report({'ERROR'}, "OSL query failed to open " + oso_path)
+ else:
+ report({'ERROR'}, "OSL script compilation failed, see console for errors")
+
+ # remove temporary oso file
+ if oso_file_remove:
+ try:
+ os.remove(oso_path)
+ except:
+ pass
+
+ return ok
+
diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp
index d9220b76835..c047805c6ae 100644
--- a/intern/cycles/blender/blender_python.cpp
+++ b/intern/cycles/blender/blender_python.cpp
@@ -24,9 +24,17 @@
#include "blender_session.h"
#include "util_foreach.h"
+#include "util_md5.h"
#include "util_opengl.h"
#include "util_path.h"
+#ifdef WITH_OSL
+#include "osl.h"
+
+#include <OSL/oslquery.h>
+#include <OSL/oslconfig.h>
+#endif
+
CCL_NAMESPACE_BEGIN
static PyObject *init_func(PyObject *self, PyObject *args)
@@ -163,6 +171,170 @@ static PyObject *available_devices_func(PyObject *self, PyObject *args)
return ret;
}
+#ifdef WITH_OSL
+static PyObject *osl_update_node_func(PyObject *self, PyObject *args)
+{
+ PyObject *pynodegroup, *pynode;
+ const char *filepath = NULL;
+
+ if(!PyArg_ParseTuple(args, "OOs", &pynodegroup, &pynode, &filepath))
+ return NULL;
+
+ /* RNA */
+ PointerRNA nodeptr;
+ RNA_pointer_create((ID*)PyLong_AsVoidPtr(pynodegroup), &RNA_ShaderNodeScript, (void*)PyLong_AsVoidPtr(pynode), &nodeptr);
+ BL::ShaderNodeScript b_node(nodeptr);
+
+ /* update bytecode hash */
+ string bytecode = b_node.bytecode();
+
+ if(!bytecode.empty()) {
+ MD5Hash md5;
+ md5.append((const uint8_t*)bytecode.c_str(), bytecode.size());
+ b_node.bytecode_hash(md5.get_hex().c_str());
+ }
+ else
+ b_node.bytecode_hash("");
+
+ /* query from file path */
+ OSL::OSLQuery query;
+
+ if(!OSLShaderManager::osl_query(query, filepath))
+ Py_RETURN_FALSE;
+
+ /* add new sockets from parameters */
+ set<void*> used_sockets;
+
+ for(int i = 0; i < query.nparams(); i++) {
+ const OSL::OSLQuery::Parameter *param = query.getparam(i);
+
+ /* skip unsupported types */
+ if(param->varlenarray || param->isstruct || param->type.arraylen > 1)
+ continue;
+
+ /* determine socket type */
+ BL::NodeSocket::type_enum socket_type;
+ float default_float4[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ float default_float = 0.0f;
+ int default_int = 0;
+
+ if(param->isclosure) {
+ socket_type = BL::NodeSocket::type_SHADER;
+ }
+ else if(param->type.vecsemantics == TypeDesc::COLOR) {
+ socket_type = BL::NodeSocket::type_RGBA;
+
+ if(param->validdefault) {
+ default_float4[0] = param->fdefault[0];
+ default_float4[1] = param->fdefault[1];
+ default_float4[2] = param->fdefault[2];
+ }
+ }
+ else if(param->type.vecsemantics == TypeDesc::POINT ||
+ param->type.vecsemantics == TypeDesc::VECTOR ||
+ param->type.vecsemantics == TypeDesc::NORMAL) {
+ socket_type = BL::NodeSocket::type_VECTOR;
+
+ if(param->validdefault) {
+ default_float4[0] = param->fdefault[0];
+ default_float4[1] = param->fdefault[1];
+ default_float4[2] = param->fdefault[2];
+ }
+ }
+ else if(param->type.aggregate == TypeDesc::SCALAR) {
+ if(param->type.basetype == TypeDesc::INT) {
+ socket_type = BL::NodeSocket::type_INT;
+ if(param->validdefault)
+ default_int = param->idefault[0];
+ }
+ else if(param->type.basetype == TypeDesc::FLOAT) {
+ socket_type = BL::NodeSocket::type_VALUE;
+ if(param->validdefault)
+ default_float = param->fdefault[0];
+ }
+ }
+ else
+ continue;
+
+ /* find socket socket */
+ BL::NodeSocket b_sock = b_node.find_socket(param->name.c_str(), param->isoutput);
+
+ /* remove if type no longer matches */
+ if(b_sock && b_sock.type() != socket_type) {
+ b_node.remove_socket(b_sock);
