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authorWilliam Reynish <billrey@me.com>2020-04-17 17:54:03 +0300
committerJulian Eisel <julian@blender.org>2020-04-17 18:00:57 +0300
commit7fc60bff14a6241c4a51cbc57b93774a90a0ea13 (patch)
tree3ca219e885c249a98c6f6a6188f4db43ff63237d /intern/cycles/blender
parent219049bb3b763b58e71fdf0091309136e6b513a8 (diff)
UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit. Some examples: {F8473507} {F8473508} {F8473509} {F8473510} For more screenshots, please see D7430. We use column or row headings here to bring more structure, and to give the eye visual anchors which aid eye-scanning. The left-aligned checkboxes likewise help with this. And we keep the adherence to the center line, so the alignment matches up between the various buttons and controls. * Changes the property split percentage from 50/50% to 40/60%. This is needed to give enough space for the checkboxes. But in most cases this looks better anyway - see Transform panel. In some cases it simply fills out the available space more efficently. * Fix various hacks where we previously used manually defined splits. When we did this, the alignment was never quite right, and the layout code was a mess. * Adds column headings to many places where a list of checkboxes all share a common purpose or leading text. * Add checkbox + value configurations various places where a checkbox only serves to enable the value slider * Removes most uses of grid flow layout. The grid flow layouts combine poorly with column headings, and also they would mess alignment up badly. The grid flow layouts also often made buttons and controls jump around on the screen if you would just resize editors slightly, causing visual confusion, making users lose their place. The logic for at what time the list of items would re-flow was often flawed, jumping to multiple columns too fast or too late - and frankly, the grid flow layouts would often just look bad. Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7430 Reviewed by: Brecht Van Lommel, Pablo Vazquez. Most work here by William Reynish, few changes by Julian Eisel.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/addon/ui.py235
1 files changed, 84 insertions, 151 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 7cf615620a3..92f0a8fb830 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -500,8 +500,9 @@ class CYCLES_RENDER_PT_light_paths_caustics(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(cscene, "blur_glossy")
- col.prop(cscene, "caustics_reflective")
- col.prop(cscene, "caustics_refractive")
+ col = layout.column(heading="Caustics", align=True)
+ col.prop(cscene, "caustics_reflective", text="Reflective")
+ col.prop(cscene, "caustics_refractive", text="Refractive")
class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
@@ -762,20 +763,13 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
rd = scene.render
view_layer = context.view_layer
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
- col = flow.column()
+ col = layout.column(heading="Include")
col.prop(view_layer, "use_sky", text="Environment")
- col = flow.column()
col.prop(view_layer, "use_ao", text="Ambient Occlusion")
- col = flow.column()
col.prop(view_layer, "use_solid", text="Surfaces")
- col = flow.column()
col.prop(view_layer, "use_strand", text="Hair")
- col = flow.column()
col.prop(view_layer, "use_volumes", text="Volumes")
if with_freestyle:
- col = flow.column()
col.prop(view_layer, "use_freestyle", text="Freestyle")
col.active = rd.use_freestyle
@@ -819,36 +813,27 @@ class CYCLES_RENDER_PT_passes_data(CyclesButtonsPanel, Panel):
view_layer = context.view_layer
cycles_view_layer = view_layer.cycles
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- col = flow.column()
+ col = layout.column(heading="Include", align=True)
col.prop(view_layer, "use_pass_combined")
- col = flow.column()
col.prop(view_layer, "use_pass_z")
- col = flow.column()
