diff options
author | Charlie Jolly <charlie> | 2020-02-17 18:15:46 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2020-02-17 18:43:18 +0300 |
commit | 20a4cdfd700d3722fdcaa3b3952ccea1b0e6ee47 (patch) | |
tree | 16eee69e8e1d3bdfb902e05df15b055f7141fd4d /intern/cycles/blender | |
parent | ab3a6e050c856345d10f8e36155913288559e4dc (diff) |
Cycles: Vector Rotate Node using Axis and Angle method
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods.
Reviewed By: #cycles, brecht
Differential Revision: https://developer.blender.org/D3789
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 12009d6160c..5a70126e012 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -323,6 +323,12 @@ static ShaderNode *add_node(Scene *scene, vector_math_node->type = (NodeVectorMathType)b_vector_math_node.operation(); node = vector_math_node; } + else if (b_node.is_a(&RNA_ShaderNodeVectorRotate)) { + BL::ShaderNodeVectorRotate b_vector_rotate_node(b_node); + VectorRotateNode *vector_rotate_node = new VectorRotateNode(); + vector_rotate_node->type = (NodeVectorRotateType)b_vector_rotate_node.rotation_type(); + node = vector_rotate_node; + } else if (b_node.is_a(&RNA_ShaderNodeVectorTransform)) { BL::ShaderNodeVectorTransform b_vector_transform_node(b_node); VectorTransformNode *vtransform = new VectorTransformNode(); |