diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-03-29 03:29:42 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-03-29 03:42:38 +0300 |
commit | 6d4d7c7ca3def7f74be9960a2ff59e3c2c817105 (patch) | |
tree | dd1389b706796c0bd80d4e5a6c49089cb1eb6fc1 /intern/cycles/blender | |
parent | 7cbd1b0c98cc974b8cfb4f92da19249346062319 (diff) |
Cycles: reduce number of synchronizing object prints.
Do it only for meshes/curves since those are potentially slow and need user
feedback to see things are not stuck. For object instances and lights assume
it's fast enough.
Printing too much can have a performance impact on slow Windows command
prompt or when logging complex scene renders.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 41fb36c7618..6c14a9f9a6e 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -1039,6 +1039,8 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph, if(mesh_synced.find(mesh) != mesh_synced.end()) return mesh; + progress.set_sync_status("Synchronizing object", b_ob.name()); + mesh_synced.insert(mesh); /* create derived mesh */ diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index a6f30db23c4..a296488a14a 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -544,8 +544,6 @@ void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time) BL::DepsgraphObjectInstance b_instance = *b_instance_iter; BL::Object b_ob = b_instance.object(); - progress.set_sync_status("Synchronizing object", b_ob.name()); - /* load per-object culling data */ culling.init_object(scene, b_ob); |