col.prop(view_layer, "use_pass_mist")
- col = flow.column()
col.prop(view_layer, "use_pass_normal")
- col = flow.column()
- col.prop(view_layer, "use_pass_vector")
- col.active = not rd.use_motion_blur
- col = flow.column()
+ sub = col.column()
+ sub.active = not rd.use_motion_blur
+ sub.prop(view_layer, "use_pass_vector")
col.prop(view_layer, "use_pass_uv")
- col = flow.column()
+
+ col.prop(cycles_view_layer, "denoising_store_passes", text="Denoising Data")
+
+ col = layout.column(heading="Indexes", align=True)
col.prop(view_layer, "use_pass_object_index")
- col = flow.column()
col.prop(view_layer, "use_pass_material_index")
- layout.separator()
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- col = flow.column()
- col.prop(cycles_view_layer, "denoising_store_passes", text="Denoising Data")
- col = flow.column()
+ col = layout.column(heading="Debug", align=True)
col.prop(cycles_view_layer, "pass_debug_render_time", text="Render Time")
- col = flow.column()
col.prop(cycles_view_layer, "pass_debug_sample_count", text="Sample Count")
- layout.separator()
+
layout.prop(view_layer, "pass_alpha_threshold")
@@ -866,38 +851,26 @@ class CYCLES_RENDER_PT_passes_light(CyclesButtonsPanel, Panel):
view_layer = context.view_layer
cycles_view_layer = view_layer.cycles
- split = layout.split(factor=0.35)
- split.use_property_split = False
- split.label(text="Diffuse")
- row = split.row(align=True)
- row.prop(view_layer, "use_pass_diffuse_direct", text="Direct", toggle=True)
- row.prop(view_layer, "use_pass_diffuse_indirect", text="Indirect", toggle=True)
- row.prop(view_layer, "use_pass_diffuse_color", text="Color", toggle=True)
-
- split = layout.split(factor=0.35)
- split.use_property_split = False
- split.label(text="Glossy")
- row = split.row(align=True)
- row.prop(view_layer, "use_pass_glossy_direct", text="Direct", toggle=True)
- row.prop(view_layer, "use_pass_glossy_indirect", text="Indirect", toggle=True)
- row.prop(view_layer, "use_pass_glossy_color", text="Color", toggle=True)
-
- split = layout.split(factor=0.35)
- split.use_property_split = False
- split.label(text="Transmission")
- row = split.row(align=True)
- row.prop(view_layer, "use_pass_transmission_direct", text="Direct", toggle=True)
- row.prop(view_layer, "use_pass_transmission_indirect", text="Indirect", toggle=True)
- row.prop(view_layer, "use_pass_transmission_color", text="Color", toggle=True)
-
- split = layout.split(factor=0.35)
- split.use_property_split = False
- split.label(text="Volume")
- row = split.row(align=True)
- row.prop(cycles_view_layer, "use_pass_volume_direct", text="Direct", toggle=True)
- row.prop(cycles_view_layer, "use_pass_volume_indirect", text="Indirect", toggle=True)
+ col = layout.column(heading="Diffuse", align=True)
+ col.prop(view_layer, "use_pass_diffuse_direct", text="Direct")
+ col.prop(view_layer, "use_pass_diffuse_indirect", text="Indirect")
+ col.prop(view_layer, "use_pass_diffuse_color", text="Color")
- col = layout.column(align=True)
+ col = layout.column(heading="Glossy", align=True)
+ col.prop(view_layer, "use_pass_glossy_direct", text="Direct")
+ col.prop(view_layer, "use_pass_glossy_indirect", text="Indirect")
+ col.prop(view_layer, "use_pass_glossy_color", text="Color")
+
+ col = layout.column(heading="Transmission", align=True)
+ col.prop(view_layer, "use_pass_transmission_direct", text="Direct")
+ col.prop(view_layer, "use_pass_transmission_indirect", text="Indirect")
+ col.prop(view_layer, "use_pass_transmission_color", text="Color")
+
+ col = layout.column(heading="Volume", align=True)
+ col.prop(cycles_view_layer, "use_pass_volume_direct", text="Direct")
+ col.prop(cycles_view_layer, "use_pass_volume_indirect", text="Indirect")
+
+ col = layout.column(heading="Other", align=True)
col.prop(view_layer, "use_pass_emit", text="Emission")
col.prop(view_layer, "use_pass_environment")
col.prop(view_layer, "use_pass_shadow")
