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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/blender
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/CMakeLists.txt10
-rw-r--r--intern/cycles/blender/addon/__init__.py9
-rw-r--r--intern/cycles/blender/addon/engine.py132
-rw-r--r--intern/cycles/blender/addon/presets.py50
-rw-r--r--intern/cycles/blender/addon/properties.py499
-rw-r--r--intern/cycles/blender/addon/ui.py480
-rw-r--r--intern/cycles/blender/addon/version_update.py44
-rw-r--r--intern/cycles/blender/blender_camera.cpp13
-rw-r--r--intern/cycles/blender/blender_device.cpp11
-rw-r--r--intern/cycles/blender/blender_gpu_display.cpp761
-rw-r--r--intern/cycles/blender/blender_gpu_display.h211
-rw-r--r--intern/cycles/blender/blender_light.cpp18
-rw-r--r--intern/cycles/blender/blender_object.cpp2
-rw-r--r--intern/cycles/blender/blender_python.cpp262
-rw-r--r--intern/cycles/blender/blender_session.cpp695
-rw-r--r--intern/cycles/blender/blender_session.h55
-rw-r--r--intern/cycles/blender/blender_shader.cpp33
-rw-r--r--intern/cycles/blender/blender_sync.cpp468
-rw-r--r--intern/cycles/blender/blender_sync.h35
-rw-r--r--intern/cycles/blender/blender_viewport.cpp43
-rw-r--r--intern/cycles/blender/blender_viewport.h5
21 files changed, 2053 insertions, 1783 deletions
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index ee5c6157338..5bdcfd56a4d 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -33,6 +33,7 @@ set(SRC
blender_device.cpp
blender_image.cpp
blender_geometry.cpp
+ blender_gpu_display.cpp
blender_light.cpp
blender_mesh.cpp
blender_object.cpp
@@ -50,6 +51,7 @@ set(SRC
CCL_api.h
blender_device.h
+ blender_gpu_display.h
blender_id_map.h
blender_image.h
blender_object_cull.h
@@ -93,14 +95,6 @@ set(ADDON_FILES
add_definitions(${GL_DEFINITIONS})
-if(WITH_CYCLES_DEVICE_OPENCL)
- add_definitions(-DWITH_OPENCL)
-endif()
-
-if(WITH_CYCLES_NETWORK)
- add_definitions(-DWITH_NETWORK)
-endif()
-
if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py
index f728050a3cf..1ce25a253f9 100644
--- a/intern/cycles/blender/addon/__init__.py
+++ b/intern/cycles/blender/addon/__init__.py
@@ -58,7 +58,6 @@ class CyclesRender(bpy.types.RenderEngine):
bl_use_eevee_viewport = True
bl_use_preview = True
bl_use_exclude_layers = True
- bl_use_save_buffers = True
bl_use_spherical_stereo = True
bl_use_custom_freestyle = True
bl_use_alembic_procedural = True
@@ -85,6 +84,12 @@ class CyclesRender(bpy.types.RenderEngine):
def render(self, depsgraph):
engine.render(self, depsgraph)
+ def render_frame_finish(self):
+ engine.render_frame_finish(self)
+
+ def draw(self, context, depsgraph):
+ engine.draw(self, depsgraph, context.space_data)
+
def bake(self, depsgraph, obj, pass_type, pass_filter, width, height):
engine.bake(self, depsgraph, obj, pass_type, pass_filter, width, height)
@@ -98,7 +103,7 @@ class CyclesRender(bpy.types.RenderEngine):
engine.sync(self, depsgraph, context.blend_data)
def view_draw(self, context, depsgraph):
- engine.draw(self, depsgraph, context.region, context.space_data, context.region_data)
+ engine.view_draw(self, depsgraph, context.region, context.space_data, context.region_data)
def update_script_node(self, node):
if engine.with_osl():
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index 489a883f098..e0e8ca10bef 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -18,62 +18,17 @@
from __future__ import annotations
-def _is_using_buggy_driver():
- import gpu
- # We need to be conservative here because in multi-GPU systems display card
- # might be quite old, but others one might be just good.
- #
- # So We shouldn't disable possible good dedicated cards just because display
- # card seems weak. And instead we only blacklist configurations which are
- # proven to cause problems.
- if gpu.platform.vendor_get() == "ATI Technologies Inc.":
- import re
- version = gpu.platform.version_get()
- if version.endswith("Compatibility Profile Context"):
- # Old HD 4xxx and 5xxx series drivers did not have driver version
- # in the version string, but those cards do not quite work and
- # causing crashes.
- return True
- regex = re.compile(".*Compatibility Profile Context ([0-9]+(\\.[0-9]+)+)$")
- if not regex.match(version):
- # Skip cards like FireGL
- return False
- version = regex.sub("\\1", version).split('.')
- return int(version[0]) == 8
- return False
-
-
-def _workaround_buggy_drivers():
- if _is_using_buggy_driver():
- import _cycles
- if hasattr(_cycles, "opencl_disable"):
- print("Cycles: OpenGL driver known to be buggy, disabling OpenCL platform.")
- _cycles.opencl_disable()
-
-
def _configure_argument_parser():
import argparse
# No help because it conflicts with general Python scripts argument parsing
parser = argparse.ArgumentParser(description="Cycles Addon argument parser",
add_help=False)
- parser.add_argument("--cycles-resumable-num-chunks",
- help="Number of chunks to split sample range into",
- default=None)
- parser.add_argument("--cycles-resumable-current-chunk",
- help="Current chunk of samples range to render",
- default=None)
- parser.add_argument("--cycles-resumable-start-chunk",
- help="Start chunk to render",
- default=None)
- parser.add_argument("--cycles-resumable-end-chunk",
- help="End chunk to render",
- default=None)
parser.add_argument("--cycles-print-stats",
help="Print rendering statistics to stderr",
action='store_true')
parser.add_argument("--cycles-device",
help="Set the device to use for Cycles, overriding user preferences and the scene setting."
- "Valid options are 'CPU', 'CUDA', 'OPTIX' or 'OPENCL'."
+ "Valid options are 'CPU', 'CUDA' or 'OPTIX'."
"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
default=None)
return parser
@@ -89,21 +44,6 @@ def _parse_command_line():
parser = _configure_argument_parser()
args, _ = parser.parse_known_args(argv[argv.index("--") + 1:])
- if args.cycles_resumable_num_chunks is not None:
- if args.cycles_resumable_current_chunk is not None:
- import _cycles
- _cycles.set_resumable_chunk(
- int(args.cycles_resumable_num_chunks),
- int(args.cycles_resumable_current_chunk),
- )
- elif args.cycles_resumable_start_chunk is not None and \
- args.cycles_resumable_end_chunk:
- import _cycles
- _cycles.set_resumable_chunk_range(
- int(args.cycles_resumable_num_chunks),
- int(args.cycles_resumable_start_chunk),
- int(args.cycles_resumable_end_chunk),
- )
if args.cycles_print_stats:
import _cycles
_cycles.enable_print_stats()
@@ -118,23 +58,11 @@ def init():
import _cycles
import os.path
- # Workaround possibly buggy legacy drivers which crashes on the OpenCL
- # device enumeration.
- #
- # This checks are not really correct because they might still fail
- # in the case of multiple GPUs. However, currently buggy drivers
- # are really old and likely to be used in single GPU systems only
- # anyway.
- #
- # Can't do it in the background mode, so we hope OpenCL is no enabled
- # in the user preferences.
- if not bpy.app.background:
- _workaround_buggy_drivers()
-
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
+ temp_path = bpy.app.tempdir
- _cycles.init(path, user_path, bpy.app.background)
+ _cycles.init(path, user_path, temp_path, bpy.app.background)
_parse_command_line()
@@ -177,6 +105,25 @@ def render(engine, depsgraph):
_cycles.render(engine.session, depsgraph.as_pointer())
+def render_frame_finish(engine):
+ if not engine.session:
+ return
+
+ import _cycles
+ _cycles.render_frame_finish(engine.session)
+
+def draw(engine, depsgraph, space_image):
+ if not engine.session:
+ return
+
+ depsgraph_ptr = depsgraph.as_pointer()
+ space_image_ptr = space_image.as_pointer()
+ screen_ptr = space_image.id_data.as_pointer()
+
+ import _cycles
+ _cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)
+
+
def bake(engine, depsgraph, obj, pass_type, pass_filter, width, height):
import _cycles
session = getattr(engine, "session", None)
@@ -204,14 +151,14 @@ def sync(engine, depsgraph, data):
_cycles.sync(engine.session, depsgraph.as_pointer())
-def draw(engine, depsgraph, region, v3d, rv3d):
+def view_draw(engine, depsgraph, region, v3d, rv3d):
import _cycles
depsgraph = depsgraph.as_pointer()
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
- _cycles.draw(engine.session, depsgraph, v3d, rv3d)
+ _cycles.view_draw(engine.session, depsgraph, v3d, rv3d)
def available_devices():
@@ -224,11 +171,6 @@ def with_osl():
return _cycles.with_osl
-def with_network():
- import _cycles
- return _cycles.with_network
-
-
def system_info():
import _cycles
return _cycles.system_info()
@@ -243,6 +185,7 @@ def list_render_passes(scene, srl):
# Data passes.
if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
+ if srl.use_pass_position: yield ("Position", "XYZ", 'VECTOR')
if srl.use_pass_normal: yield ("Normal", "XYZ", 'VECTOR')
if srl.use_pass_vector: yield ("Vector", "XYZW", 'VECTOR')
if srl.use_pass_uv: yield ("UV", "UVA", 'VECTOR')
@@ -265,6 +208,7 @@ def list_render_passes(scene, srl):
if srl.use_pass_environment: yield ("Env", "RGB", 'COLOR')
if srl.use_pass_shadow: yield ("Shadow", "RGB", 'COLOR')
if srl.use_pass_ambient_occlusion: yield ("AO", "RGB", 'COLOR')
+ if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
# Debug passes.
if crl.pass_debug_render_time: yield ("Debug Render Time", "X", 'VALUE')
@@ -283,30 +227,20 @@ def list_render_passes(scene, srl):
yield ("CryptoAsset" + '{:02d}'.format(i), "RGBA", 'COLOR')
# Denoising passes.
- if (scene.cycles.use_denoising and crl.use_denoising) or crl.denoising_store_passes:
+ if scene.cycles.use_denoising and crl.use_denoising:
yield ("Noisy Image", "RGBA", 'COLOR')
- if crl.denoising_store_passes:
- yield ("Denoising Normal", "XYZ", 'VECTOR')
- yield ("Denoising Albedo", "RGB", 'COLOR')
- yield ("Denoising Depth", "Z", 'VALUE')
-
- if scene.cycles.denoiser == 'NLM':
- yield ("Denoising Shadowing", "X", 'VALUE')
- yield ("Denoising Variance", "RGB", 'COLOR')
- yield ("Denoising Intensity", "X", 'VALUE')
-
- clean_options = ("denoising_diffuse_direct", "denoising_diffuse_indirect",
- "denoising_glossy_direct", "denoising_glossy_indirect",
- "denoising_transmission_direct", "denoising_transmission_indirect")
- if any(getattr(crl, option) for option in clean_options):
- yield ("Denoising Clean", "RGB", 'COLOR')
+ if crl.use_pass_shadow_catcher:
+ yield ("Noisy Shadow Catcher", "RGBA", 'COLOR')
+ if crl.denoising_store_passes:
+ yield ("Denoising Normal", "XYZ", 'VECTOR')
+ yield ("Denoising Albedo", "RGB", 'COLOR')
# Custom AOV passes.
for aov in srl.aovs:
if aov.type == 'VALUE':
yield (aov.name, "X", 'VALUE')
else:
- yield (aov.name, "RGBA", 'COLOR')
+ yield (aov.name, "RGB", 'COLOR')
def register_passes(engine, scene, view_layer):
diff --git a/intern/cycles/blender/addon/presets.py b/intern/cycles/blender/addon/presets.py
index bf33e5dc010..37c39904e30 100644
--- a/intern/cycles/blender/addon/presets.py
+++ b/intern/cycles/blender/addon/presets.py
@@ -60,32 +60,48 @@ class AddPresetSampling(AddPresetBase, Operator):
]
preset_values = [
+ "cycles.use_adaptive_sampling",
"cycles.samples",
- "cycles.preview_samples",
- "cycles.aa_samples",
- "cycles.preview_aa_samples",
- "cycles.diffuse_samples",
- "cycles.glossy_samples",
- "cycles.transmission_samples",
- "cycles.ao_samples",
- "cycles.mesh_light_samples",
- "cycles.subsurface_samples",
- "cycles.volume_samples",
- "cycles.use_square_samples",
- "cycles.progressive",
- "cycles.seed",
- "cycles.sample_clamp_direct",
- "cycles.sample_clamp_indirect",
- "cycles.sample_all_lights_direct",
- "cycles.sample_all_lights_indirect",
+ "cycles.adaptive_threshold",
+ "cycles.adaptive_min_samples",
+ "cycles.time_limit",
+ "cycles.use_denoising",
+ "cycles.denoiser",
+ "cycles.denoising_input_passes",
+ "cycles.denoising_prefilter",
]
preset_subdir = "cycles/sampling"
+class AddPresetViewportSampling(AddPresetBase, Operator):
+ '''Add a Viewport Sampling Preset'''
+ bl_idname = "render.cycles_viewport_sampling_preset_add"
+ bl_label = "Add Viewport Sampling Preset"
+ preset_menu = "CYCLES_PT_viewport_sampling_presets"
+
+ preset_defines = [
+ "cycles = bpy.context.scene.cycles"
+ ]
+
+ preset_values = [
+ "cycles.use_preview_adaptive_sampling",
+ "cycles.preview_samples",
+ "cycles.preview_adaptive_threshold",
+ "cycles.preview_adaptive_min_samples",
+ "cycles.use_preview_denoising",
+ "cycles.preview_denoiser",
+ "cycles.preview_denoising_input_passes",
+ "cycles.preview_denoising_prefilter",
+ "cycles.preview_denoising_start_sample",
+ ]
+
+ preset_subdir = "cycles/viewport_sampling"
+
classes = (
AddPresetIntegrator,
AddPresetSampling,
+ AddPresetViewportSampling,
)
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 0c3af3fabeb..c2570e71efd 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -39,11 +39,6 @@ enum_devices = (
('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in the system tab in the user preferences"),
)
-from _cycles import with_network
-if with_network:
- enum_devices += (('NETWORK', "Networked Device", "Use networked device for rendering"),)
-del with_network
-
enum_feature_set = (
('SUPPORTED', "Supported", "Only use finished and supported features"),
('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future", 'ERROR', 1),
@@ -84,15 +79,6 @@ enum_curve_shape = (
('THICK', "3D Curves", "Render hair as 3D curve, for accurate results when viewing hair close up"),
)
-enum_tile_order = (
- ('CENTER', "Center", "Render from center to the edges"),
- ('RIGHT_TO_LEFT', "Right to Left", "Render from right to left"),
- ('LEFT_TO_RIGHT', "Left to Right", "Render from left to right"),
- ('TOP_TO_BOTTOM', "Top to Bottom", "Render from top to bottom"),
- ('BOTTOM_TO_TOP', "Bottom to Top", "Render from bottom to top"),
- ('HILBERT_SPIRAL', "Hilbert Spiral", "Render in a Hilbert Spiral"),
-)
-
enum_use_layer_samples = (
('USE', "Use", "Per render layer number of samples override scene samples"),
('BOUNDED', "Bounded", "Bound per render layer number of samples by global samples"),
@@ -101,15 +87,9 @@ enum_use_layer_samples = (
enum_sampling_pattern = (
('SOBOL', "Sobol", "Use Sobol random sampling pattern"),
- ('CORRELATED_MUTI_JITTER', "Correlated Multi-Jitter", "Use Correlated Multi-Jitter random sampling pattern"),
('PROGRESSIVE_MUTI_JITTER', "Progressive Multi-Jitter", "Use Progressive Multi-Jitter random sampling pattern"),
)
-enum_integrator = (
- ('BRANCHED_PATH', "Branched Path Tracing", "Path tracing integrator that branches on the first bounce, giving more control over the number of light and material samples"),
- ('PATH', "Path Tracing", "Pure path tracing integrator"),
-)
-
enum_volume_sampling = (
('DISTANCE', "Distance", "Use distance sampling, best for dense volumes with lights far away"),
('EQUIANGULAR', "Equiangular", "Use equiangular sampling, best for volumes with low density with light inside or near the volume"),
@@ -131,7 +111,6 @@ enum_device_type = (
('CPU', "CPU", "CPU", 0),
('CUDA', "CUDA", "CUDA", 1),
('OPTIX', "OptiX", "OptiX", 3),
- ('OPENCL', "OpenCL", "OpenCL", 2)
)
enum_texture_limit = (
@@ -144,39 +123,46 @@ enum_texture_limit = (
('4096', "4096", "Limit texture size to 4096 pixels", 6),
('8192', "8192", "Limit texture size to 8192 pixels", 7),
)
-
+
+# NOTE: Identifiers are expected to be an upper case version of identifiers from `Pass::get_type_enum()`
enum_view3d_shading_render_pass = (
('', "General", ""),
- ('COMBINED', "Combined", "Show the Combined Render pass", 1),
- ('EMISSION', "Emission", "Show the Emission render pass", 33),
- ('BACKGROUND', "Background", "Show the Background render pass", 34),
- ('AO', "Ambient Occlusion", "Show the Ambient Occlusion render pass", 35),
+ ('COMBINED', "Combined", "Show the Combined Render pass"),
+ ('EMISSION', "Emission", "Show the Emission render pass"),
+ ('BACKGROUND', "Background", "Show the Background render pass"),
+ ('AO', "Ambient Occlusion", "Show the Ambient Occlusion render pass"),
+ ('SHADOW', "Shadow", "Show the Shadow render pass"),
+ ('SHADOW_CATCHER', "Shadow Catcher", "Show the Shadow Catcher render pass"),
('', "Light", ""),
- ('DIFFUSE_DIRECT', "Diffuse Direct", "Show the Diffuse Direct render pass", 38),
- ('DIFFUSE_INDIRECT', "Diffuse Indirect", "Show the Diffuse Indirect render pass", 39),
- ('DIFFUSE_COLOR', "Diffuse Color", "Show the Diffuse Color render pass", 40),
+ ('DIFFUSE_DIRECT', "Diffuse Direct", "Show the Diffuse Direct render pass"),
+ ('DIFFUSE_INDIRECT', "Diffuse Indirect", "Show the Diffuse Indirect render pass"),
+ ('DIFFUSE_COLOR', "Diffuse Color", "Show the Diffuse Color render pass"),
- ('GLOSSY_DIRECT', "Glossy Direct", "Show the Glossy Direct render pass", 41),
- ('GLOSSY_INDIRECT', "Glossy Indirect", "Show the Glossy Indirect render pass", 42),
- ('GLOSSY_COLOR', "Glossy Color", "Show the Glossy Color render pass", 43),
+ ('GLOSSY_DIRECT', "Glossy Direct", "Show the Glossy Direct render pass"),
+ ('GLOSSY_INDIRECT', "Glossy Indirect", "Show the Glossy Indirect render pass"),
+ ('GLOSSY_COLOR', "Glossy Color", "Show the Glossy Color render pass"),
('', "", ""),
- ('TRANSMISSION_DIRECT', "Transmission Direct", "Show the Transmission Direct render pass", 44),
- ('TRANSMISSION_INDIRECT', "Transmission Indirect", "Show the Transmission Indirect render pass", 45),
- ('TRANSMISSION_COLOR', "Transmission Color", "Show the Transmission Color render pass", 46),
+ ('TRANSMISSION_DIRECT', "Transmission Direct", "Show the Transmission Direct render pass"),
+ ('TRANSMISSION_INDIRECT', "Transmission Indirect", "Show the Transmission Indirect render pass"),
+ ('TRANSMISSION_COLOR', "Transmission Color", "Show the Transmission Color render pass"),
- ('VOLUME_DIRECT', "Volume Direct", "Show the Volume Direct render pass", 50),
- ('VOLUME_INDIRECT', "Volume Indirect", "Show the Volume Indirect render pass", 51),
+ ('VOLUME_DIRECT', "Volume Direct", "Show the Volume Direct render pass"),
+ ('VOLUME_INDIRECT', "Volume Indirect", "Show the Volume Indirect render pass"),
('', "Data", ""),
- ('NORMAL', "Normal", "Show the Normal render pass", 3),
- ('UV', "UV", "Show the UV render pass", 4),
- ('MIST', "Mist", "Show the Mist render pass", 32),
+ ('POSITION', "Position", "Show the Position render pass"),
+ ('NORMAL', "Normal", "Show the Normal render pass"),
+ ('UV', "UV", "Show the UV render pass"),
+ ('MIST', "Mist", "Show the Mist render pass"),
+ ('DENOISING_ALBEDO', "Denoising Albedo", "Albedo pass used by denoiser"),
+ ('DENOISING_NORMAL', "Denoising Normal", "Normal pass used by denoiser"),
+ ('SAMPLE_COUNT', "Sample Count", "Per-pixel number of samples"),
)
@@ -208,18 +194,23 @@ def enum_preview_denoiser(self, context):
def enum_denoiser(self, context):
- items = [('NLM', "NLM", "Cycles native non-local means denoiser, running on any compute device", 1)]
+ items = []
items += enum_optix_denoiser(self, context)
items += enum_openimagedenoise_denoiser(self, context)
return items
enum_denoising_input_passes = (
- ('RGB', "Color", "Use only color as input", 1),
- ('RGB_ALBEDO', "Color + Albedo", "Use color and albedo data as input", 2),
- ('RGB_ALBEDO_NORMAL', "Color + Albedo + Normal", "Use color, albedo and normal data as input", 3),
+ ('RGB', "None", "Don't use utility passes for denoising", 1),
+ ('RGB_ALBEDO', "Albedo", "Use albedo pass for denoising", 2),
+ ('RGB_ALBEDO_NORMAL', "Albedo and Normal", "Use albedo and normal passes for denoising", 3),
)
+enum_denoising_prefilter = (
+ ('NONE', "None", "No prefiltering, use when guiding passes are noise-free", 1),
+ ('FAST', "Fast", "Denoise color and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing time", 2),
+ ('ACCURATE', "Accurate", "Prefilter noisy guiding passes before denoising color. Improves quality when guiding passes are noisy using extra processing time", 3),
+)
def update_render_passes(self, context):
scene = context.scene
@@ -252,13 +243,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Use Open Shading Language (CPU rendering only)",
)
- progressive: EnumProperty(
- name="Integrator",
- description="Method to sample lights and materials",
- items=enum_integrator,
- default='PATH',
- )
-
preview_pause: BoolProperty(
name="Pause Preview",
description="Pause all viewport preview renders",
@@ -268,110 +252,88 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
use_denoising: BoolProperty(
name="Use Denoising",
description="Denoise the rendered image",
- default=False,
+ default=True,
update=update_render_passes,
)
- use_preview_denoising: BoolProperty(
- name="Use Viewport Denoising",
- description="Denoise the image in the 3D viewport",
- default=False,
- )
-
denoiser: EnumProperty(
name="Denoiser",
description="Denoise the image with the selected denoiser. "
- "For denoising the image after rendering, denoising data render passes "
- "also adapt to the selected denoiser",
+ "For denoising the image after rendering",
items=enum_denoiser,
- default=1,
+ default=4, # Use integer to avoid error in builds without OpenImageDenoise.
