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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-13 15:11:03 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-23 13:12:26 +0300 |
commit | 4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 (patch) | |
tree | e6da17d7fa18f7008ea8bfb0dd3ef9cd475c1a2c /intern/cycles/blender | |
parent | 2838cf0dfe6c8b435cc54881bf548e2bbb0096ae (diff) |
Cycles: add Displacement node.
This converts object space height to world space displacement, to be
linked to the new vector displacement material output.
Differential Revision: https://developer.blender.org/D3015
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 67845bb5561..45633b29209 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -872,6 +872,9 @@ static ShaderNode *add_node(Scene *scene, bevel->samples = b_bevel_node.samples(); node = bevel; } + else if(b_node.is_a(&RNA_ShaderNodeDisplacement)) { + node = new DisplacementNode(); + } if(node) { node->name = b_node.name(); |