+ b_sock = BL::NodeSocket(PointerRNA_NULL);
+ }
+
+ /* create new socket */
+ if(!b_sock) {
+ b_sock = b_node.add_socket(param->name.c_str(), socket_type, param->isoutput);
+
+ /* set default value */
+ if(socket_type == BL::NodeSocket::type_VALUE) {
+ BL::NodeSocketFloatNone b_float_sock(b_sock.ptr);
+ b_float_sock.default_value(default_float);
+ }
+ else if(socket_type == BL::NodeSocket::type_INT) {
+ BL::NodeSocketIntNone b_int_sock(b_sock.ptr);
+ b_int_sock.default_value(default_int);
+ }
+ else if(socket_type == BL::NodeSocket::type_RGBA) {
+ BL::NodeSocketRGBA b_rgba_sock(b_sock.ptr);
+ b_rgba_sock.default_value(default_float4);
+ }
+ else if(socket_type == BL::NodeSocket::type_VECTOR) {
+ BL::NodeSocketVectorNone b_vector_sock(b_sock.ptr);
+ b_vector_sock.default_value(default_float4);
+ }
+ }
+
+ used_sockets.insert(b_sock.ptr.data);
+ }
+
+ /* remove unused parameters */
+ bool removed;
+
+ do {
+ BL::Node::inputs_iterator b_input;
+ BL::Node::outputs_iterator b_output;
+
+ removed = false;
+
+ for (b_node.inputs.begin(b_input); b_input != b_node.inputs.end(); ++b_input) {
+ if(used_sockets.find(b_input->ptr.data) == used_sockets.end()) {
+ b_node.remove_socket(*b_input);
+ removed = true;
+ break;
+ }
+ }
+
+ for (b_node.outputs.begin(b_output); b_output != b_node.outputs.end(); ++b_output) {
+ if(used_sockets.find(b_output->ptr.data) == used_sockets.end()) {
+ b_node.remove_socket(*b_output);
+ removed = true;
+ break;
+ }
+ }
+ } while(removed);
+
+ Py_RETURN_TRUE;
+}
+
+static PyObject *osl_compile_func(PyObject *self, PyObject *args)
+{
+ const char *inputfile = NULL, *outputfile = NULL;
+
+ if(!PyArg_ParseTuple(args, "ss", &inputfile, &outputfile))
+ return NULL;
+
+ /* return */
+ if(!OSLShaderManager::osl_compile(inputfile, outputfile))
+ Py_RETURN_FALSE;
+
+ Py_RETURN_TRUE;
+}
+#endif
+
static PyMethodDef methods[] = {
{"init", init_func, METH_VARARGS, ""},
{"create", create_func, METH_VARARGS, ""},
@@ -170,6 +342,10 @@ static PyMethodDef methods[] = {
{"render", render_func, METH_O, ""},
{"draw", draw_func, METH_VARARGS, ""},
{"sync", sync_func, METH_O, ""},
+#ifdef WITH_OSL
+ {"osl_update_node", osl_update_node_func, METH_VARARGS, ""},
+ {"osl_compile", osl_compile_func, METH_VARARGS, ""},
+#endif
{"available_devices", available_devices_func, METH_NOARGS, ""},
{NULL, NULL, 0, NULL},
};
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 188996cc34d..9e3380c6f8e 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -20,6 +20,7 @@
#include "graph.h"
#include "light.h"
#include "nodes.h"
+#include "osl.h"
#include "scene.h"
#include "shader.h"
@@ -159,7 +160,7 @@ static void get_tex_mapping(TextureMapping *mapping, BL::ShaderNodeMapping b_map
mapping->max = get_float3(b_mapping.max());
}
-static ShaderNode *add_node(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *graph, BL::ShaderNode b_node)
+static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *graph, BL::ShaderNodeTree b_ntree, BL::ShaderNode b_node)
{
ShaderNode *node = NULL;
@@ -413,6 +414,58 @@ static ShaderNode *add_node(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph
node = new BumpNode();
break;
}
+ case BL::ShaderNode::type_SCRIPT: {
+#ifdef WITH_OSL
+ if(scene->params.shadingsystem != SceneParams::OSL)
+ break;
+
+ /* create script node */
+ BL::ShaderNodeScript b_script_node(b_node);
+ OSLScriptNode *script_node = new OSLScriptNode();
+
+ /* Generate inputs/outputs from node sockets
+ *
+ * Note: the node sockets are generated from OSL parameters,
+ * so the names match those of the corresponding parameters exactly.