update=update_render_passes,
)
+ denoising_prefilter: EnumProperty(
+ name="Denoising Prefilter",
+ description="Prefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoiser",
+ items=enum_denoising_prefilter,
+ default='ACCURATE',
+ )
+ denoising_input_passes: EnumProperty(
+ name="Denoising Input Passes",
+ description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
+ items=enum_denoising_input_passes,
+ default='RGB_ALBEDO_NORMAL',
+ )
+
+ use_preview_denoising: BoolProperty(
+ name="Use Viewport Denoising",
+ description="Denoise the image in the 3D viewport",
+ default=False,
+ )
preview_denoiser: EnumProperty(
name="Viewport Denoiser",
description="Denoise the image after each preview update with the selected denoiser",
items=enum_preview_denoiser,
default=0,
)
-
- use_square_samples: BoolProperty(
- name="Square Samples",
- description="Square sampling values for easier artist control",
- default=False,
+ preview_denoising_prefilter: EnumProperty(
+ name="Viewport Denoising Prefilter",
+ description="Prefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoiser",
+ items=enum_denoising_prefilter,
+ default='FAST',
+ )
+ preview_denoising_input_passes: EnumProperty(
+ name="Viewport Denoising Input Passes",
+ description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
+ items=enum_denoising_input_passes,
+ default='RGB_ALBEDO',
+ )
+ preview_denoising_start_sample: IntProperty(
+ name="Start Denoising",
+ description="Sample to start denoising the preview at",
+ min=0, max=(1 << 24),
+ default=1,
)
samples: IntProperty(
name="Samples",
description="Number of samples to render for each pixel",
min=1, max=(1 << 24),
- default=128,
+ default=4096,
)
preview_samples: IntProperty(
name="Viewport Samples",
description="Number of samples to render in the viewport, unlimited if 0",
min=0, max=(1 << 24),
- default=32,
- )
- aa_samples: IntProperty(
- name="AA Samples",
- description="Number of antialiasing samples to render for each pixel",
- min=1, max=2097151,
- default=128,
- )
- preview_aa_samples: IntProperty(
- name="AA Samples",
- description="Number of antialiasing samples to render in the viewport, unlimited if 0",
- min=0, max=2097151,
- default=32,
+ default=1024,
)
- diffuse_samples: IntProperty(
- name="Diffuse Samples",
- description="Number of diffuse bounce samples to render for each AA sample",
- min=1, max=1024,
- default=1,
- )
- glossy_samples: IntProperty(
- name="Glossy Samples",
- description="Number of glossy bounce samples to render for each AA sample",
- min=1, max=1024,
- default=1,
- )
- transmission_samples: IntProperty(
- name="Transmission Samples",
- description="Number of transmission bounce samples to render for each AA sample",
- min=1, max=1024,
- default=1,
- )
- ao_samples: IntProperty(
- name="Ambient Occlusion Samples",
- description="Number of ambient occlusion samples to render for each AA sample",
- min=1, max=1024,
- default=1,
- )
- mesh_light_samples: IntProperty(
- name="Mesh Light Samples",
- description="Number of mesh emission light samples to render for each AA sample",
- min=1, max=1024,
- default=1,
- )
- subsurface_samples: IntProperty(
- name="Subsurface Samples",
- description="Number of subsurface scattering samples to render for each AA sample",
- min=1, max=1024,
- default=1,
- )
- volume_samples: IntProperty(
- name="Volume Samples",
- description="Number of volume scattering samples to render for each AA sample",
- min=1, max=1024,
- default=1,
+ time_limit: FloatProperty(
+ name="Time Limit",
+ description="Limit the render time (excluding synchronization time)."
+ "Zero disables the limit",
+ min=0.0,
+ default=0.0,
+ step=100.0,
+ unit='TIME_ABSOLUTE',
)
sampling_pattern: EnumProperty(
name="Sampling Pattern",
description="Random sampling pattern used by the integrator",
items=enum_sampling_pattern,
- default='SOBOL',
+ default='PROGRESSIVE_MUTI_JITTER',
)
use_layer_samples: EnumProperty(
@@ -381,17 +343,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default='USE',
)
- sample_all_lights_direct: BoolProperty(
- name="Sample All Direct Lights",
- description="Sample all lights (for direct samples), rather than randomly picking one",
- default=True,
- )
-
- sample_all_lights_indirect: BoolProperty(
- name="Sample All Indirect Lights",
- description="Sample all lights (for indirect samples), rather than randomly picking one",
- default=True,
- )
light_sampling_threshold: FloatProperty(
name="Light Sampling Threshold",
description="Probabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). "
@@ -403,19 +354,39 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
use_adaptive_sampling: BoolProperty(
name="Use Adaptive Sampling",
description="Automatically reduce the number of samples per pixel based on estimated noise level",
- default=False,
+ default=True,
)
-
adaptive_threshold: FloatProperty(
name="Adaptive Sampling Threshold",
description="Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples",
min=0.0, max=1.0,
- default=0.0,
+ soft_min=0.001,
+ default=0.01,
precision=4,
)
adaptive_min_samples: IntProperty(
name="Adaptive Min Samples",
- description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on number of AA samples",
+ description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold",
+ min=0, max=4096,
+ default=0,
+ )
+
+ use_preview_adaptive_sampling: BoolProperty(
+ name="Use Adaptive Sampling",
+ description="Automatically reduce the number of samples per pixel based on estimated noise level, for viewport renders",
+ default=True,
+ )
+ preview_adaptive_threshold: FloatProperty(
+ name="Adaptive Sampling Threshold",
+ description="Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples, for viewport renders",
+ min=0.0, max=1.0,
+ soft_min=0.001,
+ default=0.1,
+ precision=4,
+ )
+ preview_adaptive_min_samples: IntProperty(
+ name="Adaptive Min Samples",
+ description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold, for viewport renders",
min=0, max=4096,
default=0,
)
@@ -632,53 +603,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=10.0,
)
- debug_tile_size: IntProperty(
- name="Tile Size",
- description="",
- min=1, max=4096,
- default=1024,
- )
-
- preview_start_resolution: IntProperty(
- name="Start Resolution",
- description="Resolution to start rendering preview at, "
- "progressively increasing it to the full viewport size",
- min=8, max=16384,
- default=64,
- subtype='PIXEL'
- )
- preview_denoising_start_sample: IntProperty(
- name="Start Denoising",
- description="Sample to start denoising the preview at",
- min=0, max=(1 << 24),
- default=1,
- )
- preview_denoising_input_passes: EnumProperty(
- name="Viewport Input Passes",
- description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
- items=enum_denoising_input_passes,
- default='RGB_ALBEDO',
- )
-
- debug_reset_timeout: FloatProperty(
- name="Reset timeout",
- description="",
- min=0.01, max=10.0,
- default=0.1,
- )
- debug_cancel_timeout: FloatProperty(
- name="Cancel timeout",
- description="",
- min=0.01, max=10.0,
- default=0.1,
- )
- debug_text_timeout: FloatProperty(
- name="Text timeout",
- description="",
- min=0.01, max=10.0,
- default=1.0,
- )
-
debug_bvh_type: EnumProperty(
name="Viewport BVH Type",
description="Choose between faster updates, or faster render",
@@ -701,38 +625,24 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=0,
min=0, max=16,
)
- tile_order: EnumProperty(
- name="Tile Order",
- description="Tile order for rendering",
- items=enum_tile_order,
- default='HILBERT_SPIRAL',
- options=set(), # Not animatable!
- )
- use_progressive_refine: BoolProperty(
- name="Progressive Refine",
- description="Instead of rendering each tile until it is finished, "
- "refine the whole image progressively "
- "(this renders somewhat slower, "
- "but time can be saved by manually stopping the render when the noise is low enough)",
- default=False,
- )
bake_type: EnumProperty(
name="Bake Type",
default='COMBINED',
description="Type of pass to bake",
items=(
- ('COMBINED', "Combined", ""),
- ('AO', "Ambient Occlusion", ""),
- ('SHADOW', "Shadow", ""),
- ('NORMAL', "Normal", ""),
- ('UV', "UV", ""),
- ('ROUGHNESS', "Roughness", ""),
- ('EMIT', "Emit", ""),
- ('ENVIRONMENT', "Environment", ""),
- ('DIFFUSE', "Diffuse", ""),
- ('GLOSSY', "Glossy", ""),
- ('TRANSMISSION', "Transmission", ""),
+ ('COMBINED', "Combined", "", 0),
+ ('AO', "Ambient Occlusion", "", 1),
+ ('SHADOW', "Shadow", "", 2),
+ ('POSITION', "Position", "", 11),
+ ('NORMAL', "Normal", "", 3),
+ ('UV', "UV", "", 4),
+ ('ROUGHNESS', "Roughness", "", 5),
+ ('EMIT', "Emit", "", 6),
+ ('ENVIRONMENT', "Environment", "", 7),
+ ('DIFFUSE', "Diffuse", "", 8),
+ ('GLOSSY', "Glossy", "", 9),
+ ('TRANSMISSION', "Transmission", "", 10),
),
)
@@ -827,6 +737,18 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min=0, max=1024,
)
+ use_auto_tile: BoolProperty(
+ name="Auto Tiles",
+ description="Automatically split image into tiles",
+ default=True,
+ )
+ tile_size: IntProperty(
+ name="Tile Size",
+ default=2048,
+ description="",
+ min=0, max=16384,
+ )
+
# Various fine-tuning debug flags
def _devices_update_callback(self, context):
@@ -844,45 +766,13 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
items=enum_bvh_layouts,
default='EMBREE',
)
- debug_use_cpu_split_kernel: BoolProperty(name="Split Kernel", default=False)
debug_use_cuda_adaptive_compile: BoolProperty(name="Adaptive Compile", default=False)
- debug_use_cuda_split_kernel: BoolProperty(name="Split Kernel", default=False)
-
- debug_optix_cuda_streams: IntProperty(name="CUDA Streams", default=1, min=1)
- debug_optix_curves_api: BoolProperty(name="Native OptiX Curve Primitive", default=False)
-
- debug_opencl_kernel_type: EnumProperty(
- name="OpenCL Kernel Type",
- default='DEFAULT',
- items=(
- ('DEFAULT', "Default", ""),
- ('MEGA', "Mega", ""),
- ('SPLIT', "Split", ""),
- ),
- update=CyclesRenderSettings._devices_update_callback
- )
- debug_opencl_device_type: EnumProperty(
- name="OpenCL Device Type",
- default='ALL',
- items=(
- ('NONE', "None", ""),
- ('ALL', "All", ""),
- ('DEFAULT', "Default", ""),
- ('CPU', "CPU", ""),
- ('GPU', "GPU", ""),
- ('ACCELERATOR', "Accelerator", ""),
- ),
- update=CyclesRenderSettings._devices_update_callback
- )
-
- debug_use_opencl_debug: BoolProperty(name="Debug OpenCL", default=False)
-
- debug_opencl_mem_limit: IntProperty(
- name="Memory limit",
- default=0,
- description="Artificial limit on OpenCL memory usage in MB (0 to disable limit)"
+ debug_use_optix_debug: BoolProperty(
+ name="OptiX Module Debug",
+ description="Load OptiX module in debug mode: lower logging verbosity level, enable validations, and lower optimization level",
+ default=False
)
@classmethod
@@ -1031,12 +921,6 @@ class CyclesLightSettings(bpy.types.PropertyGroup):
description="Light casts shadows",
default=True,
)
- samples: IntProperty(
- name="Samples",
- description="Number of light samples to render for each AA sample",
- min=1, max=10000,
- default=1,
- )
max_bounces: IntProperty(
name="Max Bounces",
description="Maximum number of bounces the light will contribute to the render",
@@ -1084,12 +968,6 @@ class CyclesWorldSettings(bpy.types.PropertyGroup):
min=4, max=8192,
default=1024,
)
- samples: IntProperty(
- name="Samples",
- description="Number of light samples to render for each AA sample",
- min=1, max=10000,
- default=1,
- )
max_bounces: IntProperty(
name="Max Bounces",
description="Maximum number of bounces the background light will contribute to the render",
@@ -1343,91 +1221,25 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
update=update_render_passes,
)
+ use_pass_shadow_catcher: BoolProperty(
+ name="Shadow Catcher",
+ description="Pass containing shadows and light which is to be multiplied into backdrop",
+ default=False,
+ update=update_render_passes,
+ )
+
use_denoising: BoolProperty(
name="Use Denoising",
description="Denoise the rendered image",
default=True,
update=update_render_passes,
)
- denoising_diffuse_direct: BoolProperty(
- name="Diffuse Direct",
- description="Denoise the direct diffuse lighting",
- default=True,
- )
- denoising_diffuse_indirect: BoolProperty(
- name="Diffuse Indirect",
- description="Denoise the indirect diffuse lighting",
- default=True,
- )
- denoising_glossy_direct: BoolProperty(
- name="Glossy Direct",
- description="Denoise the direct glossy lighting",
- default=True,
- )
- denoising_glossy_indirect: BoolProperty(
- name="Glossy Indirect",
- description="Denoise the indirect glossy lighting",
- default=True,
- )
- denoising_transmission_direct: BoolProperty(
- name="Transmission Direct",
- description="Denoise the direct transmission lighting",
- default=True,
- )
- denoising_transmission_indirect: BoolProperty(
- name="Transmission Indirect",
- description="Denoise the indirect transmission lighting",
- default=True,
- )
- denoising_strength: FloatProperty(
- name="Denoising Strength",
- description="Controls neighbor pixel weighting for the denoising filter (lower values preserve more detail, but aren't as smooth)",
- min=0.0, max=1.0,
- default=0.5,
- )
- denoising_feature_strength: FloatProperty(
- name="Denoising Feature Strength",
- description="Controls removal of noisy image feature passes (lower values preserve more detail, but aren't as smooth)",
- min=0.0, max=1.0,
- default=0.5,
- )
- denoising_radius: IntProperty(
- name="Denoising Radius",
- description="Size of the image area that's used to denoise a pixel (higher values are smoother, but might lose detail and are slower)",
- min=1, max=25,
- default=8,
- subtype="PIXEL",
- )
- denoising_relative_pca: BoolProperty(
- name="Relative Filter",
- description="When removing pixels that don't carry information, use a relative threshold instead of an absolute one (can help to reduce artifacts, but might cause detail loss around edges)",
- default=False,
- )
denoising_store_passes: BoolProperty(
name="Store Denoising Passes",
description="Store the denoising feature passes and the noisy image. The passes adapt to the denoiser selected for rendering",
default=False,
update=update_render_passes,
)
- denoising_neighbor_frames: IntProperty(
- name="Neighbor Frames",
- description="Number of neighboring frames to use for denoising animations (more frames produce smoother results at the cost of performance)",
- min=0, max=7,
- default=0,
- )
-
- denoising_optix_input_passes: EnumProperty(
- name="Input Passes",
- description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
- items=enum_denoising_input_passes,
- default='RGB_ALBEDO',
- )
- denoising_openimagedenoise_input_passes: EnumProperty(
- name="Input Passes",
- description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
- items=enum_denoising_input_passes,
- default='RGB_ALBEDO_NORMAL',
- )
@classmethod
def register(cls):
@@ -1454,14 +1266,12 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def get_device_types(self, context):
import _cycles
- has_cuda, has_optix, has_opencl = _cycles.get_device_types()
+ has_cuda, has_optix = _cycles.get_device_types()
list = [('NONE', "None", "Don't use compute device", 0)]
if has_cuda:
list.append(('CUDA', "CUDA", "Use CUDA for GPU acceleration", 1))
if has_optix:
list.append(('OPTIX', "OptiX", "Use OptiX for GPU acceleration", 3))
- if has_opencl:
- list.append(('OPENCL', "OpenCL", "Use OpenCL for GPU acceleration", 2))
return list
compute_device_type: EnumProperty(
@@ -1486,7 +1296,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def update_device_entries(self, device_list):
for device in device_list:
- if not device[1] in {'CUDA', 'OPTIX', 'OPENCL', 'CPU'}:
+ if not device[1] in {'CUDA', 'OPTIX', 'CPU'}:
continue
# Try to find existing Device entry
entry = self.find_existing_device_entry(device)
@@ -1520,22 +1330,23 @@ class CyclesPreferences(bpy.types.AddonPreferences):
elif entry.type == 'CPU':
cpu_devices.append(entry)
