diff options
author | Charlie Jolly <mistajolly@gmail.com> | 2020-02-25 17:52:01 +0300 |
---|---|---|
committer | Charlie Jolly <mistajolly@gmail.com> | 2020-03-02 15:49:19 +0300 |
commit | 847c091ae838a0e5268fc327dac931c810d88d9b (patch) | |
tree | 0284badd5653d67447fc692bd61230bfc9def8b6 /intern/cycles/blender | |
parent | 493c99078a8fbd8807f137401c11d401b85ba0e7 (diff) |
Shading: Add invert option to Vector Rotate Node
Checkbox to invert rotation angle, suggested by @simonthommes
Differential Revision: https://developer.blender.org/D6932
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 6709e90c3d3..732c4b0da96 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -327,6 +327,7 @@ static ShaderNode *add_node(Scene *scene, BL::ShaderNodeVectorRotate b_vector_rotate_node(b_node); VectorRotateNode *vector_rotate_node = new VectorRotateNode(); vector_rotate_node->type = (NodeVectorRotateType)b_vector_rotate_node.rotation_type(); + vector_rotate_node->invert = b_vector_rotate_node.invert(); node = vector_rotate_node; } else if (b_node.is_a(&RNA_ShaderNodeVectorTransform)) { |