@@ -918,11 +891,10 @@ class CYCLES_RENDER_PT_passes_crypto(CyclesButtonsPanel, Panel):
cycles_view_layer = context.view_layer.cycles
- row = layout.row(align=True)
- row.use_property_split = False
- row.prop(cycles_view_layer, "use_pass_crypto_object", text="Object", toggle=True)
- row.prop(cycles_view_layer, "use_pass_crypto_material", text="Material", toggle=True)
- row.prop(cycles_view_layer, "use_pass_crypto_asset", text="Asset", toggle=True)
+ col = layout.column(heading="Include", align=True)
+ col.prop(cycles_view_layer, "use_pass_crypto_object", text="Object")
+ col.prop(cycles_view_layer, "use_pass_crypto_material", text="Material")
+ col.prop(cycles_view_layer, "use_pass_crypto_asset", text="Asset")
layout.prop(cycles_view_layer, "pass_crypto_depth", text="Levels")
@@ -1012,10 +984,9 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
view_layer = context.view_layer
cycles_view_layer = view_layer.cycles
- split = layout.split()
- split.active = cycles_view_layer.use_denoising
+ layout.active = cycles_view_layer.use_denoising
- col = split.column(align=True)
+ col = layout.column()
if show_optix_denoising(context):
col.prop(cycles_view_layer, "use_optix_denoising")
@@ -1026,51 +997,29 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
return
col.prop(cycles_view_layer, "denoising_radius", text="Radius")
+
+ col = layout.column()
col.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
col.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
col.prop(cycles_view_layer, "denoising_relative_pca")
layout.separator()
- split = layout.split(factor=0.5)
- split.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
- col = split.column()
- col.alignment = 'RIGHT'
- col.label(text="Diffuse")
+ col = layout.column()
+ col.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
- row = split.row(align=True)
- row.use_property_split = False
+ row = col.row(heading="Diffuse", align=True)
row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
- split = layout.split(factor=0.5)
- split.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
- col = split.column()
- col.alignment = 'RIGHT'
- col.label(text="Glossy")
-
- row = split.row(align=True)
- row.use_property_split = False
+ row = col.row(heading="Glossy", align=True)
row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
- split = layout.split(factor=0.5)
- split.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
- col = split.column()
- col.alignment = 'RIGHT'
- col.label(text="Transmission")
-
- row = split.row(align=True)
- row.use_property_split = False
+ row = col.row(heading="Transmission", align=True)
row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
- split = layout.split(factor=0.5)
- split.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
@@ -1084,7 +1033,7 @@ class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
rd = context.scene.render
- col = layout.column(align=True)
+ col = layout.column(align=True, heading="Pipeline")
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
@@ -1273,22 +1222,18 @@ class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
- layout = self.layout
ob = context.object
- col = flow.column()
- col.prop(ob, "hide_viewport", text="Show in Viewports", invert_checkbox=True, toggle=False)
- col = flow.column()
- col.prop(ob, "hide_render", text="Show in Renders", invert_checkbox=True, toggle=False)
- col = flow.column()
- col.prop(ob, "hide_select", text="Selectable", invert_checkbox=True, toggle=False)
+ layout.prop(ob, "hide_select", text="Selectable", invert_checkbox=True, toggle=False)
+
+ col = layout.column(heading="Show in")
+ col.prop(ob, "hide_viewport", text="Viewports", invert_checkbox=True, toggle=False)
+ col.prop(ob, "hide_render", text="Renders", invert_checkbox=True, toggle=False)
if has_geometry_visibility(ob):
cob = ob.cycles
- col = flow.column()
+ col = layout.column(heading="Mask")
col.prop(cob, "is_shadow_catcher")
- col = flow.column()
col.prop(cob, "is_holdout")