# Extend all GPU devices with CPU.
- if compute_device_type in {'CUDA', 'OPTIX', 'OPENCL'}:
+ if compute_device_type != 'CPU':
devices.extend(cpu_devices)
return devices
- # For backwards compatibility, only returns CUDA and OpenCL but still
- # refreshes all devices.
- def get_devices(self, compute_device_type=''):
+ # Refresh device list. This does not happen automatically on Blender
+ # startup due to unstable OpenCL implementations that can cause crashes.
+ def refresh_devices(self):
import _cycles
# Ensure `self.devices` is not re-allocated when the second call to
# get_devices_for_type is made, freeing items from the first list.
for device_type in ('CUDA', 'OPTIX', 'OPENCL'):
self.update_device_entries(_cycles.available_devices(device_type))
- cuda_devices = self.get_devices_for_type('CUDA')
- opencl_devices = self.get_devices_for_type('OPENCL')
- return cuda_devices, opencl_devices
+ # Deprecated: use refresh_devices instead.
+ def get_devices(self, compute_device_type=''):
+ self.refresh_devices()
+ return None
def get_num_gpu_devices(self):
import _cycles
@@ -1601,6 +1412,10 @@ class CyclesView3DShadingSettings(bpy.types.PropertyGroup):
items=enum_view3d_shading_render_pass,
default='COMBINED',
)
+ show_active_pixels: BoolProperty(
+ name="Show Active Pixels",
+ description="When using adaptive sampling highlight pixels which are being sampled",
+ )
def register():
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 47f7b4c6d73..d02627b9936 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -34,6 +34,12 @@ class CYCLES_PT_sampling_presets(PresetPanel, Panel):
preset_add_operator = "render.cycles_sampling_preset_add"
COMPAT_ENGINES = {'CYCLES'}
+class CYCLES_PT_viewport_sampling_presets(PresetPanel, Panel):
+ bl_label = "Viewport Sampling Presets"
+ preset_subdir = "cycles/viewport_sampling"
+ preset_operator = "script.execute_preset"
+ preset_add_operator = "render.cycles_viewport_sampling_preset_add"
+ COMPAT_ENGINES = {'CYCLES'}
class CYCLES_PT_integrator_presets(PresetPanel, Panel):
bl_label = "Integrator Presets"
@@ -54,6 +60,15 @@ class CyclesButtonsPanel:
return context.engine in cls.COMPAT_ENGINES
+class CyclesDebugButtonsPanel(CyclesButtonsPanel):
+ @classmethod
+ def poll(cls, context):
+ prefs = bpy.context.preferences
+ return (CyclesButtonsPanel.poll(context)
+ and prefs.experimental.use_cycles_debug
+ and prefs.view.show_developer_ui)
+
+
# Adapt properties editor panel to display in node editor. We have to
# copy the class rather than inherit due to the way bpy registration works.
def node_panel(cls):
@@ -78,12 +93,6 @@ def use_cpu(context):
return (get_device_type(context) == 'NONE' or cscene.device == 'CPU')
-def use_opencl(context):
- cscene = context.scene.cycles
-
- return (get_device_type(context) == 'OPENCL' and cscene.device == 'GPU')
-
-
def use_cuda(context):
cscene = context.scene.cycles
@@ -96,12 +105,6 @@ def use_optix(context):
return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
-def use_branched_path(context):
- cscene = context.scene.cycles
-
- return (cscene.progressive == 'BRANCHED_PATH' and not use_optix(context))
-
-
def use_sample_all_lights(context):
cscene = context.scene.cycles
@@ -115,57 +118,33 @@ def show_device_active(context):
return context.preferences.addons[__package__].preferences.has_active_device()
-def draw_samples_info(layout, context):
- cscene = context.scene.cycles
- integrator = cscene.progressive
+def get_effective_preview_denoiser(context):
+ scene = context.scene
+ cscene = scene.cycles
+
+ if cscene.preview_denoiser != "AUTO":
+ return cscene.preview_denoiser
+
+ if context.preferences.addons[__package__].preferences.get_devices_for_type('OPTIX'):
+ return 'OPTIX'
+
+ return 'OIDN'
- # Calculate sample values
- if integrator == 'PATH':
- aa = cscene.samples
- if cscene.use_square_samples:
- aa = aa * aa
- else:
- aa = cscene.aa_samples
- d = cscene.diffuse_samples
- g = cscene.glossy_samples
- t = cscene.transmission_samples
- ao = cscene.ao_samples
- ml = cscene.mesh_light_samples
- sss = cscene.subsurface_samples
- vol = cscene.volume_samples
-
- if cscene.use_square_samples:
- aa = aa * aa
- d = d * d
- g = g * g
- t = t * t
- ao = ao * ao
- ml = ml * ml
- sss = sss * sss
- vol = vol * vol
-
- # Draw interface
- # Do not draw for progressive, when Square Samples are disabled
- if use_branched_path(context) or (cscene.use_square_samples and integrator == 'PATH'):
- col = layout.column(align=True)
- col.scale_y = 0.6
- col.label(text="Total Samples:")
- col.separator()
- if integrator == 'PATH':
- col.label(text="%s AA" % aa)
- else:
- col.label(text="%s AA, %s Diffuse, %s Glossy, %s Transmission" %
- (aa, d * aa, g * aa, t * aa))
- col.separator()
- col.label(text="%s AO, %s Mesh Light, %s Subsurface, %s Volume" %
- (ao * aa, ml * aa, sss * aa, vol * aa))
class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
bl_label = "Sampling"
+ def draw(self, context):
+ pass
+
+
+class CYCLES_RENDER_PT_sampling_viewport(CyclesButtonsPanel, Panel):
+ bl_label = "Viewport"
+ bl_parent_id = "CYCLES_RENDER_PT_sampling"
+
def draw_header_preset(self, context):
- CYCLES_PT_sampling_presets.draw_panel_header(self.layout)
+ CYCLES_PT_viewport_sampling_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
@@ -176,29 +155,31 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False
- if not use_optix(context):
- layout.prop(cscene, "progressive")
+ heading = layout.column(align=True, heading="Noise Threshold")
+ row = heading.row(align=True)
+ row.prop(cscene, "use_preview_adaptive_sampling", text="")
+ sub = row.row()
+ sub.active = cscene.use_preview_adaptive_sampling
+ sub.prop(cscene, "preview_adaptive_threshold", text="")
- if not use_branched_path(context):
+ if cscene.use_preview_adaptive_sampling:
col = layout.column(align=True)
- col.prop(cscene, "samples", text="Render")
- col.prop(cscene, "preview_samples", text="Viewport")
+ col.prop(cscene, "preview_samples", text=" Max Samples")
+ col.prop(cscene, "preview_adaptive_min_samples", text="Min Samples")
else:
- col = layout.column(align=True)
- col.prop(cscene, "aa_samples", text="Render")
- col.prop(cscene, "preview_aa_samples", text="Viewport")
+ layout.prop(cscene, "preview_samples", text="Samples")
- if not use_branched_path(context):
- draw_samples_info(layout, context)
+class CYCLES_RENDER_PT_sampling_viewport_denoise(CyclesButtonsPanel, Panel):
+ bl_label = "Denoise"
+ bl_parent_id = 'CYCLES_RENDER_PT_sampling_viewport'
+ bl_options = {'DEFAULT_CLOSED'}
-class CYCLES_RENDER_PT_sampling_sub_samples(CyclesButtonsPanel, Panel):
- bl_label = "Sub Samples"
- bl_parent_id = "CYCLES_RENDER_PT_sampling"
+ def draw_header(self, context):
+ scene = context.scene
+ cscene = scene.cycles
- @classmethod
- def poll(cls, context):
- return use_branched_path(context)
+ self.layout.prop(context.scene.cycles, "use_preview_denoising", text="")
def draw(self, context):
layout = self.layout
@@ -208,53 +189,61 @@ class CYCLES_RENDER_PT_sampling_sub_samples(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
- col = layout.column(align=True)
- col.prop(cscene, "diffuse_samples", text="Diffuse")
- col.prop(cscene, "glossy_samples", text="Glossy")
- col.prop(cscene, "transmission_samples", text="Transmission")
- col.prop(cscene, "ao_samples", text="AO")
+ col = layout.column()
+ col.active = cscene.use_preview_denoising
+ col.prop(cscene, "preview_denoiser", text="Denoiser")
+ col.prop(cscene, "preview_denoising_input_passes", text="Passes")
- sub = col.row(align=True)
- sub.active = use_sample_all_lights(context)
- sub.prop(cscene, "mesh_light_samples", text="Mesh Light")
- col.prop(cscene, "subsurface_samples", text="Subsurface")
- col.prop(cscene, "volume_samples", text="Volume")
+ effective_preview_denoiser = get_effective_preview_denoiser(context)
+ if effective_preview_denoiser == 'OPENIMAGEDENOISE':
+ col.prop(cscene, "preview_denoising_prefilter", text="Prefilter")
- draw_samples_info(layout, context)
+ col.prop(cscene, "preview_denoising_start_sample", text="Start Sample")
-class CYCLES_RENDER_PT_sampling_adaptive(CyclesButtonsPanel, Panel):
- bl_label = "Adaptive Sampling"
+class CYCLES_RENDER_PT_sampling_render(CyclesButtonsPanel, Panel):
+ bl_label = "Render"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
- bl_options = {'DEFAULT_CLOSED'}
- def draw_header(self, context):
- layout = self.layout
- scene = context.scene
- cscene = scene.cycles
-
- layout.prop(cscene, "use_adaptive_sampling", text="")
+ def draw_header_preset(self, context):
+ CYCLES_PT_sampling_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False
scene = context.scene
cscene = scene.cycles
- layout.active = cscene.use_adaptive_sampling
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ heading = layout.column(align=True, heading="Noise Threshold")
+ row = heading.row(align=True)
+ row.prop(cscene, "use_adaptive_sampling", text="")
+ sub = row.row()
+ sub.active = cscene.use_adaptive_sampling
+ sub.prop(cscene, "adaptive_threshold", text="")
col = layout.column(align=True)
- col.prop(cscene, "adaptive_threshold", text="Noise Threshold")
- col.prop(cscene, "adaptive_min_samples", text="Min Samples")
+ if cscene.use_adaptive_sampling:
+ col.prop(cscene, "samples", text=" Max Samples")
+ col.prop(cscene, "adaptive_min_samples", text="Min Samples")
+ else:
+ col.prop(cscene, "samples", text="Samples")
+ col.prop(cscene, "time_limit")
-class CYCLES_RENDER_PT_sampling_denoising(CyclesButtonsPanel, Panel):
- bl_label = "Denoising"
- bl_parent_id = "CYCLES_RENDER_PT_sampling"
+class CYCLES_RENDER_PT_sampling_render_denoise(CyclesButtonsPanel, Panel):
+ bl_label = "Denoise"
+ bl_parent_id = 'CYCLES_RENDER_PT_sampling_render'
bl_options = {'DEFAULT_CLOSED'}
+ def draw_header(self, context):
+ scene = context.scene
+ cscene = scene.cycles
+
+ self.layout.prop(context.scene.cycles, "use_denoising", text="")
+
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -263,33 +252,12 @@ class CYCLES_RENDER_PT_sampling_denoising(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
- heading = layout.column(align=True, heading="Render")
- row = heading.row(align=True)
- row.prop(cscene, "use_denoising", text="")
- sub = row.row()
-
- sub.active = cscene.use_denoising
- for view_layer in scene.view_layers:
- if view_layer.cycles.denoising_store_passes:
- sub.active = True
-
- sub.prop(cscene, "denoiser", text="")
-
- layout.separator()
-
- heading = layout.column(align=False, heading="Viewport")
- row = heading.row(align=True)
- row.prop(cscene, "use_preview_denoising", text="")
- sub = row.row()
- sub.active = cscene.use_preview_denoising
- sub.prop(cscene, "preview_denoiser", text="")
-
- sub = heading.row(align=True)
- sub.active = cscene.use_preview_denoising
- sub.prop(cscene, "preview_denoising_start_sample", text="Start Sample")
- sub = heading.row(align=True)
- sub.active = cscene.use_preview_denoising
- sub.prop(cscene, "preview_denoising_input_passes", text="Input Passes")
+ col = layout.column()
+ col.active = cscene.use_denoising
+ col.prop(cscene, "denoiser", text="Denoiser")
+ col.prop(cscene, "denoising_input_passes", text="Passes")
+ if cscene.denoiser == 'OPENIMAGEDENOISE':
+ col.prop(cscene, "denoising_prefilter", text="Prefilter")
class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
@@ -313,8 +281,6 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
col.active = not(cscene.use_adaptive_sampling)
col.prop(cscene, "sampling_pattern", text="Pattern")
- layout.prop(cscene, "use_square_samples")
-
layout.separator()
col = layout.column(align=True)
@@ -322,11 +288,6 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
col.prop(cscene, "min_transparent_bounces")
col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
- if cscene.progressive != 'PATH' and use_branched_path(context):
- col = layout.column(align=True)
- col.prop(cscene, "sample_all_lights_direct")
- col.prop(cscene, "sample_all_lights_indirect")
-
for view_layer in scene.view_layers:
if view_layer.samples > 0:
layout.separator()
@@ -334,62 +295,6 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
break
-class CYCLES_RENDER_PT_sampling_total(CyclesButtonsPanel, Panel):
- bl_label = "Total Samples"
- bl_parent_id = "CYCLES_RENDER_PT_sampling"
-
- @classmethod
- def poll(cls, context):
- scene = context.scene
- cscene = scene.cycles
-
- if cscene.use_square_samples:
- return True
-
- return cscene.progressive != 'PATH' and use_branched_path(context)
-
- def draw(self, context):
- layout = self.layout
- cscene = context.scene.cycles
- integrator = cscene.progressive
-
- # Calculate sample values
- if integrator == 'PATH':
- aa = cscene.samples
- if cscene.use_square_samples:
- aa = aa * aa
- else:
- aa = cscene.aa_samples
- d = cscene.diffuse_samples
- g = cscene.glossy_samples
- t = cscene.transmission_samples
- ao = cscene.ao_samples
- ml = cscene.mesh_light_samples
- sss = cscene.subsurface_samples
- vol = cscene.volume_samples
-
- if cscene.use_square_samples:
- aa = aa * aa
- d = d * d
- g = g * g
- t = t * t
- ao = ao * ao
- ml = ml * ml
- sss = sss * sss
- vol = vol * vol
-
- col = layout.column(align=True)
- col.scale_y = 0.6
- if integrator == 'PATH':
- col.label(text="%s AA" % aa)
- else:
- col.label(text="%s AA, %s Diffuse, %s Glossy, %s Transmission" %
- (aa, d * aa, g * aa, t * aa))
- col.separator()
- col.label(text="%s AO, %s Mesh Light, %s Subsurface, %s Volume" %
- (ao * aa, ml * aa, sss * aa, vol * aa))
-
-
class CYCLES_RENDER_PT_subdivision(CyclesButtonsPanel, Panel):
bl_label = "Subdivision"
bl_options = {'DEFAULT_CLOSED'}
@@ -548,6 +453,8 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False
+ layout.active = cscene.use_fast_gi
+
col = layout.column(align=True)
col.prop(cscene, "ao_bounces", text="Viewport Bounces")
col.prop(cscene, "ao_bounces_render", text="Render Bounces")
@@ -716,19 +623,13 @@ class CYCLES_RENDER_PT_performance_tiles(CyclesButtonsPanel, Panel):
layout.use_property_decorate = False
scene = context.scene
- rd = scene.render
cscene = scene.cycles
col = layout.column()
-
- sub = col.column(align=True)
- sub.prop(rd, "tile_x", text="Tiles X")
- sub.prop(rd, "tile_y", text="Y")
- col.prop(cscene, "tile_order", text="Order")
-
+ col.prop(cscene, "use_auto_tile")
sub = col.column()
- sub.active = not rd.use_save_buffers and not cscene.use_adaptive_sampling
- sub.prop(cscene, "use_progressive_refine")
+ sub.active = cscene.use_auto_tile
+ sub.prop(cscene, "tile_size")
class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Panel):
@@ -778,7 +679,6 @@ class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
col = layout.column()
- col.prop(rd, "use_save_buffers")
col.prop(rd, "use_persistent_data", text="Persistent Data")
@@ -797,7 +697,6 @@ class CYCLES_RENDER_PT_performance_viewport(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(rd, "preview_pixel_size", text="Pixel Size")
- col.prop(cscene, "preview_start_resolution", text="Start Pixels")
class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
@@ -818,7 +717,6 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col = layout.column(heading="Include")
col.prop(view_layer, "use_sky", text="Environment")
- col.prop(view_layer, "use_ao", text="Ambient Occlusion")
col.prop(view_layer, "use_solid", text="Surfaces")
col.prop(view_layer, "use_strand", text="Hair")
col.prop(view_layer, "use_volumes", text="Volumes")
@@ -827,6 +725,9 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
sub = col.row()
sub.prop(view_layer, "use_motion_blur", text="Motion Blur")
sub.active = rd.use_motion_blur
+ sub = col.row()
+ sub.prop(view_layer.cycles, 'use_denoising', text='Denoising')
+ sub.active = scene.cycles.use_denoising
class CYCLES_RENDER_PT_override(CyclesButtonsPanel, Panel):
@@ -872,6 +773,7 @@ class CYCLES_RENDER_PT_passes_data(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_combined")
col.prop(view_layer, "use_pass_z")
col.prop(view_layer, "use_pass_mist")
+ col.prop(view_layer, "use_pass_position")
col.prop(view_layer, "use_pass_normal")
sub = col.column()
sub.active = not rd.use_motion_blur
