diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-12-18 12:40:14 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-12-18 12:40:14 +0300 |
commit | 20006e4a677512d709d938c169156566b369b563 (patch) | |
tree | 4ea48bb3776cbe573cd6d70a54999fd3d00a1ac0 /intern/cycles/blender | |
parent | 2bdd44c87af1f7fda14939f9299f53a07d025ba8 (diff) |
Cycles: Do some logging when motion is detected in the scene
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_camera.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 2 |
3 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp index ce8c64c4819..416348f3b91 100644 --- a/intern/cycles/blender/blender_camera.cpp +++ b/intern/cycles/blender/blender_camera.cpp @@ -20,6 +20,8 @@ #include "blender_sync.h" #include "blender_util.h" +#include "util_logging.h" + CCL_NAMESPACE_BEGIN /* Blender Camera Intermediate: we first convert both the offline and 3d view @@ -400,6 +402,7 @@ void BlenderSync::sync_camera_motion(BL::Object b_ob, float motion_time) tfm = blender_camera_matrix(tfm, cam->type); if(tfm != cam->matrix) { + VLOG(1) << "Camera " << b_ob.name() << " motion detected."; if(motion_time == -1.0f) { cam->motion.pre = tfm; cam->use_motion = true; diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index a5e4b7bd2ae..e8da8a87c1d 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -27,6 +27,7 @@ #include "subd_split.h" #include "util_foreach.h" +#include "util_logging.h" #include "mikktspace.h" @@ -761,11 +762,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion if(new_attribute) { if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) { /* no motion, remove attributes again */ + VLOG(1) << "No actual motion for mesh " << b_mesh.name(); mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION); if(attr_mN) mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL); } else if(time_index > 0) { + VLOG(1) << "Filling motion for mesh " << b_mesh.name(); /* motion, fill up previous steps that we might have skipped because * they had no motion, but we need them anyway now */ float3 *P = &mesh->verts[0]; diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 239e0c6cc64..88bfbf6db74 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -30,6 +30,7 @@ #include "util_foreach.h" #include "util_hash.h" +#include "util_logging.h" CCL_NAMESPACE_BEGIN @@ -251,6 +252,7 @@ Object *BlenderSync::sync_object(BL::Object b_parent, int persistent_id[OBJECT_P if(object && (scene->need_motion() == Scene::MOTION_PASS || object_use_motion(b_ob))) { /* object transformation */ if(tfm != object->tfm) { + VLOG(1) << "Object " << b_ob.name() << " motion detected."; if(motion_time == -1.0f) { object->motion.pre = tfm; object->use_motion = true; |