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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-18 12:16:04 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-18 12:16:04 +0300 |
commit | e5618725fd1ebdf558e963d959eb3950b5a9874c (patch) | |
tree | d1e02f93f36aefa5bf6a87ca75b91558a34ae5d1 /intern/cycles/blender | |
parent | e12c17b3054b9a3d9636268c2a2904ecb9df632b (diff) |
Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5481
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index b95e88573fa..626a1dad7db 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -326,10 +326,10 @@ static ShaderNode *add_node(Scene *scene, } else if (b_node.is_a(&RNA_ShaderNodeMath)) { BL::ShaderNodeMath b_math_node(b_node); - MathNode *math = new MathNode(); - math->type = (NodeMath)b_math_node.operation(); - math->use_clamp = b_math_node.use_clamp(); - node = math; + MathNode *math_node = new MathNode(); + math_node->type = (NodeMathType)b_math_node.operation(); + math_node->use_clamp = b_math_node.use_clamp(); + node = math_node; } else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) { BL::ShaderNodeVectorMath b_vector_math_node(b_node); |