@@ -928,6 +830,7 @@ class CYCLES_RENDER_PT_passes_light(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_environment")
col.prop(view_layer, "use_pass_shadow")
col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
+ col.prop(cycles_view_layer, "use_pass_shadow_catcher")
class CYCLES_RENDER_PT_passes_crypto(CyclesButtonsPanel, ViewLayerCryptomattePanel, Panel):
@@ -942,70 +845,6 @@ class CYCLES_RENDER_PT_passes_aov(CyclesButtonsPanel, ViewLayerAOVPanel):
bl_parent_id = "CYCLES_RENDER_PT_passes"
-class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
- bl_label = "Denoising"
- bl_context = "view_layer"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- cscene = context.scene.cycles
- return CyclesButtonsPanel.poll(context) and cscene.use_denoising
-
- def draw_header(self, context):
- scene = context.scene
- view_layer = context.view_layer
- cycles_view_layer = view_layer.cycles
-
- layout = self.layout
- layout.prop(cycles_view_layer, "use_denoising", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False
-
- scene = context.scene
- view_layer = context.view_layer
- cycles_view_layer = view_layer.cycles
- denoiser = scene.cycles.denoiser
-
- layout.active = denoiser != 'NONE' and cycles_view_layer.use_denoising
-
- col = layout.column()
-
- if denoiser == 'OPTIX':
- col.prop(cycles_view_layer, "denoising_optix_input_passes")
- return
- elif denoiser == 'OPENIMAGEDENOISE':
- col.prop(cycles_view_layer, "denoising_openimagedenoise_input_passes")
- return
-
- col.prop(cycles_view_layer, "denoising_radius", text="Radius")
-
- col = layout.column()
- col.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
- col.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
- col.prop(cycles_view_layer, "denoising_relative_pca")
-
- layout.separator()
-
- col = layout.column()
- col.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
- row = col.row(heading="Diffuse", align=True)
- row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
- row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
-
- row = col.row(heading="Glossy", align=True)
- row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
- row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
-
- row = col.row(heading="Transmission", align=True)
- row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
- row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
-
-
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
@@ -1417,10 +1256,6 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
if not (light.type == 'AREA' and clamp.is_portal):
sub = col.column()
- if use_branched_path(context):
- subsub = sub.row(align=True)
- subsub.active = use_sample_all_lights(context)
- subsub.prop(clamp, "samples")
sub.prop(clamp, "max_bounces")
sub = col.column(align=True)
@@ -1526,34 +1361,6 @@ class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
-class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
- bl_label = "Ambient Occlusion"
- bl_context = "world"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.world and CyclesButtonsPanel.poll(context)
-
- def draw_header(self, context):
- light = context.world.light_settings
- self.layout.prop(light, "use_ambient_occlusion", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False
-
- light = context.world.light_settings
- scene = context.scene
-
- col = layout.column()
- sub = col.column()
- sub.active = light.use_ambient_occlusion or scene.render.use_simplify
- sub.prop(light, "ao_factor", text="Factor")
- col.prop(light, "distance", text="Distance")
-
-
class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
bl_label = "Mist Pass"
bl_context = "world"
@@ -1650,10 +1457,6 @@ class CYCLES_WORLD_PT_settings_surface(CyclesButtonsPanel, Panel):
subsub = sub.row(align=True)
subsub.active = cworld.sampling_method == 'MANUAL'
subsub.prop(cworld, "sample_map_resolution")
- if use_branched_path(context):
- subsub = sub.column(align=True)
- subsub.active = use_sample_all_lights(context)
- subsub.prop(cworld, "samples")
sub.prop(cworld, "max_bounces")
@@ -1677,8 +1480,7 @@ class CYCLES_WORLD_PT_settings_volume(CyclesButtonsPanel, Panel):
col = layout.column()
sub = col.column()
- sub.active = use_cpu(context)
- sub.prop(cworld, "volume_sampling", text="Sampling")
+ col.prop(cworld, "volume_sampling", text="Sampling")
col.prop(cworld, "volume_interpolation", text="Interpolation")
col.prop(cworld, "homogeneous_volume", text="Homogeneous")
sub = col.column()
@@ -1817,8 +1619,7 @@ class CYCLES_MATERIAL_PT_settings_volume(CyclesButtonsPanel, Panel):
col = layout.column()
sub = col.column()
- sub.active = use_cpu(context)
- sub.prop(cmat, "volume_sampling", text="Sampling")
+ col.prop(cmat, "volume_sampling", text="Sampling")
col.prop(cmat, "volume_interpolation", text="Interpolation")
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
sub = col.column()
@@ -1845,9 +1646,6 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
cbk = scene.render.bake
rd = scene.render
- if use_optix(context):
- layout.label(text="Baking is performed using CUDA instead of OptiX", icon='INFO')
-
if rd.use_bake_multires:
layout.operator("object.bake_image", icon='RENDER_STILL')
layout.prop(rd, "use_bake_multires")
@@ -1905,7 +1703,6 @@ class CYCLES_RENDER_PT_bake_influence(CyclesButtonsPanel, Panel):
col.prop(cbk, "use_pass_diffuse")
col.prop(cbk, "use_pass_glossy")
col.prop(cbk, "use_pass_transmission")
- col.prop(cbk, "use_pass_ambient_occlusion")
col.prop(cbk, "use_pass_emit")
elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION'}:
@@ -1989,19 +1786,12 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
layout.prop(cbk, "use_clear", text="Clear Image")
-class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
+class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
bl_label = "Debug"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'CYCLES'}
- @classmethod
- def poll(cls, context):
- prefs = bpy.context.preferences
- return (CyclesButtonsPanel.poll(context)
- and prefs.experimental.use_cycles_debug
- and prefs.view.show_developer_ui)
-
def draw(self, context):
layout = self.layout
@@ -2018,29 +1808,18 @@ class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
row.prop(cscene, "debug_use_cpu_avx", toggle=True)
row.prop(cscene, "debug_use_cpu_avx2", toggle=True)
col.prop(cscene, "debug_bvh_layout")
- col.prop(cscene, "debug_use_cpu_split_kernel")
col.separator()
col = layout.column()
col.label(text="CUDA Flags:")
col.prop(cscene, "debug_use_cuda_adaptive_compile")
- col.prop(cscene, "debug_use_cuda_split_kernel")
col.separator()
col = layout.column()
col.label(text="OptiX Flags:")
- col.prop(cscene, "debug_optix_cuda_streams")
- col.prop(cscene, "debug_optix_curves_api")
-
- col.separator()
-
- col = layout.column()
- col.label(text="OpenCL Flags:")
- col.prop(cscene, "debug_opencl_device_type", text="Device")
- col.prop(cscene, "debug_use_opencl_debug", text="Debug")
- col.prop(cscene, "debug_opencl_mem_limit")
+ col.prop(cscene, "debug_use_optix_debug")
col.separator()
@@ -2141,20 +1920,22 @@ class CYCLES_RENDER_PT_simplify_culling(CyclesButtonsPanel, Panel):
sub.prop(cscene, "distance_cull_margin", text="")
-class CYCLES_VIEW3D_PT_shading_render_pass(Panel):
+class CyclesShadingButtonsPanel(CyclesButtonsPanel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
- bl_label = "Render Pass"
bl_parent_id = 'VIEW3D_PT_shading'
- COMPAT_ENGINES = {'CYCLES'}
@classmethod
def poll(cls, context):
return (
- context.engine in cls.COMPAT_ENGINES and
+ CyclesButtonsPanel.poll(context) and
context.space_data.shading.type == 'RENDERED'
)
+
+class CYCLES_VIEW3D_PT_shading_render_pass(CyclesShadingButtonsPanel, Panel):
+ bl_label = "Render Pass"
+
def draw(self, context):
shading = context.space_data.shading
@@ -2162,6 +1943,26 @@ class CYCLES_VIEW3D_PT_shading_render_pass(Panel):
layout.prop(shading.cycles, "render_pass", text="")
+class CYCLES_VIEW3D_PT_shading_debug(CyclesDebugButtonsPanel,
+ CyclesShadingButtonsPanel,
+ Panel):
+ bl_label = "Debug"
+
+ @classmethod
+ def poll(cls, context):
+ return (
+ CyclesDebugButtonsPanel.poll(context) and
+ CyclesShadingButtonsPanel.poll(context)
+ )
+
+ def draw(self, context):
+ shading = context.space_data.shading
+
+ layout = self.layout
+ layout.active = context.scene.cycles.use_preview_adaptive_sampling
+ layout.prop(shading.cycles, "show_active_pixels")
+
+
class CYCLES_VIEW3D_PT_shading_lighting(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
@@ -2275,11 +2076,13 @@ def get_panels():
classes = (
CYCLES_PT_sampling_presets,
+ CYCLES_PT_viewport_sampling_presets,
CYCLES_PT_integrator_presets,
CYCLES_RENDER_PT_sampling,
- CYCLES_RENDER_PT_sampling_sub_samples,
- CYCLES_RENDER_PT_sampling_adaptive,
- CYCLES_RENDER_PT_sampling_denoising,
+ CYCLES_RENDER_PT_sampling_viewport,
+ CYCLES_RENDER_PT_sampling_viewport_denoise,
+ CYCLES_RENDER_PT_sampling_render,
+ CYCLES_RENDER_PT_sampling_render_denoise,
CYCLES_RENDER_PT_sampling_advanced,
CYCLES_RENDER_PT_light_paths,
CYCLES_RENDER_PT_light_paths_max_bounces,
@@ -2296,6 +2099,7 @@ classes = (
CYCLES_VIEW3D_PT_simplify_greasepencil,
CYCLES_VIEW3D_PT_shading_lighting,
CYCLES_VIEW3D_PT_shading_render_pass,
+ CYCLES_VIEW3D_PT_shading_debug,
CYCLES_RENDER_PT_motion_blur,
CYCLES_RENDER_PT_motion_blur_curve,
CYCLES_RENDER_PT_film,
@@ -2314,7 +2118,6 @@ classes = (
CYCLES_RENDER_PT_passes_aov,
CYCLES_RENDER_PT_filter,
CYCLES_RENDER_PT_override,
- CYCLES_RENDER_PT_denoising,
CYCLES_PT_post_processing,
CYCLES_CAMERA_PT_dof,
CYCLES_CAMERA_PT_dof_aperture,
@@ -2333,7 +2136,6 @@ classes = (
CYCLES_WORLD_PT_preview,
CYCLES_WORLD_PT_surface,
CYCLES_WORLD_PT_volume,
- CYCLES_WORLD_PT_ambient_occlusion,
CYCLES_WORLD_PT_mist,
CYCLES_WORLD_PT_ray_visibility,
CYCLES_WORLD_PT_settings,
diff --git a/intern/cycles/blender/addon/version_update.py b/intern/cycles/blender/addon/version_update.py
index 827f84b9873..57da7d7995c 100644
--- a/intern/cycles/blender/addon/version_update.py
+++ b/intern/cycles/blender/addon/version_update.py
@@ -109,7 +109,7 @@ def do_versions(self):
library_versions.setdefault(library.version, []).append(library)
# Do versioning per library, since they might have different versions.
- max_need_versioning = (2, 93, 7)
+ max_need_versioning = (3, 0, 25)
for version, libraries in library_versions.items():
if version > max_need_versioning:
continue
@@ -166,10 +166,6 @@ def do_versions(self):
if not cscene.is_property_set("filter_type"):
cscene.pixel_filter_type = 'GAUSSIAN'
- # Tile Order
- if not cscene.is_property_set("tile_order"):
- cscene.tile_order = 'CENTER'
-
if version <= (2, 76, 10):
cscene = scene.cycles
if cscene.is_property_set("filter_type"):
@@ -186,10 +182,6 @@ def do_versions(self):
if version <= (2, 79, 0):
cscene = scene.cycles
# Default changes
- if not cscene.is_property_set("aa_samples"):
- cscene.aa_samples = 4
- if not cscene.is_property_set("preview_aa_samples"):
- cscene.preview_aa_samples = 4
if not cscene.is_property_set("blur_glossy"):
cscene.blur_glossy = 0.0
if not cscene.is_property_set("sample_clamp_indirect"):
@@ -203,7 +195,6 @@ def do_versions(self):
view_layer.use_pass_cryptomatte_material = cview_layer.get("use_pass_crypto_material", False)
view_layer.use_pass_cryptomatte_asset = cview_layer.get("use_pass_crypto_asset", False)
view_layer.pass_cryptomatte_depth = cview_layer.get("pass_crypto_depth", 6)
- view_layer.use_pass_cryptomatte_accurate = cview_layer.get("pass_crypto_accurate", True)
if version <= (2, 93, 7):
if scene.render.engine == 'CYCLES':
@@ -229,6 +220,35 @@ def do_versions(self):
cscene.ao_bounces = 1
cscene.ao_bounces_render = 1
+ if version <= (3, 0, 25):
+ cscene = scene.cycles
+
+ # Default changes.
+ if not cscene.is_property_set("samples"):
+ cscene.samples = 128
+ if not cscene.is_property_set("preview_samples"):
+ cscene.preview_samples = 32
+ if not cscene.is_property_set("use_adaptive_sampling"):
+ cscene.use_adaptive_sampling = False
+ cscene.use_preview_adaptive_sampling = False
+ if not cscene.is_property_set("use_denoising"):
+ cscene.use_denoising = False
+ if not cscene.is_property_set("use_preview_denoising"):
+ cscene.use_preview_denoising = False
+ if not cscene.is_property_set("sampling_pattern"):
+ cscene.sampling_pattern = 'PROGRESSIVE_MUTI_JITTER'
+
+ # Removal of square samples.
+ cscene = scene.cycles
+ use_square_samples = cscene.get("use_square_samples", False)
+
+ if use_square_samples:
+ cscene.samples *= cscene.samples
+ cscene.preview_samples *= cscene.preview_samples
+ for layer in scene.view_layers:
+ layer.samples *= layer.samples
+ cscene["use_square_samples"] = False
+
# Lamps
for light in bpy.data.lights:
if light.library not in libraries:
@@ -249,10 +269,6 @@ def do_versions(self):
if version <= (2, 76, 9):
cworld = world.cycles
- # World MIS Samples
- if not cworld.is_property_set("samples"):
- cworld.samples = 4
-
# World MIS Resolution
if not cworld.is_property_set("sample_map_resolution"):
cworld.sample_map_resolution = 256
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index 6954c5c2f26..4e8df5a99a6 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -894,12 +894,8 @@ void BlenderSync::sync_view(BL::SpaceView3D &b_v3d,
}
}
-BufferParams BlenderSync::get_buffer_params(BL::SpaceView3D &b_v3d,
- BL::RegionView3D &b_rv3d,
- Camera *cam,
- int width,
- int height,
- const bool use_denoiser)
+BufferParams BlenderSync::get_buffer_params(
+ BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height)
{
BufferParams params;
bool use_border = false;
@@ -931,11 +927,6 @@ BufferParams BlenderSync::get_buffer_params(BL::SpaceView3D &b_v3d,
params.height = height;
}
- PassType display_pass = update_viewport_display_passes(b_v3d, params.passes);
-
- /* Can only denoise the combined image pass */
- params.denoising_data_pass = display_pass == PASS_COMBINED && use_denoiser;
-
return params;
}
diff --git a/intern/cycles/blender/blender_device.cpp b/intern/cycles/blender/blender_device.cpp
index d51b31de638..ce1770f18a3 100644
--- a/intern/cycles/blender/blender_device.cpp
+++ b/intern/cycles/blender/blender_device.cpp
@@ -25,7 +25,6 @@ CCL_NAMESPACE_BEGIN
enum ComputeDevice {
COMPUTE_DEVICE_CPU = 0,
COMPUTE_DEVICE_CUDA = 1,
- COMPUTE_DEVICE_OPENCL = 2,
COMPUTE_DEVICE_OPTIX = 3,
COMPUTE_DEVICE_NUM
@@ -68,13 +67,6 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
device = Device::get_multi_device(devices, threads, background);
}
}
- else if (get_enum(cscene, "device") == 2) {
- /* Find network device. */
- vector<DeviceInfo> devices = Device::available_devices(DEVICE_MASK_NETWORK);
- if (!devices.empty()) {
- device = devices.front();
- }
- }
else if (get_enum(cscene, "device") == 1) {
/* Test if we are using GPU devices. */
ComputeDevice compute_device = (ComputeDevice)get_enum(
@@ -89,9 +81,6 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
else if (compute_device == COMPUTE_DEVICE_OPTIX) {
mask |= DEVICE_MASK_OPTIX;
}
- else if (compute_device == COMPUTE_DEVICE_OPENCL) {
- mask |= DEVICE_MASK_OPENCL;
- }
vector<DeviceInfo> devices = Device::available_devices(mask);
/* Match device preferences and available devices. */
diff --git a/intern/cycles/blender/blender_gpu_display.cpp b/intern/cycles/blender/blender_gpu_display.cpp
new file mode 100644
index 00000000000..a79232af71f
--- /dev/null
+++ b/intern/cycles/blender/blender_gpu_display.cpp
@@ -0,0 +1,761 @@
+/*
+ * Copyright 2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "blender/blender_gpu_display.h"
+
+#include "device/device.h"
+#include "util/util_logging.h"
+#include "util/util_opengl.h"
+
+extern "C" {
+struct RenderEngine;
+
+bool RE_engine_has_render_context(struct RenderEngine *engine);
+void RE_engine_render_context_enable(struct RenderEngine *engine);
+void RE_engine_render_context_disable(struct RenderEngine *engine);
+
+bool DRW_opengl_context_release();
+void DRW_opengl_context_activate(bool drw_state);
+
+void *WM_opengl_context_create();
+void WM_opengl_context_activate(void *gl_context);
+void WM_opengl_context_dispose(void *gl_context);
+void WM_opengl_context_release(void *context);
+}
+
+CCL_NAMESPACE_BEGIN
+
+/* --------------------------------------------------------------------
+ * BlenderDisplayShader.