+ *
+ * Note 2: ShaderInput/ShaderOutput store shallow string copies only!
+ * Socket names must be stored in the extra lists instead. */
+ BL::Node::inputs_iterator b_input;
+
+ for (b_script_node.inputs.begin(b_input); b_input != b_script_node.inputs.end(); ++b_input) {
+ script_node->input_names.push_back(ustring(b_input->name()));
+ ShaderInput *input = script_node->add_input(script_node->input_names.back().c_str(), convert_socket_type(b_input->type()));
+ set_default_value(input, *b_input);
+ }
+
+ BL::Node::outputs_iterator b_output;
+
+ for (b_script_node.outputs.begin(b_output); b_output != b_script_node.outputs.end(); ++b_output) {
+ script_node->output_names.push_back(ustring(b_output->name()));
+ script_node->add_output(script_node->output_names.back().c_str(), convert_socket_type(b_output->type()));
+ }
+
+ /* load bytecode or filepath */
+ OSLShaderManager *manager = (OSLShaderManager*)scene->shader_manager;
+ string bytecode_hash = b_script_node.bytecode_hash();
+
+ if(!bytecode_hash.empty()) {
+ /* loaded bytecode if not already done */
+ if(!manager->shader_test_loaded(bytecode_hash))
+ manager->shader_load_bytecode(bytecode_hash, b_script_node.bytecode());
+
+ script_node->bytecode_hash = bytecode_hash;
+ }
+ else {
+ /* set filepath */
+ script_node->filepath = blender_absolute_path(b_data, b_ntree, b_script_node.filepath());
+ }
+
+ node = script_node;
+#endif
+
+ break;
+ }
case BL::ShaderNode::type_TEX_IMAGE: {
BL::ShaderNodeTexImage b_image_node(b_node);
BL::Image b_image(b_image_node.image());
@@ -576,7 +629,7 @@ static SocketPair node_socket_map_pair(PtrNodeMap& node_map, BL::Node b_node, BL
return SocketPair(node_map[b_node.ptr.data], name);
}
-static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *graph, BL::ShaderNodeTree b_ntree, PtrSockMap& sockets_map)
+static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *graph, BL::ShaderNodeTree b_ntree, PtrSockMap& sockets_map)
{
/* add nodes */
BL::ShaderNodeTree::nodes_iterator b_node;
@@ -651,10 +704,10 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap
set_default_value(proxy->inputs[0], b_output->group_socket());
}
- add_nodes(b_data, b_scene, graph, b_group_ntree, group_sockmap);
+ add_nodes(scene, b_data, b_scene, graph, b_group_ntree, group_sockmap);
}
else {
- ShaderNode *node = add_node(b_data, b_scene, graph, BL::ShaderNode(*b_node));
+ ShaderNode *node = add_node(scene, b_data, b_scene, graph, b_ntree, BL::ShaderNode(*b_node));
if(node) {
BL::Node::inputs_iterator b_input;
@@ -744,7 +797,7 @@ void BlenderSync::sync_materials()
PtrSockMap sock_to_node;
BL::ShaderNodeTree b_ntree(b_mat->node_tree());
- add_nodes(b_data, b_scene, graph, b_ntree, sock_to_node);
+ add_nodes(scene, b_data, b_scene, graph, b_ntree, sock_to_node);
}
else {
ShaderNode *closure, *out;
@@ -785,7 +838,7 @@ void BlenderSync::sync_world()
PtrSockMap sock_to_node;
BL::ShaderNodeTree b_ntree(b_world.node_tree());
- add_nodes(b_data, b_scene, graph, b_ntree, sock_to_node);
+ add_nodes(scene, b_data, b_scene, graph, b_ntree, sock_to_node);
}
else if(b_world) {
ShaderNode *closure, *out;
@@ -844,7 +897,7 @@ void BlenderSync::sync_lamps()
PtrSockMap sock_to_node;
BL::ShaderNodeTree b_ntree(b_lamp->node_tree());
- add_nodes(b_data, b_scene, graph, b_ntree, sock_to_node);
+ add_nodes(scene, b_data, b_scene, graph, b_ntree, sock_to_node);
}
else {
ShaderNode *closure, *out;