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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-13 15:11:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-23 13:12:26 +0300
commit4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 (patch)
treee6da17d7fa18f7008ea8bfb0dd3ef9cd475c1a2c /intern/cycles/blender
parent2838cf0dfe6c8b435cc54881bf548e2bbb0096ae (diff)
Cycles: add Displacement node.
This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/blender_shader.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 67845bb5561..45633b29209 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -872,6 +872,9 @@ static ShaderNode *add_node(Scene *scene,
bevel->samples = b_bevel_node.samples();
node = bevel;
}
+ else if(b_node.is_a(&RNA_ShaderNodeDisplacement)) {
+ node = new DisplacementNode();
+ }
if(node) {
node->name = b_node.name();