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authorThomas Dinges <blender@dingto.org>2017-03-27 22:51:56 +0300
committerThomas Dinges <blender@dingto.org>2017-03-27 22:51:56 +0300
commit0cfc557c5d200b572052275f8c92fbfffef49c65 (patch)
tree0e995aa38212a9c54f77bd1bf3c422fdb22af372 /intern/cycles/blender
parentbd053ac7ba9718ef8649f766c6d084f49e19786c (diff)
Cycles: Move Shadow Catcher UI option next to Ray Visibility.
Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/addon/ui.py5
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 6136fc1ec06..ca4b3baf8a9 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
if ob.type != 'LAMP':
flow.prop(visibility, "shadow")
+ layout.prop(cob, "is_shadow_catcher")
+
col = layout.column()
col.label(text="Performance:")
row = col.row()
@@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
sub.active = scene.render.use_simplify and cscene.use_distance_cull
sub.prop(cob, "use_distance_cull")
- col = layout.column()
- col.prop(cob, "is_shadow_catcher")
-
class CYCLES_OT_use_shading_nodes(Operator):
"""Enable nodes on a material, world or lamp"""