+ */
+
+unique_ptr<BlenderDisplayShader> BlenderDisplayShader::create(BL::RenderEngine &b_engine,
+ BL::Scene &b_scene)
+{
+ if (b_engine.support_display_space_shader(b_scene)) {
+ return make_unique<BlenderDisplaySpaceShader>(b_engine, b_scene);
+ }
+
+ return make_unique<BlenderFallbackDisplayShader>();
+}
+
+int BlenderDisplayShader::get_position_attrib_location()
+{
+ if (position_attribute_location_ == -1) {
+ const uint shader_program = get_shader_program();
+ position_attribute_location_ = glGetAttribLocation(shader_program, position_attribute_name);
+ }
+ return position_attribute_location_;
+}
+
+int BlenderDisplayShader::get_tex_coord_attrib_location()
+{
+ if (tex_coord_attribute_location_ == -1) {
+ const uint shader_program = get_shader_program();
+ tex_coord_attribute_location_ = glGetAttribLocation(shader_program, tex_coord_attribute_name);
+ }
+ return tex_coord_attribute_location_;
+}
+
+/* --------------------------------------------------------------------
+ * BlenderFallbackDisplayShader.
+ */
+
+/* TODO move shaders to standalone .glsl file. */
+static const char *FALLBACK_VERTEX_SHADER =
+ "#version 330\n"
+ "uniform vec2 fullscreen;\n"
+ "in vec2 texCoord;\n"
+ "in vec2 pos;\n"
+ "out vec2 texCoord_interp;\n"
+ "\n"
+ "vec2 normalize_coordinates()\n"
+ "{\n"
+ " return (vec2(2.0) * (pos / fullscreen)) - vec2(1.0);\n"
+ "}\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(normalize_coordinates(), 0.0, 1.0);\n"
+ " texCoord_interp = texCoord;\n"
+ "}\n\0";
+
+static const char *FALLBACK_FRAGMENT_SHADER =
+ "#version 330\n"
+ "uniform sampler2D image_texture;\n"
+ "in vec2 texCoord_interp;\n"
+ "out vec4 fragColor;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = texture(image_texture, texCoord_interp);\n"
+ "}\n\0";
+
+static void shader_print_errors(const char *task, const char *log, const char *code)
+{
+ LOG(ERROR) << "Shader: " << task << " error:";
+ LOG(ERROR) << "===== shader string ====";
+
+ stringstream stream(code);
+ string partial;
+
+ int line = 1;
+ while (getline(stream, partial, '\n')) {
+ if (line < 10) {
+ LOG(ERROR) << " " << line << " " << partial;
+ }
+ else {
+ LOG(ERROR) << line << " " << partial;
+ }
+ line++;
+ }
+ LOG(ERROR) << log;
+}
+
+static int compile_fallback_shader(void)
+{
+ const struct Shader {
+ const char *source;
+ const GLenum type;
+ } shaders[2] = {{FALLBACK_VERTEX_SHADER, GL_VERTEX_SHADER},
+ {FALLBACK_FRAGMENT_SHADER, GL_FRAGMENT_SHADER}};
+
+ const GLuint program = glCreateProgram();
+
+ for (int i = 0; i < 2; i++) {
+ const GLuint shader = glCreateShader(shaders[i].type);
+
+ string source_str = shaders[i].source;
+ const char *c_str = source_str.c_str();
+
+ glShaderSource(shader, 1, &c_str, NULL);
+ glCompileShader(shader);
+
+ GLint compile_status;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
+
+ if (!compile_status) {
+ GLchar log[5000];
+ GLsizei length = 0;
+ glGetShaderInfoLog(shader, sizeof(log), &length, log);
+ shader_print_errors("compile", log, c_str);
+ return 0;
+ }
+
+ glAttachShader(program, shader);
+ }
+
+ /* Link output. */
+ glBindFragDataLocation(program, 0, "fragColor");
+
+ /* Link and error check. */
+ glLinkProgram(program);
+
+ /* TODO(sergey): Find a way to nicely de-duplicate the error checking. */
+ GLint link_status;
+ glGetProgramiv(program, GL_LINK_STATUS, &link_status);
+ if (!link_status) {
+ GLchar log[5000];
+ GLsizei length = 0;
+ /* TODO(sergey): Is it really program passed to glGetShaderInfoLog? */
+ glGetShaderInfoLog(program, sizeof(log), &length, log);
+ shader_print_errors("linking", log, FALLBACK_VERTEX_SHADER);
+ shader_print_errors("linking", log, FALLBACK_FRAGMENT_SHADER);
+ return 0;
+ }
+
+ return program;
+}
+
+void BlenderFallbackDisplayShader::bind(int width, int height)
+{
+ create_shader_if_needed();
+
+ if (!shader_program_) {
+ return;
+ }
+
+ glUseProgram(shader_program_);
+ glUniform1i(image_texture_location_, 0);
+ glUniform2f(fullscreen_location_, width, height);
+}
+
+void BlenderFallbackDisplayShader::unbind()
+{
+}
+
+uint BlenderFallbackDisplayShader::get_shader_program()
+{
+ return shader_program_;
+}
+
+void BlenderFallbackDisplayShader::create_shader_if_needed()
+{
+ if (shader_program_ || shader_compile_attempted_) {
+ return;
+ }
+
+ shader_compile_attempted_ = true;
+
+ shader_program_ = compile_fallback_shader();
+ if (!shader_program_) {
+ return;
+ }
+
+ glUseProgram(shader_program_);
+
+ image_texture_location_ = glGetUniformLocation(shader_program_, "image_texture");
+ if (image_texture_location_ < 0) {
+ LOG(ERROR) << "Shader doesn't contain the 'image_texture' uniform.";
+ destroy_shader();
+ return;
+ }
+
+ fullscreen_location_ = glGetUniformLocation(shader_program_, "fullscreen");
+ if (fullscreen_location_ < 0) {
+ LOG(ERROR) << "Shader doesn't contain the 'fullscreen' uniform.";
+ destroy_shader();
+ return;
+ }
+}
+
+void BlenderFallbackDisplayShader::destroy_shader()
+{
+ glDeleteProgram(shader_program_);
+ shader_program_ = 0;
+}
+
+/* --------------------------------------------------------------------
+ * BlenderDisplaySpaceShader.
+ */
+
+BlenderDisplaySpaceShader::BlenderDisplaySpaceShader(BL::RenderEngine &b_engine,
+ BL::Scene &b_scene)
+ : b_engine_(b_engine), b_scene_(b_scene)
+{
+ DCHECK(b_engine_.support_display_space_shader(b_scene_));
+}
+
+void BlenderDisplaySpaceShader::bind(int /*width*/, int /*height*/)
+{
+ b_engine_.bind_display_space_shader(b_scene_);
+}
+
+void BlenderDisplaySpaceShader::unbind()
+{
+ b_engine_.unbind_display_space_shader();
+}
+
+uint BlenderDisplaySpaceShader::get_shader_program()
+{
+ if (!shader_program_) {
+ glGetIntegerv(GL_CURRENT_PROGRAM, reinterpret_cast<int *>(&shader_program_));
+ }
+
+ if (!shader_program_) {
+ LOG(ERROR) << "Error retrieving shader program for display space shader.";
+ }
+
+ return shader_program_;
+}
+
+/* --------------------------------------------------------------------
+ * BlenderGPUDisplay.
+ */
+
+BlenderGPUDisplay::BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene)
+ : b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
+{
+ /* Create context while on the main thread. */
+ gl_context_create();
+}
+
+BlenderGPUDisplay::~BlenderGPUDisplay()
+{
+ gl_resources_destroy();
+}
+
+/* --------------------------------------------------------------------
+ * Update procedure.
+ */
+
+bool BlenderGPUDisplay::do_update_begin(const GPUDisplayParams &params,
+ int texture_width,
+ int texture_height)
+{
+ /* Note that it's the responsibility of BlenderGPUDisplay to ensure updating and drawing
+ * the texture does not happen at the same time. This is achieved indirectly.
+ *
+ * When enabling the OpenGL context, it uses an internal mutex lock DST.gl_context_lock.
+ * This same lock is also held when do_draw() is called, which together ensure mutual
+ * exclusion.
+ *
+ * This locking is not performed at the GPU display level, because that would cause lock
+ * inversion. */
+ if (!gl_context_enable()) {
+ return false;
+ }
+
+ if (gl_render_sync_) {
+ glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
+ }
+
+ if (!gl_texture_resources_ensure()) {
+ gl_context_disable();
+ return false;
+ }
+
+ /* Update texture dimensions if needed. */
+ if (texture_.width != texture_width || texture_.height != texture_height) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
+ glTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
+ texture_.width = texture_width;
+ texture_.height = texture_height;
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ /* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
+ * avoid undefined content. */
+ texture_.need_clear = true;
+ }
+
+ /* Update PBO dimensions if needed.
+ *
+ * NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in,
+ * at a resolution divider 1. This was we don't need to recreate graphics interoperability
+ * objects which are costly and which are tied to the specific underlying buffer size.
+ * The downside of this approach is that when graphics interopeability is not used we are sending
+ * too much data to GPU when resolution divider is not 1. */
+ /* TODO(sergey): Investigate whether keeping the PBO exact size of the texute makes non-interop
+ * mode faster. */
+ const int buffer_width = params.full_size.x;
+ const int buffer_height = params.full_size.y;
+ if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
+ const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ texture_.buffer_width = buffer_width;
+ texture_.buffer_height = buffer_height;
+ }
+
+ /* New content will be provided to the texture in one way or another, so mark this in a
+ * centralized place. */
+ texture_.need_update = true;
+
+ return true;
+}
+
+void BlenderGPUDisplay::do_update_end()
+{
+ gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+
+ gl_context_disable();
+}
+
+/* --------------------------------------------------------------------
+ * Texture update from CPU buffer.
+ */
+
+void BlenderGPUDisplay::do_copy_pixels_to_texture(
+ const half4 *rgba_pixels, int texture_x, int texture_y, int pixels_width, int pixels_height)
+{
+ /* This call copies pixels to a Pixel Buffer Object (PBO) which is much cheaper from CPU time
+ * point of view than to copy data directly to the OpenGL texture.
+ *
+ * The possible downside of this approach is that it might require a higher peak memory when
+ * doing partial updates of the texture (although, in practice even partial updates might peak
+ * with a full-frame buffer stored on the CPU if the GPU is currently occupied). */
+
+ half4 *mapped_rgba_pixels = map_texture_buffer();
+ if (!mapped_rgba_pixels) {
+ return;
+ }
+
+ if (texture_x == 0 && texture_y == 0 && pixels_width == texture_.width &&
+ pixels_height == texture_.height) {
+ const size_t size_in_bytes = sizeof(half4) * texture_.width * texture_.height;
+ memcpy(mapped_rgba_pixels, rgba_pixels, size_in_bytes);
+ }
+ else {
+ const half4 *rgba_row = rgba_pixels;
+ half4 *mapped_rgba_row = mapped_rgba_pixels + texture_y * texture_.width + texture_x;
+ for (int y = 0; y < pixels_height;
+ ++y, rgba_row += pixels_width, mapped_rgba_row += texture_.width) {
+ memcpy(mapped_rgba_row, rgba_row, sizeof(half4) * pixels_width);
+ }
+ }
+
+ unmap_texture_buffer();
+}
+
+/* --------------------------------------------------------------------
+ * Texture buffer mapping.
+ */
+
+half4 *BlenderGPUDisplay::do_map_texture_buffer()
+{
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
+
+ half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
+ glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
+ if (!mapped_rgba_pixels) {
+ LOG(ERROR) << "Error mapping BlenderGPUDisplay pixel buffer object.";
+ }
+
+ if (texture_.need_clear) {
+ const int64_t texture_width = texture_.width;
+ const int64_t texture_height = texture_.height;
+ memset(reinterpret_cast<void *>(mapped_rgba_pixels),
+ 0,
+ texture_width * texture_height * sizeof(half4));
+ texture_.need_clear = false;
+ }
+
+ return mapped_rgba_pixels;
+}
+
+void BlenderGPUDisplay::do_unmap_texture_buffer()
+{
+ glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+}
+
+/* --------------------------------------------------------------------
+ * Graphics interoperability.
+ */
+
+DeviceGraphicsInteropDestination BlenderGPUDisplay::do_graphics_interop_get()
+{
+ DeviceGraphicsInteropDestination interop_dst;
+
+ interop_dst.buffer_width = texture_.buffer_width;
+ interop_dst.buffer_height = texture_.buffer_height;
+ interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
+
+ interop_dst.need_clear = texture_.need_clear;
+ texture_.need_clear = false;
+
+ return interop_dst;
+}
+
+void BlenderGPUDisplay::graphics_interop_activate()
+{
+ gl_context_enable();
+}
+
+void BlenderGPUDisplay::graphics_interop_deactivate()
+{
+ gl_context_disable();
+}
+
+/* --------------------------------------------------------------------
+ * Drawing.
+ */
+
+void BlenderGPUDisplay::clear()
+{
+ texture_.need_clear = true;
+}
+
+void BlenderGPUDisplay::do_draw(const GPUDisplayParams &params)
+{
+ /* See do_update_begin() for why no locking is required here. */
+ const bool transparent = true; // TODO(sergey): Derive this from Film.
+
+ if (texture_.need_clear) {
+ /* Texture is requested to be cleared and was not yet cleared.
+ * Do early return which should be equivalent of drawing all-zero texture. */
+ return;
+ }
+
+ if (!gl_draw_resources_ensure()) {
+ return;
+ }
+
+ if (use_gl_context_) {
+ gl_context_mutex_.lock();
+ }
+
+ if (gl_upload_sync_) {
+ glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
+ }
+
+ if (transparent) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ display_shader_->bind(params.full_size.x, params.full_size.y);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
+
+ texture_update_if_needed();
+ vertex_buffer_update(params);
+
+ /* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
+ GLuint vertex_array_object;
+ glGenVertexArrays(1, &vertex_array_object);
+ glBindVertexArray(vertex_array_object);
+
+ const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
+ const int position_attribute = display_shader_->get_position_attrib_location();
+
+ glEnableVertexAttribArray(texcoord_attribute);
+ glEnableVertexAttribArray(position_attribute);
+
+ glVertexAttribPointer(
+ texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
+ glVertexAttribPointer(position_attribute,
+ 2,
+ GL_FLOAT,
+ GL_FALSE,
+ 4 * sizeof(float),
+ (const GLvoid *)(sizeof(float) * 2));
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glDeleteVertexArrays(1, &vertex_array_object);
+
+ display_shader_->unbind();
+
+ if (transparent) {
+ glDisable(GL_BLEND);
+ }
+
+ gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+
+ if (use_gl_context_) {
+ gl_context_mutex_.unlock();
+ }
+}
+
+void BlenderGPUDisplay::gl_context_create()
+{
+ /* When rendering in viewport there is no render context available via engine.
+ * Check whether own context is to be created here.
