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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-08 08:48:14 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:05 +0300
commitb66efbecf4780c65833f72ac8de5d18b5bca7e15 (patch)
tree58f258df9e797f55ad1a77082115989df147e6db /intern/cycles/blender
parent623141f339d5066ed6b96ad70ab45fb294e3e612 (diff)
Code refactor: make Transform always affine, dropping last row.
This save a little memory and copying in the kernel by storing only a 4x3 matrix instead of a 4x4 matrix. We already did this in a few places, and those don't need to be special exceptions anymore now.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/blender_camera.cpp6
-rw-r--r--intern/cycles/blender/blender_util.h13
2 files changed, 9 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index 62e950e3bef..e5f885c0012 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -246,8 +246,7 @@ static Transform blender_camera_matrix(const Transform& tfm,
result = tfm *
make_transform(1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f);
+ 0.0f, 1.0f, 0.0f, 0.0f);
}
else {
/* Make it so environment camera needs to be pointed in the direction
@@ -257,8 +256,7 @@ static Transform blender_camera_matrix(const Transform& tfm,
result = tfm *
make_transform( 0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
- -1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f);
+ -1.0f, 0.0f, 0.0f, 0.0f);
}
}
else {
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 363e19f7a20..c4c45035b5a 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -247,14 +247,15 @@ static inline float *image_get_float_pixels_for_frame(BL::Image& image,
static inline Transform get_transform(const BL::Array<float, 16>& array)
{
- Transform tfm;
+ ProjectionTransform projection;
- /* we assume both types to be just 16 floats, and transpose because blender
- * use column major matrix order while we use row major */
- memcpy(&tfm, &array, sizeof(float)*16);
- tfm = transform_transpose(tfm);
+ /* We assume both types to be just 16 floats, and transpose because blender
+ * use column major matrix order while we use row major. */
+ memcpy(&projection, &array, sizeof(float)*16);
+ projection = projection_transpose(projection);
- return tfm;
+ /* Drop last row, matrix is assumed to be affine transform. */
+ return projection_to_transform(projection);
}
static inline float2 get_float2(const BL::Array<float, 2>& array)