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author | Campbell Barton <ideasman42@gmail.com> | 2021-10-25 14:25:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-25 14:28:06 +0300 |
commit | 8cecf88dcaa82560d6849e2532a3e84b459ef19f (patch) | |
tree | a807dad21cd3925b0a57a46918a5e242ccc4ed6e /intern/cycles/blender | |
parent | 61bb70e0c7a2099639ebe3b87d770cc4d4023001 (diff) |
Cleanup: clang-tidy, spelling
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_display_driver.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_display_driver.cpp b/intern/cycles/blender/blender_display_driver.cpp index 3870f4956f2..cdf175f91d0 100644 --- a/intern/cycles/blender/blender_display_driver.cpp +++ b/intern/cycles/blender/blender_display_driver.cpp @@ -728,7 +728,7 @@ void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/) * * Such approach can cause some extra "jelly" effect during panning, but it is not more jelly * than overlay of selected objects. Also, it's possible to redraw texture at an intersection of - * the texture draw parameters and the latest updated draw paaremters (altohoyugh, complexity of + * the texture draw parameters and the latest updated draw parameters (although, complexity of * doing it might not worth it. */ const int x = texture_.params.full_offset.x; const int y = texture_.params.full_offset.y; |