+ *
+ * NOTE: If the `b_engine_`'s context is not available, we are expected to be on a main thread
+ * here. */
+ use_gl_context_ = !RE_engine_has_render_context(
+ reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
+
+ if (use_gl_context_) {
+ const bool drw_state = DRW_opengl_context_release();
+ gl_context_ = WM_opengl_context_create();
+ if (gl_context_) {
+ /* On Windows an old context is restored after creation, and subsequent release of context
+ * generates a Win32 error. Harmless for users, but annoying to have possible misleading
+ * error prints in the console. */
+#ifndef _WIN32
+ WM_opengl_context_release(gl_context_);
+#endif
+ }
+ else {
+ LOG(ERROR) << "Error creating OpenGL context.";
+ }
+
+ DRW_opengl_context_activate(drw_state);
+ }
+}
+
+bool BlenderGPUDisplay::gl_context_enable()
+{
+ if (use_gl_context_) {
+ if (!gl_context_) {
+ return false;
+ }
+ gl_context_mutex_.lock();
+ WM_opengl_context_activate(gl_context_);
+ return true;
+ }
+
+ RE_engine_render_context_enable(reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
+ return true;
+}
+
+void BlenderGPUDisplay::gl_context_disable()
+{
+ if (use_gl_context_) {
+ if (gl_context_) {
+ WM_opengl_context_release(gl_context_);
+ gl_context_mutex_.unlock();
+ }
+ return;
+ }
+
+ RE_engine_render_context_disable(reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
+}
+
+void BlenderGPUDisplay::gl_context_dispose()
+{
+ if (gl_context_) {
+ const bool drw_state = DRW_opengl_context_release();
+
+ WM_opengl_context_activate(gl_context_);
+ WM_opengl_context_dispose(gl_context_);
+
+ DRW_opengl_context_activate(drw_state);
+ }
+}
+
+bool BlenderGPUDisplay::gl_draw_resources_ensure()
+{
+ if (!texture_.gl_id) {
+ /* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
+ * can not continue. Note that this is not an unrecoverable error, so once the texture is known
+ * we will come back here and create all the GPU resources needed for draw. */
+ return false;
+ }
+
+ if (gl_draw_resource_creation_attempted_) {
+ return gl_draw_resources_created_;
+ }
+ gl_draw_resource_creation_attempted_ = true;
+
+ if (!vertex_buffer_) {
+ glGenBuffers(1, &vertex_buffer_);
+ if (!vertex_buffer_) {
+ LOG(ERROR) << "Error creating vertex buffer.";
+ return false;
+ }
+ }
+
+ gl_draw_resources_created_ = true;
+
+ return true;
+}
+
+void BlenderGPUDisplay::gl_resources_destroy()
+{
+ gl_context_enable();
+
+ if (vertex_buffer_ != 0) {
+ glDeleteBuffers(1, &vertex_buffer_);
+ }
+
+ if (texture_.gl_pbo_id) {
+ glDeleteBuffers(1, &texture_.gl_pbo_id);
+ texture_.gl_pbo_id = 0;
+ }
+
+ if (texture_.gl_id) {
+ glDeleteTextures(1, &texture_.gl_id);
+ texture_.gl_id = 0;
+ }
+
+ gl_context_disable();
+
+ gl_context_dispose();
+}
+
+bool BlenderGPUDisplay::gl_texture_resources_ensure()
+{
+ if (texture_.creation_attempted) {
+ return texture_.is_created;
+ }
+ texture_.creation_attempted = true;
+
+ DCHECK(!texture_.gl_id);
+ DCHECK(!texture_.gl_pbo_id);
+
+ /* Create texture. */
+ glGenTextures(1, &texture_.gl_id);
+ if (!texture_.gl_id) {
+ LOG(ERROR) << "Error creating texture.";
+ return false;
+ }
+
+ /* Configure the texture. */
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ /* Create PBO for the texture. */
+ glGenBuffers(1, &texture_.gl_pbo_id);
+ if (!texture_.gl_pbo_id) {
+ LOG(ERROR) << "Error creating texture pixel buffer object.";
+ return false;
+ }
+
+ /* Creation finished with a success. */
+ texture_.is_created = true;
+
+ return true;
+}
+
+void BlenderGPUDisplay::texture_update_if_needed()
+{
+ if (!texture_.need_update) {
+ return;
+ }
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
+ glTexSubImage2D(
+ GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ texture_.need_update = false;
+}
+
+void BlenderGPUDisplay::vertex_buffer_update(const GPUDisplayParams &params)
+{
+ /* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
+ * rendered. */
+ glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
+
+ float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
+ if (!vpointer) {
+ return;
+ }
+
+ vpointer[0] = 0.0f;
+ vpointer[1] = 0.0f;
+ vpointer[2] = params.offset.x;
+ vpointer[3] = params.offset.y;
+
+ vpointer[4] = 1.0f;
+ vpointer[5] = 0.0f;
+ vpointer[6] = (float)params.size.x + params.offset.x;
+ vpointer[7] = params.offset.y;
+
+ vpointer[8] = 1.0f;
+ vpointer[9] = 1.0f;
+ vpointer[10] = (float)params.size.x + params.offset.x;
+ vpointer[11] = (float)params.size.y + params.offset.y;
+
+ vpointer[12] = 0.0f;
+ vpointer[13] = 1.0f;
+ vpointer[14] = params.offset.x;
+ vpointer[15] = (float)params.size.y + params.offset.y;
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_gpu_display.h b/intern/cycles/blender/blender_gpu_display.h
new file mode 100644
index 00000000000..b7eddf0afa7
--- /dev/null
+++ b/intern/cycles/blender/blender_gpu_display.h
@@ -0,0 +1,211 @@
+/*
+ * Copyright 2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <atomic>
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_blender_cpp.h"
+
+#include "render/gpu_display.h"
+#include "util/util_unique_ptr.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Base class of shader used for GPU display rendering. */
+class BlenderDisplayShader {
+ public:
+ static constexpr const char *position_attribute_name = "pos";
+ static constexpr const char *tex_coord_attribute_name = "texCoord";
+
+ /* Create shader implementation suitable for the given render engine and scene configuration. */
+ static unique_ptr<BlenderDisplayShader> create(BL::RenderEngine &b_engine, BL::Scene &b_scene);
+
+ BlenderDisplayShader() = default;
+ virtual ~BlenderDisplayShader() = default;
+
+ virtual void bind(int width, int height) = 0;
+ virtual void unbind() = 0;
+
+ /* Get attribute location for position and texture coordinate respectively.
+ * NOTE: The shader needs to be bound to have access to those. */
+ virtual int get_position_attrib_location();
+ virtual int get_tex_coord_attrib_location();
+
+ protected:
+ /* Get program of this display shader.
+ * NOTE: The shader needs to be bound to have access to this. */
+ virtual uint get_shader_program() = 0;
+
+ /* Cached values of various OpenGL resources. */
+ int position_attribute_location_ = -1;
+ int tex_coord_attribute_location_ = -1;
+};
+
+/* Implementation of display rendering shader used in the case when render engine does not support
+ * display space shader. */
+class BlenderFallbackDisplayShader : public BlenderDisplayShader {
+ public:
+ virtual void bind(int width, int height) override;
+ virtual void unbind() override;
+
+ protected:
+ virtual uint get_shader_program() override;
+
+ void create_shader_if_needed();
+ void destroy_shader();
+
+ uint shader_program_ = 0;
+ int image_texture_location_ = -1;
+ int fullscreen_location_ = -1;
+
+ /* Shader compilation attempted. Which means, that if the shader program is 0 then compilation or
+ * linking has failed. Do not attempt to re-compile the shader. */
+ bool shader_compile_attempted_ = false;
+};
+
+class BlenderDisplaySpaceShader : public BlenderDisplayShader {
+ public:
+ BlenderDisplaySpaceShader(BL::RenderEngine &b_engine, BL::Scene &b_scene);
+
+ virtual void bind(int width, int height) override;
+ virtual void unbind() override;
+
+ protected:
+ virtual uint get_shader_program() override;
+
+ BL::RenderEngine b_engine_;
+ BL::Scene &b_scene_;
+
+ /* Cached values of various OpenGL resources. */
+ uint shader_program_ = 0;
+};
+
+/* GPU display implementation which is specific for Blender viewport integration. */
+class BlenderGPUDisplay : public GPUDisplay {
+ public:
+ BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene);
+ ~BlenderGPUDisplay();
+
+ virtual void graphics_interop_activate() override;
+ virtual void graphics_interop_deactivate() override;
+
+ virtual void clear() override;
+
+ protected:
+ virtual bool do_update_begin(const GPUDisplayParams &params,
+ int texture_width,
+ int texture_height) override;
+ virtual void do_update_end() override;
+
+ virtual void do_copy_pixels_to_texture(const half4 *rgba_pixels,
+ int texture_x,
+ int texture_y,
+ int pixels_width,
+ int pixels_height) override;
+ virtual void do_draw(const GPUDisplayParams &params) override;
+
+ virtual half4 *do_map_texture_buffer() override;
+ virtual void do_unmap_texture_buffer() override;
+
+ virtual DeviceGraphicsInteropDestination do_graphics_interop_get() override;
+
+ /* Helper function which allocates new GPU context. */
+ void gl_context_create();
+ bool gl_context_enable();
+ void gl_context_disable();
+ void gl_context_dispose();
+
+ /* Make sure texture is allocated and its initial configuration is performed. */
+ bool gl_texture_resources_ensure();
+
+ /* Ensure all runtime GPU resources needefd for drawing are allocated.
+ * Returns true if all resources needed for drawing are available. */
+ bool gl_draw_resources_ensure();
+
+ /* Destroy all GPU resources which are being used by this object. */
+ void gl_resources_destroy();
+
+ /* Update GPU texture dimensions and content if needed (new pixel data was provided).
+ *
+ * NOTE: The texture needs to be bound. */
+ void texture_update_if_needed();
+
+ /* Update vetrex buffer with new coordinates of vertex positions and texture coordinates.
+ * This buffer is used to render texture in the viewport.
+ *
+ * NOTE: The buffer needs to be bound. */
+ void vertex_buffer_update(const GPUDisplayParams &params);
+
+ BL::RenderEngine b_engine_;
+
+ /* OpenGL context which is used the render engine doesn't have its own. */
+ void *gl_context_ = nullptr;
+ /* The when Blender RenderEngine side context is not available and the GPUDisplay is to create
+ * its own context. */
+ bool use_gl_context_ = false;
+ /* Mutex used to guard the `gl_context_`. */
+ thread_mutex gl_context_mutex_;
+
+ /* Texture which contains pixels of the render result. */
+ struct {
+ /* Indicates whether texture creation was attempted and succeeded.
+ * Used to avoid multiple attempts of texture creation on GPU issues or GPU context
+ * misconfiguration. */
+ bool creation_attempted = false;
+ bool is_created = false;
+
+ /* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
+ * pixels to it.
+ *
+ * NOTE: Allocated on the engine's context. */
+ uint gl_id = 0;
+ uint gl_pbo_id = 0;
+
+ /* Is true when new data was written to the PBO, meaning, the texture might need to be resized
+ * and new data is to be uploaded to the GPU. */
+ bool need_update = false;
+
+ /* Content of the texture is to be filled with zeroes. */
+ std::atomic<bool> need_clear = true;
+
+ /* Dimensions of the texture in pixels. */
+ int width = 0;
+ int height = 0;
+
+ /* Dimensions of the underlying PBO. */
+ int buffer_width = 0;
+ int buffer_height = 0;
+ } texture_;
+
+ unique_ptr<BlenderDisplayShader> display_shader_;
+
+ /* Special track of whether GPU resources were attempted to be created, to avoid attempts of
+ * their re-creation on failure on every redraw. */
+ bool gl_draw_resource_creation_attempted_ = false;
+ bool gl_draw_resources_created_ = false;
+
+ /* Vertex buffer which hold vertrices of a triangle fan which is textures with the texture
+ * holding the render result. */
+ uint vertex_buffer_ = 0;
+
+ void *gl_render_sync_ = nullptr;
+ void *gl_upload_sync_ = nullptr;
+};
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_light.cpp b/intern/cycles/blender/blender_light.cpp
index 542028f4b2f..4df1e720dde 100644
--- a/intern/cycles/blender/blender_light.cpp
+++ b/intern/cycles/blender/blender_light.cpp
@@ -125,17 +125,10 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_shader(static_cast<Shader *>(used_shaders[0]));
/* shadow */
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
light->set_cast_shadow(get_boolean(clight, "cast_shadow"));
light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling"));
- int samples = get_int(clight, "samples");
- if (get_boolean(cscene, "use_square_samples"))
- light->set_samples(samples * samples);
- else
- light->set_samples(samples);
-
light->set_max_bounces(get_int(clight, "max_bounces"));
if (b_ob_info.real_object != b_ob_info.iter_object) {
@@ -155,10 +148,12 @@ void BlenderSync::sync_light(BL::Object &b_parent,
/* visibility */
uint visibility = object_ray_visibility(b_ob_info.real_object);
+ light->set_use_camera((visibility & PATH_RAY_CAMERA) != 0);
light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0);
light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0);
light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0);
light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0);
+ light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher());
/* tag */
light->tag_update(scene);
@@ -169,7 +164,6 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
BL::World b_world = b_scene.world();
if (b_world) {
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
@@ -197,12 +191,6 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
/* force enable light again when world is resynced */
light->set_is_enabled(true);
- int samples = get_int(cworld, "samples");
- if (get_boolean(cscene, "use_square_samples"))
- light->set_samples(samples * samples);
- else
- light->set_samples(samples);
-
light->tag_update(scene);
light_map.set_recalc(b_world);
}
@@ -211,7 +199,7 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
world_map = b_world.ptr.data;
world_recalc = false;
- viewport_parameters = BlenderViewportParameters(b_v3d);
+ viewport_parameters = BlenderViewportParameters(b_v3d, use_developer_ui);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 22d6edeb099..95da4a2df84 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -568,7 +568,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
/* object loop */
bool cancel = false;
bool use_portal = false;
- const bool show_lights = BlenderViewportParameters(b_v3d).use_scene_lights;
+ const bool show_lights = BlenderViewportParameters(b_v3d, use_developer_ui).use_scene_lights;
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
BL::Depsgraph::object_instances_iterator b_instance_iter;
diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp
index 6e06b6a468f..694d8454422 100644
--- a/intern/cycles/blender/blender_python.cpp
+++ b/intern/cycles/blender/blender_python.cpp
@@ -45,10 +45,6 @@
# include <OSL/oslquery.h>
#endif
-#ifdef WITH_OPENCL
-# include "device/device_intern.h"
-#endif
-
CCL_NAMESPACE_BEGIN
namespace {
@@ -72,12 +68,10 @@ PyObject *pyunicode_from_string(const char *str)
/* Synchronize debug flags from a given Blender scene.
* Return truth when device list needs invalidation.
*/
-bool debug_flags_sync_from_scene(BL::Scene b_scene)
+static void debug_flags_sync_from_scene(BL::Scene b_scene)
{
DebugFlagsRef flags = DebugFlags();
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- /* Backup some settings for comparison. */
- DebugFlags::OpenCL::DeviceType opencl_device_type = flags.opencl.device_type;
/* Synchronize shared flags. */
flags.viewport_static_bvh = get_enum(cscene, "debug_bvh_type");
/* Synchronize CPU flags. */
@@ -87,50 +81,19 @@ bool debug_flags_sync_from_scene(BL::Scene b_scene)
flags.cpu.sse3 = get_boolean(cscene, "debug_use_cpu_sse3");
flags.cpu.sse2 = get_boolean(cscene, "debug_use_cpu_sse2");
flags.cpu.bvh_layout = (BVHLayout)get_enum(cscene, "debug_bvh_layout");
- flags.cpu.split_kernel = get_boolean(cscene, "debug_use_cpu_split_kernel");
/* Synchronize CUDA flags. */
flags.cuda.adaptive_compile = get_boolean(cscene, "debug_use_cuda_adaptive_compile");
- flags.cuda.split_kernel = get_boolean(cscene, "debug_use_cuda_split_kernel");
/* Synchronize OptiX flags. */
- flags.optix.cuda_streams = get_int(cscene, "debug_optix_cuda_streams");
- flags.optix.curves_api = get_boolean(cscene, "debug_optix_curves_api");
- /* Synchronize OpenCL device type. */
- switch (get_enum(cscene, "debug_opencl_device_type")) {
- case 0:
- flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_NONE;
- break;
- case 1:
- flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_ALL;
- break;
- case 2:
- flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_DEFAULT;
- break;
- case 3:
- flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_CPU;
- break;
- case 4:
- flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_GPU;
- break;
- case 5:
- flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_ACCELERATOR;
- break;
- }
- /* Synchronize other OpenCL flags. */
- flags.opencl.debug = get_boolean(cscene, "debug_use_opencl_debug");
- flags.opencl.mem_limit = ((size_t)get_int(cscene, "debug_opencl_mem_limit")) * 1024 * 1024;
- return flags.opencl.device_type != opencl_device_type;
+ flags.optix.use_debug = get_boolean(cscene, "debug_use_optix_debug");
}
/* Reset debug flags to default values.
* Return truth when device list needs invalidation.