@@ -1312,24 +1257,16 @@ class CYCLES_OBJECT_PT_visibility_ray_visibility(CyclesButtonsPanel, Panel):
cob = ob.cycles
visibility = ob.cycles_visibility
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
- col = flow.column()
+ col = layout.column()
col.prop(visibility, "camera")
- col = flow.column()
col.prop(visibility, "diffuse")
- col = flow.column()
col.prop(visibility, "glossy")
- col = flow.column()
col.prop(visibility, "transmission")
- col = flow.column()
col.prop(visibility, "scatter")
if ob.type != 'LIGHT':
- col = flow.column()
- col.prop(visibility, "shadow")
-
- layout.separator()
+ sub = col.column()
+ sub.prop(visibility, "shadow")
class CYCLES_OBJECT_PT_visibility_culling(CyclesButtonsPanel, Panel):
@@ -1352,15 +1289,13 @@ class CYCLES_OBJECT_PT_visibility_culling(CyclesButtonsPanel, Panel):
ob = context.object
cob = ob.cycles
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
- col = flow.column()
- col.active = scene.render.use_simplify and cscene.use_camera_cull
- col.prop(cob, "use_camera_cull")
+ row = layout.row()
+ row.active = scene.render.use_simplify and cscene.use_camera_cull
+ row.prop(cob, "use_camera_cull")
- col = flow.column()
- col.active = scene.render.use_simplify and cscene.use_distance_cull
- col.prop(cob, "use_distance_cull")
+ row = layout.row()
+ row.active = scene.render.use_simplify and cscene.use_distance_cull
+ row.prop(cob, "use_distance_cull")
def panel_node_draw(layout, id_data, output_type, input_name):
@@ -1906,26 +1841,24 @@ class CYCLES_RENDER_PT_bake_influence(CyclesButtonsPanel, Panel):
sub.prop(cbk, "normal_b", text="B")
elif cscene.bake_type == 'COMBINED':
- row = col.row(align=True)
- row.use_property_split = False
- row.prop(cbk, "use_pass_direct", toggle=True)
- row.prop(cbk, "use_pass_indirect", toggle=True)
- flow = col.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=True)
+ col = layout.column(heading="Lighting", align=True)
+ col.prop(cbk, "use_pass_direct")
+ col.prop(cbk, "use_pass_indirect")
- flow.active = cbk.use_pass_direct or cbk.use_pass_indirect
- flow.prop(cbk, "use_pass_diffuse")
- flow.prop(cbk, "use_pass_glossy")
- flow.prop(cbk, "use_pass_transmission")
- flow.prop(cbk, "use_pass_ambient_occlusion")
- flow.prop(cbk, "use_pass_emit")
+ col = layout.column(heading="Contributions", align=True)
+ col.active = cbk.use_pass_direct or cbk.use_pass_indirect
+ col.prop(cbk, "use_pass_diffuse")
+ col.prop(cbk, "use_pass_glossy")
+ col.prop(cbk, "use_pass_transmission")
+ col.prop(cbk, "use_pass_ambient_occlusion")
+ col.prop(cbk, "use_pass_emit")
elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION'}:
- row = col.row(align=True)
- row.use_property_split = False
- row.prop(cbk, "use_pass_direct", toggle=True)
- row.prop(cbk, "use_pass_indirect", toggle=True)
- row.prop(cbk, "use_pass_color", toggle=True)
+ col = layout.column(heading="Contributions", align=True)
+ col.prop(cbk, "use_pass_direct")
+ col.prop(cbk, "use_pass_indirect")
+ col.prop(cbk, "use_pass_color")
class CYCLES_RENDER_PT_bake_selected_to_active(CyclesButtonsPanel, Panel):
@@ -2131,17 +2064,17 @@ class CYCLES_RENDER_PT_simplify_culling(CyclesButtonsPanel, Panel):
layout.active = rd.use_simplify
- col = layout.column()
- col.prop(cscene, "use_camera_cull")
- sub = col.column()
+ row = layout.row(heading="Camera Culling")
+ row.prop(cscene, "use_camera_cull", text="")
+ sub = row.column()
sub.active = cscene.use_camera_cull
- sub.prop(cscene, "camera_cull_margin")
+ sub.prop(cscene, "camera_cull_margin", text="")
- col = layout.column()
- col.prop(cscene, "use_distance_cull")
- sub = col.column()
+ row = layout.row(heading="Distance Culling")
+ row.prop(cscene, "use_distance_cull", text="")
+ sub = row.column()
sub.active = cscene.use_distance_cull
- sub.prop(cscene, "distance_cull_margin", text="Distance")
+ sub.prop(cscene, "distance_cull_margin", text="")
class CYCLES_VIEW3D_PT_shading_render_pass(Panel):