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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-02-28 23:43:33 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-02-28 23:43:33 +0400
commit8a76aa2e479c05946f97aade4a733b0fea45dbf3 (patch)
treef1a0c1a56fbd3dc95eb2b516d3cc697eddc66b2d /intern/cycles/blender
parentdcfd1dd7e2bf13a68ae02f471f08e15ef400a9e7 (diff)
Cycles: fix AO pass not rendering with AO enabled for world, and make mask
layers work more like blender internal.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/addon/ui.py1
-rw-r--r--intern/cycles/blender/blender_shader.cpp10
-rw-r--r--intern/cycles/blender/blender_sync.cpp3
3 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index faf057e13cc..9eb8f251ebb 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -179,6 +179,7 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
col.prop(scene, "layers", text="Scene")
col.label(text="Material:")
col.prop(rl, "material_override", text="")
+ col.prop(rl, "use_zmask");
col = split.column()
col.prop(rl, "layers", text="Layer")
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index a88bcaf3ace..415a043cf78 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -700,14 +700,12 @@ void BlenderSync::sync_world()
if(b_world) {
BL::WorldLighting b_light = b_world.light_settings();
- if(b_light.use_ambient_occlusion()) {
+ if(b_light.use_ambient_occlusion())
background->ao_factor = b_light.ao_factor();
- background->ao_distance = b_light.distance();
- }
- else {
+ else
background->ao_factor = 0.0f;
- background->ao_distance = 0.0f;
- }
+
+ background->ao_distance = b_light.distance();
}
shader->set_graph(graph);
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 901b1a09f97..45ed7adcfdc 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -204,7 +204,8 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
render_layer.name = b_rlay->name();
render_layer.scene_layer = get_layer(b_scene.layers());
render_layer.layer = get_layer(b_rlay->layers());
- render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
+ render_layer.holdout_layer = (b_rlay->use_zmask())? ~get_layer(b_rlay->layers_zmask()): 0;
+ render_layer.layer |= render_layer.holdout_layer;
render_layer.material_override = b_rlay->material_override();
}