*/
-bool debug_flags_reset()
+static void debug_flags_reset()
{
DebugFlagsRef flags = DebugFlags();
- /* Backup some settings for comparison. */
- DebugFlags::OpenCL::DeviceType opencl_device_type = flags.opencl.device_type;
flags.reset();
- return flags.opencl.device_type != opencl_device_type;
}
} /* namespace */
@@ -175,18 +138,20 @@ static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
{
- PyObject *path, *user_path;
+ PyObject *path, *user_path, *temp_path;
int headless;
- if (!PyArg_ParseTuple(args, "OOi", &path, &user_path, &headless)) {
- return NULL;
+ if (!PyArg_ParseTuple(args, "OOOi", &path, &user_path, &temp_path, &headless)) {
+ return nullptr;
}
- PyObject *path_coerce = NULL, *user_path_coerce = NULL;
+ PyObject *path_coerce = nullptr, *user_path_coerce = nullptr, *temp_path_coerce = nullptr;
path_init(PyC_UnicodeAsByte(path, &path_coerce),
- PyC_UnicodeAsByte(user_path, &user_path_coerce));
+ PyC_UnicodeAsByte(user_path, &user_path_coerce),
+ PyC_UnicodeAsByte(temp_path, &temp_path_coerce));
Py_XDECREF(path_coerce);
Py_XDECREF(user_path_coerce);
+ Py_XDECREF(temp_path_coerce);
BlenderSession::headless = headless;
@@ -299,6 +264,50 @@ static PyObject *render_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
+static PyObject *render_frame_finish_func(PyObject * /*self*/, PyObject *args)
+{
+ PyObject *pysession;
+
+ if (!PyArg_ParseTuple(args, "O", &pysession)) {
+ return nullptr;
+ }
+
+ BlenderSession *session = (BlenderSession *)PyLong_AsVoidPtr(pysession);
+
+ /* Allow Blender to execute other Python scripts. */
+ python_thread_state_save(&session->python_thread_state);
+
+ session->render_frame_finish();
+
+ python_thread_state_restore(&session->python_thread_state);
+
+ Py_RETURN_NONE;
+}
+
+static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
+{
+ PyObject *py_session, *py_graph, *py_screen, *py_space_image;
+
+ if (!PyArg_ParseTuple(args, "OOOO", &py_session, &py_graph, &py_screen, &py_space_image)) {
+ return nullptr;
+ }
+
+ BlenderSession *session = (BlenderSession *)PyLong_AsVoidPtr(py_session);
+
+ ID *b_screen = (ID *)PyLong_AsVoidPtr(py_screen);
+
+ PointerRNA b_space_image_ptr;
+ RNA_pointer_create(b_screen,
+ &RNA_SpaceImageEditor,
+ pylong_as_voidptr_typesafe(py_space_image),
+ &b_space_image_ptr);
+ BL::SpaceImageEditor b_space_image(b_space_image_ptr);
+
+ session->draw(b_space_image);
+
+ Py_RETURN_NONE;
+}
+
/* pixel_array and result passed as pointers */
static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
{
@@ -336,7 +345,7 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
-static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
+static PyObject *view_draw_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pysession, *pygraph, *pyv3d, *pyrv3d;
@@ -350,7 +359,7 @@ static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
- session->draw(viewport[2], viewport[3]);
+ session->view_draw(viewport[2], viewport[3]);
}
Py_RETURN_NONE;
@@ -697,40 +706,6 @@ static PyObject *system_info_func(PyObject * /*self*/, PyObject * /*value*/)
return pyunicode_from_string(system_info.c_str());
}
-#ifdef WITH_OPENCL
-static PyObject *opencl_disable_func(PyObject * /*self*/, PyObject * /*value*/)
-{
- VLOG(2) << "Disabling OpenCL platform.";
- DebugFlags().opencl.device_type = DebugFlags::OpenCL::DEVICE_NONE;
- Py_RETURN_NONE;
-}
-
-static PyObject *opencl_compile_func(PyObject * /*self*/, PyObject *args)
-{
- PyObject *sequence = PySequence_Fast(args, "Arguments must be a sequence");
- if (sequence == NULL) {
- Py_RETURN_FALSE;
- }
-
- vector<string> parameters;
- for (Py_ssize_t i = 0; i < PySequence_Fast_GET_SIZE(sequence); i++) {
- PyObject *item = PySequence_Fast_GET_ITEM(sequence, i);
- PyObject *item_as_string = PyObject_Str(item);
- const char *parameter_string = PyUnicode_AsUTF8(item_as_string);
- parameters.push_back(parameter_string);
- Py_DECREF(item_as_string);
- }
- Py_DECREF(sequence);
-
- if (device_opencl_compile_kernel(parameters)) {
- Py_RETURN_TRUE;
- }
- else {
- Py_RETURN_FALSE;
- }
-}
-#endif
-
static bool image_parse_filepaths(PyObject *pyfilepaths, vector<string> &filepaths)
{
if (PyUnicode_Check(pyfilepaths)) {
@@ -762,6 +737,10 @@ static bool image_parse_filepaths(PyObject *pyfilepaths, vector<string> &filepat
static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *keywords)
{
+#if 1
+ (void)args;
+ (void)keywords;
+#else
static const char *keyword_list[] = {
"preferences", "scene", "view_layer", "input", "output", "tile_size", "samples", NULL};
PyObject *pypreferences, *pyscene, *pyviewlayer;
@@ -835,7 +814,7 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
}
/* Create denoiser. */
- Denoiser denoiser(device);
+ DenoiserPipeline denoiser(device);
denoiser.params = params;
denoiser.input = input;
denoiser.output = output;
@@ -852,6 +831,7 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
PyErr_SetString(PyExc_ValueError, denoiser.error.c_str());
return NULL;
}
+#endif
Py_RETURN_NONE;
}
@@ -903,10 +883,7 @@ static PyObject *debug_flags_update_func(PyObject * /*self*/, PyObject *args)
RNA_id_pointer_create((ID *)PyLong_AsVoidPtr(pyscene), &sceneptr);
BL::Scene b_scene(sceneptr);
- if (debug_flags_sync_from_scene(b_scene)) {
- VLOG(2) << "Tagging device list for update.";
- Device::tag_update();
- }
+ debug_flags_sync_from_scene(b_scene);
VLOG(2) << "Debug flags set to:\n" << DebugFlags();
@@ -917,10 +894,7 @@ static PyObject *debug_flags_update_func(PyObject * /*self*/, PyObject *args)
static PyObject *debug_flags_reset_func(PyObject * /*self*/, PyObject * /*args*/)
{
- if (debug_flags_reset()) {
- VLOG(2) << "Tagging device list for update.";
- Device::tag_update();
- }
+ debug_flags_reset();
if (debug_flags_set) {
VLOG(2) << "Debug flags reset to:\n" << DebugFlags();
debug_flags_set = false;
@@ -928,84 +902,6 @@ static PyObject *debug_flags_reset_func(PyObject * /*self*/, PyObject * /*args*/
Py_RETURN_NONE;
}
-static PyObject *set_resumable_chunk_func(PyObject * /*self*/, PyObject *args)
-{
- int num_resumable_chunks, current_resumable_chunk;
- if (!PyArg_ParseTuple(args, "ii", &num_resumable_chunks, &current_resumable_chunk)) {
- Py_RETURN_NONE;
- }
-
- if (num_resumable_chunks <= 0) {
- fprintf(stderr, "Cycles: Bad value for number of resumable chunks.\n");
- abort();
- Py_RETURN_NONE;
- }
- if (current_resumable_chunk < 1 || current_resumable_chunk > num_resumable_chunks) {
- fprintf(stderr, "Cycles: Bad value for current resumable chunk number.\n");
- abort();
- Py_RETURN_NONE;
- }
-
- VLOG(1) << "Initialized resumable render: "
- << "num_resumable_chunks=" << num_resumable_chunks << ", "
- << "current_resumable_chunk=" << current_resumable_chunk;
- BlenderSession::num_resumable_chunks = num_resumable_chunks;
- BlenderSession::current_resumable_chunk = current_resumable_chunk;
-
- printf("Cycles: Will render chunk %d of %d\n", current_resumable_chunk, num_resumable_chunks);
-
- Py_RETURN_NONE;
-}
-
-static PyObject *set_resumable_chunk_range_func(PyObject * /*self*/, PyObject *args)
-{
- int num_chunks, start_chunk, end_chunk;
- if (!PyArg_ParseTuple(args, "iii", &num_chunks, &start_chunk, &end_chunk)) {
- Py_RETURN_NONE;
- }
-
- if (num_chunks <= 0) {
- fprintf(stderr, "Cycles: Bad value for number of resumable chunks.\n");
- abort();
- Py_RETURN_NONE;
- }
- if (start_chunk < 1 || start_chunk > num_chunks) {
- fprintf(stderr, "Cycles: Bad value for start chunk number.\n");
- abort();
- Py_RETURN_NONE;
- }
- if (end_chunk < 1 || end_chunk > num_chunks) {
- fprintf(stderr, "Cycles: Bad value for start chunk number.\n");
- abort();
- Py_RETURN_NONE;
- }
- if (start_chunk > end_chunk) {
- fprintf(stderr, "Cycles: End chunk should be higher than start one.\n");
- abort();
- Py_RETURN_NONE;
- }
-
- VLOG(1) << "Initialized resumable render: "
- << "num_resumable_chunks=" << num_chunks << ", "
- << "start_resumable_chunk=" << start_chunk << "end_resumable_chunk=" << end_chunk;
- BlenderSession::num_resumable_chunks = num_chunks;
- BlenderSession::start_resumable_chunk = start_chunk;
- BlenderSession::end_resumable_chunk = end_chunk;
-
- printf("Cycles: Will render chunks %d to %d of %d\n", start_chunk, end_chunk, num_chunks);
-
- Py_RETURN_NONE;
-}
-
-static PyObject *clear_resumable_chunk_func(PyObject * /*self*/, PyObject * /*value*/)
-{
- VLOG(1) << "Clear resumable render";
- BlenderSession::num_resumable_chunks = 0;
- BlenderSession::current_resumable_chunk = 0;
-
- Py_RETURN_NONE;
-}
-
static PyObject *enable_print_stats_func(PyObject * /*self*/, PyObject * /*args*/)
{
BlenderSession::print_render_stats = true;
@@ -1015,16 +911,14 @@ static PyObject *enable_print_stats_func(PyObject * /*self*/, PyObject * /*args*
static PyObject *get_device_types_func(PyObject * /*self*/, PyObject * /*args*/)
{
vector<DeviceType> device_types = Device::available_types();
- bool has_cuda = false, has_optix = false, has_opencl = false;
+ bool has_cuda = false, has_optix = false;
foreach (DeviceType device_type, device_types) {
has_cuda |= (device_type == DEVICE_CUDA);
has_optix |= (device_type == DEVICE_OPTIX);
- has_opencl |= (device_type == DEVICE_OPENCL);
}
- PyObject *list = PyTuple_New(3);
+ PyObject *list = PyTuple_New(2);
PyTuple_SET_ITEM(list, 0, PyBool_FromLong(has_cuda));
PyTuple_SET_ITEM(list, 1, PyBool_FromLong(has_optix));
- PyTuple_SET_ITEM(list, 2, PyBool_FromLong(has_opencl));
return list;
}
@@ -1044,9 +938,6 @@ static PyObject *set_device_override_func(PyObject * /*self*/, PyObject *arg)
if (override == "CPU") {
BlenderSession::device_override = DEVICE_MASK_CPU;
}
- else if (override == "OPENCL") {
- BlenderSession::device_override = DEVICE_MASK_OPENCL;
- }
else if (override == "CUDA") {
BlenderSession::device_override = DEVICE_MASK_CUDA;
}
@@ -1072,8 +963,10 @@ static PyMethodDef methods[] = {
{"create", create_func, METH_VARARGS, ""},
{"free", free_func, METH_O, ""},
{"render", render_func, METH_VARARGS, ""},
- {"bake", bake_func, METH_VARARGS, ""},
+ {"render_frame_finish", render_frame_finish_func, METH_VARARGS, ""},
{"draw", draw_func, METH_VARARGS, ""},
+ {"bake", bake_func, METH_VARARGS, ""},
+ {"view_draw", view_draw_func, METH_VARARGS, ""},
{"sync", sync_func, METH_VARARGS, ""},
{"reset", reset_func, METH_VARARGS, ""},
#ifdef WITH_OSL
@@ -1082,10 +975,6 @@ static PyMethodDef methods[] = {
#endif
{"available_devices", available_devices_func, METH_VARARGS, ""},
{"system_info", system_info_func, METH_NOARGS, ""},
-#ifdef WITH_OPENCL
- {"opencl_disable", opencl_disable_func, METH_NOARGS, ""},
- {"opencl_compile", opencl_compile_func, METH_VARARGS, ""},
-#endif
/* Standalone denoising */
{"denoise", (PyCFunction)denoise_func, METH_VARARGS | METH_KEYWORDS, ""},
@@ -1098,11 +987,6 @@ static PyMethodDef methods[] = {
/* Statistics. */
{"enable_print_stats", enable_print_stats_func, METH_NOARGS, ""},
- /* Resumable render */
- {"set_resumable_chunk", set_resumable_chunk_func, METH_VARARGS, ""},
- {"set_resumable_chunk_range", set_resumable_chunk_range_func, METH_VARARGS, ""},
- {"clear_resumable_chunk", clear_resumable_chunk_func, METH_NOARGS, ""},
-
/* Compute Device selection */
{"get_device_types", get_device_types_func, METH_VARARGS, ""},
{"set_device_override", set_device_override_func, METH_O, ""},
@@ -1153,14 +1037,6 @@ void *CCL_python_module_init()
PyModule_AddStringConstant(mod, "osl_version_string", "unknown");
#endif
-#ifdef WITH_NETWORK
- PyModule_AddObject(mod, "with_network", Py_True);
- Py_INCREF(Py_True);
-#else /* WITH_NETWORK */
- PyModule_AddObject(mod, "with_network", Py_False);
- Py_INCREF(Py_False);
-#endif /* WITH_NETWORK */
-
#ifdef WITH_EMBREE
PyModule_AddObject(mod, "with_embree", Py_True);
Py_INCREF(Py_True);
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 29de886e4ff..5aafa605526 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -38,9 +38,11 @@
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_murmurhash.h"
+#include "util/util_path.h"
#include "util/util_progress.h"
#include "util/util_time.h"
+#include "blender/blender_gpu_display.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
@@ -49,10 +51,6 @@ CCL_NAMESPACE_BEGIN
DeviceTypeMask BlenderSession::device_override = DEVICE_MASK_ALL;
bool BlenderSession::headless = false;
-int BlenderSession::num_resumable_chunks = 0;
-int BlenderSession::current_resumable_chunk = 0;
-int BlenderSession::start_resumable_chunk = 0;
-int BlenderSession::end_resumable_chunk = 0;
bool BlenderSession::print_render_stats = false;
BlenderSession::BlenderSession(BL::RenderEngine &b_engine,
@@ -103,7 +101,9 @@ BlenderSession::BlenderSession(BL::RenderEngine &b_engine,
width(width),
height(height),
preview_osl(false),
- python_thread_state(NULL)
+ python_thread_state(NULL),
+ use_developer_ui(b_userpref.experimental().use_cycles_debug() &&
+ b_userpref.view().show_developer_ui())
{
/* 3d view render */
background = false;
@@ -119,10 +119,10 @@ BlenderSession::~BlenderSession()
void BlenderSession::create_session()
{
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
- bool session_pause = BlenderSync::get_session_pause(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
/* reset status/progress */
last_status = "";
@@ -131,20 +131,18 @@ void BlenderSession::create_session()
start_resize_time = 0.0;
/* create session */
- session = new Session(session_params);
- session->scene = scene;
+ session = new Session(session_params, scene_params);
session->progress.set_update_callback(function_bind(&BlenderSession::tag_redraw, this));
session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this));
session->set_pause(session_pause);
/* create scene */
- scene = new Scene(scene_params, session->device);
+ scene = session->scene;
scene->name = b_scene.name();
- session->scene = scene;
-
/* create sync */
- sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
+ sync = new BlenderSync(
+ b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress);
BL::Object b_camera_override(b_engine.camera_override());
if (b_v3d) {
sync->sync_view(b_v3d, b_rv3d, width, height);
@@ -154,13 +152,23 @@ void BlenderSession::create_session()
}
/* set buffer parameters */
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
- session->reset(buffer_params, session_params.samples);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_v3d, b_rv3d, scene->camera, width, height);
+ session->reset(session_params, buffer_params);
- b_engine.use_highlight_tiles(session_params.progressive_refine == false);
+ /* Create GPU display. */
+ if (!b_engine.is_preview() && !headless) {
+ session->set_gpu_display(make_unique<BlenderGPUDisplay>(b_engine, b_scene));
+ }
- update_resumable_tile_manager(session_params.samples);
+ /* Viewport and preview (as in, material preview) does not do tiled rendering, so can inform
+ * engine that no tracking of the tiles state is needed.
+ * The offline rendering will make a decision when tile is being written. The penalty of asking
+ * the engine to keep track of tiles state is minimal, so there is nothing to worry about here
+ * about possible single-tiled final render. */
+ if (!b_engine.is_preview() && !b_v3d) {
+ b_engine.use_highlight_tiles(true);
+ }
}
void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph)
@@ -202,9 +210,9 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
return;
}
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
if (scene->params.modified(scene_params) || session->params.modified(session_params) ||
!this->b_render.use_persistent_data()) {
@@ -220,8 +228,6 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
session->progress.reset();
- session->tile_manager.set_tile_order(session_params.tile_order);
-
/* peak memory usage should show current render peak, not peak for all renders
* made by this render session
*/
@@ -230,7 +236,8 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
if (is_new_session) {
/* Sync object should be re-created for new scene. */
delete sync;
- sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
+ sync = new BlenderSync(
+ b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress);
}
else {
/* Sync recalculations to do just the required updates. */
@@ -242,103 +249,85 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
- BufferParams buffer_params = BlenderSync::get_buffer_params(b_null_space_view3d,
- b_null_region_view3d,
- scene->camera,
- width,
- height,
- session_params.denoising.use);
- session->reset(buffer_params, session_params.samples);
-
- b_engine.use_highlight_tiles(session_params.progressive_refine == false);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_null_space_view3d, b_null_region_view3d, scene->camera, width, height);
+ session->reset(session_params, buffer_params);
/* reset time */
start_resize_time = 0.0;
+
+ {
+ thread_scoped_lock lock(draw_state_.mutex);
+ draw_state_.last_pass_index = -1;
+ }
}
void BlenderSession::free_session()
{
- session->cancel();
+ if (session) {
+ session->cancel(true);
+ }
delete sync;
+ sync = nullptr;
+
delete session;
+ session = nullptr;
}
-static ShaderEvalType get_shader_type(const string &pass_type)
+void BlenderSession::read_render_tile()
{
- const char *shader_type = pass_type.c_str();
+ const int2 tile_offset = session->get_render_tile_offset();
+ const int2 tile_size = session->get_render_tile_size();
- /* data passes */
- if (strcmp(shader_type, "NORMAL") == 0)
- return SHADER_EVAL_NORMAL;
- else if (strcmp(shader_type, "UV") == 0)
- return SHADER_EVAL_UV;
- else if (strcmp(shader_type, "ROUGHNESS") == 0)
- return SHADER_EVAL_ROUGHNESS;
- else if (strcmp(shader_type, "DIFFUSE_COLOR") == 0)
- return SHADER_EVAL_DIFFUSE_COLOR;
- else if (strcmp(shader_type, "GLOSSY_COLOR") == 0)
- return SHADER_EVAL_GLOSSY_COLOR;
- else if (strcmp(shader_type, "TRANSMISSION_COLOR") == 0)
- return SHADER_EVAL_TRANSMISSION_COLOR;
- else if (strcmp(shader_type, "EMIT") == 0)
- return SHADER_EVAL_EMISSION;
+ /* get render result */
+ BL::RenderResult b_rr = b_engine.begin_result(tile_offset.x,
+ tile_offset.y,
+ tile_size.x,
+ tile_size.y,
+ b_rlay_name.c_str(),
+ b_rview_name.c_str());
- /* light passes */
- else if (strcmp(shader_type, "AO") == 0)
- return SHADER_EVAL_AO;
- else if (strcmp(shader_type, "COMBINED") == 0)
- return SHADER_EVAL_COMBINED;
- else if (strcmp(shader_type, "SHADOW") == 0)
- return SHADER_EVAL_SHADOW;
- else if (strcmp(shader_type, "DIFFUSE") == 0)
- return SHADER_EVAL_DIFFUSE;
- else if (strcmp(shader_type, "GLOSSY") == 0)
- return SHADER_EVAL_GLOSSY;
- else if (strcmp(shader_type, "TRANSMISSION") == 0)
- return SHADER_EVAL_TRANSMISSION;
+ /* can happen if the intersected rectangle gives 0 width or height */
+ if (b_rr.ptr.data == NULL) {
+ return;
+ }
- /* extra */
- else if (strcmp(shader_type, "ENVIRONMENT") == 0)
- return SHADER_EVAL_ENVIRONMENT;
+ BL::RenderResult::layers_iterator b_single_rlay;
+ b_rr.layers.begin(b_single_rlay);
- else
- return SHADER_EVAL_BAKE;
-}
+ /* layer will be missing if it was disabled in the UI */
+ if (b_single_rlay == b_rr.layers.end())
+ return;
-static BL::RenderResult begin_render_result(BL::RenderEngine &b_engine,
- int x,
- int y,
- int w,
- int h,
- const char *layername,
- const char *viewname)
-{
- return b_engine.begin_result(x, y, w, h, layername, viewname);
-}
+ BL::RenderLayer b_rlay = *b_single_rlay;
-static void end_render_result(BL::RenderEngine &b_engine,
- BL::RenderResult &b_rr,
- bool cancel,
- bool highlight,
- bool do_merge_results)
-{
- b_engine.end_result(b_rr, (int)cancel, (int)highlight, (int)do_merge_results);
+ vector<float> pixels(tile_size.x * tile_size.y * 4);
+
+ /* Copy each pass.
