diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-09-22 07:48:01 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-22 07:54:01 +0300 |
commit | 4d66cbd140b1648b79df0df695046cb718797b70 (patch) | |
tree | 945b1093ba250ad57611f44bda7ca0b8a31a0211 /intern/cycles/blender | |
parent | 77061a5621015dfd0c9f89fd21cb23d706d0cec8 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_gpu_display.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/blender/blender_gpu_display.h | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/blender/blender_gpu_display.cpp b/intern/cycles/blender/blender_gpu_display.cpp index a79232af71f..aa2a9c17a8a 100644 --- a/intern/cycles/blender/blender_gpu_display.cpp +++ b/intern/cycles/blender/blender_gpu_display.cpp @@ -338,9 +338,9 @@ bool BlenderGPUDisplay::do_update_begin(const GPUDisplayParams ¶ms, * NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in, * at a resolution divider 1. This was we don't need to recreate graphics interoperability * objects which are costly and which are tied to the specific underlying buffer size. - * The downside of this approach is that when graphics interopeability is not used we are sending - * too much data to GPU when resolution divider is not 1. */ - /* TODO(sergey): Investigate whether keeping the PBO exact size of the texute makes non-interop + * The downside of this approach is that when graphics interoperability is not used we are + * sending too much data to GPU when resolution divider is not 1. */ + /* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop * mode faster. */ const int buffer_width = params.full_size.x; const int buffer_height = params.full_size.y; diff --git a/intern/cycles/blender/blender_gpu_display.h b/intern/cycles/blender/blender_gpu_display.h index b7eddf0afa7..1014c96cee4 100644 --- a/intern/cycles/blender/blender_gpu_display.h +++ b/intern/cycles/blender/blender_gpu_display.h @@ -134,7 +134,7 @@ class BlenderGPUDisplay : public GPUDisplay { /* Make sure texture is allocated and its initial configuration is performed. */ bool gl_texture_resources_ensure(); - /* Ensure all runtime GPU resources needefd for drawing are allocated. + /* Ensure all runtime GPU resources needed for drawing are allocated. * Returns true if all resources needed for drawing are available. */ bool gl_draw_resources_ensure(); @@ -146,7 +146,7 @@ class BlenderGPUDisplay : public GPUDisplay { * NOTE: The texture needs to be bound. */ void texture_update_if_needed(); - /* Update vetrex buffer with new coordinates of vertex positions and texture coordinates. + /* Update vertex buffer with new coordinates of vertex positions and texture coordinates. * This buffer is used to render texture in the viewport. * * NOTE: The buffer needs to be bound. */ @@ -200,7 +200,7 @@ class BlenderGPUDisplay : public GPUDisplay { bool gl_draw_resource_creation_attempted_ = false; bool gl_draw_resources_created_ = false; - /* Vertex buffer which hold vertrices of a triangle fan which is textures with the texture + /* Vertex buffer which hold vertices of a triangle fan which is textures with the texture * holding the render result. */ uint vertex_buffer_ = 0; |