+ * TODO:copy only the required ones for better performance? */
+ for (BL::RenderPass &b_pass : b_rlay.passes) {
+ session->set_render_tile_pixels(b_pass.name(), b_pass.channels(), (float *)b_pass.rect());
+ }
}
-void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
- bool do_update_only,
- bool do_read_only,
- bool highlight)
+void BlenderSession::write_render_tile()
{
- int x = rtile.x - session->tile_manager.params.full_x;
- int y = rtile.y - session->tile_manager.params.full_y;
- int w = rtile.w;
- int h = rtile.h;
+ const int2 tile_offset = session->get_render_tile_offset();
+ const int2 tile_size = session->get_render_tile_size();
+
+ const string_view render_layer_name = session->get_render_tile_layer();
+ const string_view render_view_name = session->get_render_tile_view();
+
+ b_engine.tile_highlight_clear_all();
/* get render result */
- BL::RenderResult b_rr = begin_render_result(
- b_engine, x, y, w, h, b_rlay_name.c_str(), b_rview_name.c_str());
+ BL::RenderResult b_rr = b_engine.begin_result(tile_offset.x,
+ tile_offset.y,
+ tile_size.x,
+ tile_size.y,
+ render_layer_name.c_str(),
+ render_view_name.c_str());
/* can happen if the intersected rectangle gives 0 width or height */
if (b_rr.ptr.data == NULL) {
@@ -349,64 +338,34 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
b_rr.layers.begin(b_single_rlay);
/* layer will be missing if it was disabled in the UI */
- if (b_single_rlay == b_rr.layers.end())
+ if (b_single_rlay == b_rr.layers.end()) {
return;
+ }
BL::RenderLayer b_rlay = *b_single_rlay;
- if (do_read_only) {
- /* copy each pass */
- for (BL::RenderPass &b_pass : b_rlay.passes) {
- /* find matching pass type */
- PassType pass_type = BlenderSync::get_pass_type(b_pass);
- int components = b_pass.channels();
-
- rtile.buffers->set_pass_rect(
- pass_type, components, (float *)b_pass.rect(), rtile.num_samples);
- }
-
- end_render_result(b_engine, b_rr, false, false, false);
- }
- else if (do_update_only) {
- /* Sample would be zero at initial tile update, which is only needed
- * to tag tile form blender side as IN PROGRESS for proper highlight
- * no buffers should be sent to blender yet. For denoise we also
- * keep showing the noisy buffers until denoise is done. */
- bool merge = (rtile.sample != 0) && (rtile.task != RenderTile::DENOISE);
+ write_render_result(b_rlay);
- if (merge) {
- update_render_result(b_rlay, rtile);
- }
-
- end_render_result(b_engine, b_rr, true, highlight, merge);
- }
- else {
- /* Write final render result. */
- write_render_result(b_rlay, rtile);
- end_render_result(b_engine, b_rr, false, false, true);
- }
+ b_engine.end_result(b_rr, true, false, true);
}
-void BlenderSession::read_render_tile(RenderTile &rtile)
+void BlenderSession::update_render_tile()
{
- do_write_update_render_tile(rtile, false, true, false);
-}
+ if (!session->has_multiple_render_tiles()) {
+ /* Don't highlight full-frame tile. */
+ return;
+ }
-void BlenderSession::write_render_tile(RenderTile &rtile)
-{
- do_write_update_render_tile(rtile, false, false, false);
+ const int2 tile_offset = session->get_render_tile_offset();
+ const int2 tile_size = session->get_render_tile_size();
+
+ b_engine.tile_highlight_clear_all();
+ b_engine.tile_highlight_set(tile_offset.x, tile_offset.y, tile_size.x, tile_size.y, true);
}
-void BlenderSession::update_render_tile(RenderTile &rtile, bool highlight)
+void BlenderSession::full_buffer_written(string_view filename)
{
- /* use final write for preview renders, otherwise render result wouldn't be
- * be updated in blender side
- * would need to be investigated a bit further, but for now shall be fine
- */
- if (!b_engine.is_preview())
- do_write_update_render_tile(rtile, true, false, highlight);
- else
- do_write_update_render_tile(rtile, false, false, false);
+ full_buffer_files_.emplace_back(filename);
}
static void add_cryptomatte_layer(BL::RenderResult &b_rr, string name, string manifest)
@@ -430,12 +389,15 @@ void BlenderSession::stamp_view_layer_metadata(Scene *scene, const string &view_
to_string(session->params.samples).c_str());
/* Store ranged samples information. */
+ /* TODO(sergey): Need to bring this information back. */
+#if 0
if (session->tile_manager.range_num_samples != -1) {
b_rr.stamp_data_add_field((prefix + "range_start_sample").c_str(),
to_string(session->tile_manager.range_start_sample).c_str());
b_rr.stamp_data_add_field((prefix + "range_num_samples").c_str(),
to_string(session->tile_manager.range_num_samples).c_str());
}
+#endif
/* Write cryptomatte metadata. */
if (scene->film->get_cryptomatte_passes() & CRYPT_OBJECT) {
@@ -475,38 +437,44 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
}
/* set callback to write out render results */
- session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1);
- session->update_render_tile_cb = function_bind(
- &BlenderSession::update_render_tile, this, _1, _2);
+ session->write_render_tile_cb = [&]() { write_render_tile(); };
+
+ /* Use final write for preview renders, otherwise render result wouldn't be be updated on Blender
+ * side. */
+ /* TODO(sergey): Investigate whether GPUDisplay can be used for the preview as well. */
+ if (b_engine.is_preview()) {
+ session->update_render_tile_cb = [&]() { write_render_tile(); };
+ }
+ else {
+ session->update_render_tile_cb = [&]() { update_render_tile(); };
+ }
+
+ session->full_buffer_written_cb = [&](string_view filename) { full_buffer_written(filename); };
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
/* get buffer parameters */
- SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background, b_view_layer);
+ const SessionParams session_params = BlenderSync::get_session_params(
+ b_engine, b_userpref, b_scene, background);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height);
/* temporary render result to find needed passes and views */
- BL::RenderResult b_rr = begin_render_result(
- b_engine, 0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
+ BL::RenderResult b_rr = b_engine.begin_result(0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
BL::RenderResult::layers_iterator b_single_rlay;
b_rr.layers.begin(b_single_rlay);
BL::RenderLayer b_rlay = *b_single_rlay;
- b_rlay_name = b_view_layer.name();
- /* Update denoising parameters. */
- session->set_denoising(session_params.denoising);
+ {
+ thread_scoped_lock lock(draw_state_.mutex);
+ b_rlay_name = b_view_layer.name();
- /* Compute render passes and film settings. */
- vector<Pass> passes = sync->sync_render_passes(
- b_scene, b_rlay, b_view_layer, session_params.adaptive_sampling, session_params.denoising);
+ /* Signal that the display pass is to be updated. */
+ draw_state_.last_pass_index = -1;
+ }
- /* Set buffer params, using film settings from sync_render_passes. */
- buffer_params.passes = passes;
- buffer_params.denoising_data_pass = scene->film->get_denoising_data_pass();
- buffer_params.denoising_clean_pass = scene->film->get_denoising_clean_pass();
- buffer_params.denoising_prefiltered_pass = scene->film->get_denoising_prefiltered_pass();
+ /* Compute render passes and film settings. */
+ sync->sync_render_passes(b_rlay, b_view_layer);
BL::RenderResult::views_iterator b_view_iter;
@@ -520,6 +488,9 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
++b_view_iter, ++view_index) {
b_rview_name = b_view_iter->name();
+ buffer_params.layer = b_view_layer.name();
+ buffer_params.view = b_rview_name;
+
/* set the current view */
b_engine.active_view_set(b_rview_name.c_str());
@@ -549,20 +520,16 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
}
/* Update number of samples per layer. */
- int samples = sync->get_layer_samples();
- bool bound_samples = sync->get_layer_bound_samples();
- int effective_layer_samples;
+ const int samples = sync->get_layer_samples();
+ const bool bound_samples = sync->get_layer_bound_samples();
- if (samples != 0 && (!bound_samples || (samples < session_params.samples)))
- effective_layer_samples = samples;
- else
- effective_layer_samples = session_params.samples;
-
- /* Update tile manager if we're doing resumable render. */
- update_resumable_tile_manager(effective_layer_samples);
+ SessionParams effective_session_params = session_params;
+ if (samples != 0 && (!bound_samples || (samples < session_params.samples))) {
+ effective_session_params.samples = samples;
+ }
/* Update session itself. */
- session->reset(buffer_params, effective_layer_samples);
+ session->reset(effective_session_params, buffer_params);
/* render */
if (!b_engine.is_preview() && background && print_render_stats) {
@@ -586,65 +553,146 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
stamp_view_layer_metadata(scene, b_rlay_name);
/* free result without merging */
- end_render_result(b_engine, b_rr, true, true, false);
+ b_engine.end_result(b_rr, true, false, false);
double total_time, render_time;
session->progress.get_time(total_time, render_time);
VLOG(1) << "Total render time: " << total_time;
VLOG(1) << "Render time (without synchronization): " << render_time;
+}
+
+void BlenderSession::render_frame_finish()
+{
+ /* Processing of all layers and views is done. Clear the strings so that we can communicate
+ * progress about reading files and denoising them. */
+ b_rlay_name = "";
+ b_rview_name = "";
+
+ if (!b_render.use_persistent_data()) {
+ /* Free the sync object so that it can properly dereference nodes from the scene graph before
+ * the graph is freed. */
+ delete sync;
+ sync = nullptr;
+
+ session->device_free();
+ }
+
+ for (string_view filename : full_buffer_files_) {
+ session->process_full_buffer_from_disk(filename);
+ path_remove(filename);
+ }
/* clear callback */
session->write_render_tile_cb = function_null;
session->update_render_tile_cb = function_null;
+ session->full_buffer_written_cb = function_null;
}
-static int bake_pass_filter_get(const int pass_filter)
+static PassType bake_type_to_pass(const string &bake_type_str, const int bake_filter)
{
- int flag = BAKE_FILTER_NONE;
-
- if ((pass_filter & BL::BakeSettings::pass_filter_DIRECT) != 0)
- flag |= BAKE_FILTER_DIRECT;
- if ((pass_filter & BL::BakeSettings::pass_filter_INDIRECT) != 0)
- flag |= BAKE_FILTER_INDIRECT;
- if ((pass_filter & BL::BakeSettings::pass_filter_COLOR) != 0)
- flag |= BAKE_FILTER_COLOR;
-
- if ((pass_filter & BL::BakeSettings::pass_filter_DIFFUSE) != 0)
- flag |= BAKE_FILTER_DIFFUSE;
- if ((pass_filter & BL::BakeSettings::pass_filter_GLOSSY) != 0)
- flag |= BAKE_FILTER_GLOSSY;
- if ((pass_filter & BL::BakeSettings::pass_filter_TRANSMISSION) != 0)
- flag |= BAKE_FILTER_TRANSMISSION;
-
- if ((pass_filter & BL::BakeSettings::pass_filter_EMIT) != 0)
- flag |= BAKE_FILTER_EMISSION;
- if ((pass_filter & BL::BakeSettings::pass_filter_AO) != 0)
- flag |= BAKE_FILTER_AO;
-
- return flag;
+ const char *bake_type = bake_type_str.c_str();
+
+ /* data passes */
+ if (strcmp(bake_type, "POSITION") == 0) {
+ return PASS_POSITION;
+ }
+ else if (strcmp(bake_type, "NORMAL") == 0) {
+ return PASS_NORMAL;
+ }
+ else if (strcmp(bake_type, "UV") == 0) {
+ return PASS_UV;
+ }
+ else if (strcmp(bake_type, "ROUGHNESS") == 0) {
+ return PASS_ROUGHNESS;
+ }
+ else if (strcmp(bake_type, "EMIT") == 0) {
+ return PASS_EMISSION;
+ }
+ /* light passes */
+ else if (strcmp(bake_type, "AO") == 0) {
+ return PASS_AO;
+ }
+ else if (strcmp(bake_type, "COMBINED") == 0) {
+ return PASS_COMBINED;
+ }
+ else if (strcmp(bake_type, "SHADOW") == 0) {
+ return PASS_SHADOW;
+ }
+ else if (strcmp(bake_type, "DIFFUSE") == 0) {
+ if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
+ bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_DIFFUSE;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
+ return PASS_DIFFUSE_DIRECT;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_DIFFUSE_INDIRECT;
+ }
+ else {
+ return PASS_DIFFUSE_COLOR;
+ }
+ }
+ else if (strcmp(bake_type, "GLOSSY") == 0) {
+ if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
+ bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_GLOSSY;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
+ return PASS_GLOSSY_DIRECT;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_GLOSSY_INDIRECT;
+ }
+ else {
+ return PASS_GLOSSY_COLOR;
+ }
+ }
+ else if (strcmp(bake_type, "TRANSMISSION") == 0) {
+ if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
+ bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_TRANSMISSION;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
+ return PASS_TRANSMISSION_DIRECT;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_TRANSMISSION_INDIRECT;
+ }
+ else {
+ return PASS_TRANSMISSION_COLOR;
+ }
+ }
+ /* extra */
+ else if (strcmp(bake_type, "ENVIRONMENT") == 0) {
+ return PASS_BACKGROUND;
+ }
+
+ return PASS_COMBINED;
}
void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
BL::Object &b_object,
- const string &pass_type,
- const int pass_filter,
+ const string &bake_type,
+ const int bake_filter,
const int bake_width,
const int bake_height)
{
b_depsgraph = b_depsgraph_;
- ShaderEvalType shader_type = get_shader_type(pass_type);
- int bake_pass_filter = bake_pass_filter_get(pass_filter);
-
/* Initialize bake manager, before we load the baking kernels. */
- scene->bake_manager->set(scene, b_object.name(), shader_type, bake_pass_filter);
+ scene->bake_manager->set(scene, b_object.name());
- /* Passes are identified by name, so in order to return the combined pass we need to set the
- * name. */
- Pass::add(PASS_COMBINED, scene->passes, "Combined");
+ /* Add render pass that we want to bake, and name it Combined so that it is
+ * used as that on the Blender side. */
+ Pass *pass = scene->create_node<Pass>();
+ pass->set_name(ustring("Combined"));
+ pass->set_type(bake_type_to_pass(bake_type, bake_filter));
+ pass->set_include_albedo((bake_filter & BL::BakeSettings::pass_filter_COLOR));
- session->read_bake_tile_cb = function_bind(&BlenderSession::read_render_tile, this, _1);
- session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1);
+ session->read_render_tile_cb = [&]() { read_render_tile(); };
+ session->write_render_tile_cb = [&]() { write_render_tile(); };
+ session->set_gpu_display(nullptr);
if (!session->progress.get_cancel()) {
/* Sync scene. */
@@ -667,18 +715,15 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
if (object_found && !session->progress.get_cancel()) {
/* Get session and buffer parameters. */
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- session_params.progressive_refine = false;
BufferParams buffer_params;
buffer_params.width = bake_width;
buffer_params.height = bake_height;
- buffer_params.passes = scene->passes;
/* Update session. */
- session->tile_manager.set_samples(session_params.samples);
- session->reset(buffer_params, session_params.samples);
+ session->reset(session_params, buffer_params);
session->progress.set_update_callback(
function_bind(&BlenderSession::update_bake_progress, this));
@@ -690,71 +735,43 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
session->wait();
}
- session->read_bake_tile_cb = function_null;
+ session->read_render_tile_cb = function_null;
session->write_render_tile_cb = function_null;
}
-void BlenderSession::do_write_update_render_result(BL::RenderLayer &b_rlay,
- RenderTile &rtile,
- bool do_update_only)
+void BlenderSession::write_render_result(BL::RenderLayer &b_rlay)
{
- RenderBuffers *buffers = rtile.buffers;
-
- /* copy data from device */
- if (!buffers->copy_from_device())
+ if (!session->copy_render_tile_from_device()) {
return;
-
- float exposure = scene->film->get_exposure();
-
- vector<float> pixels(rtile.w * rtile.h * 4);
-
- /* Adjust absolute sample number to the range. */
- int sample = rtile.sample;
- const int range_start_sample = session->tile_manager.range_start_sample;
- if (range_start_sample != -1) {
- sample -= range_start_sample;
}
- if (!do_update_only) {
- /* copy each pass */
- for (BL::RenderPass &b_pass : b_rlay.passes) {
- int components = b_pass.channels();
-
- /* Copy pixels from regular render passes. */
- bool read = buffers->get_pass_rect(b_pass.name(), exposure, sample, components, &pixels[0]);
-
- /* If denoising pass, */
- if (!read) {
- int denoising_offset = BlenderSync::get_denoising_pass(b_pass);
- if (denoising_offset >= 0) {
- read = buffers->get_denoising_pass_rect(
- denoising_offset, exposure, sample, components, &pixels[0]);
- }
- }
+ const int2 tile_size = session->get_render_tile_size();
+ vector<float> pixels(tile_size.x * tile_size.y * 4);
- if (!read) {
- memset(&pixels[0], 0, pixels.size() * sizeof(float));
- }
-
- b_pass.rect(&pixels[0]);
+ /* Copy each pass. */
+ for (BL::RenderPass &b_pass : b_rlay.passes) {
+ if (!session->get_render_tile_pixels(b_pass.name(), b_pass.channels(), &pixels[0])) {
+ memset(&pixels[0], 0, pixels.size() * sizeof(float));
}
- }
- else {
- /* copy combined pass */
- BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
- if (buffers->get_pass_rect("Combined", exposure, sample, 4, &pixels[0]))
- b_combined_pass.rect(&pixels[0]);
+
+ b_pass.rect(&pixels[0]);
}
}
-void BlenderSession::write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
+void BlenderSession::update_render_result(BL::RenderLayer &b_rlay)
{
- do_write_update_render_result(b_rlay, rtile, false);
-}
+ if (!session->copy_render_tile_from_device()) {
+ return;
+ }
-void BlenderSession::update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
-{
- do_write_update_render_result(b_rlay, rtile, true);
+ const int2 tile_size = session->get_render_tile_size();
+ vector<float> pixels(tile_size.x * tile_size.y * 4);
+
+ /* Copy combined pass. */
+ BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
+ if (session->get_render_tile_pixels("Combined", b_combined_pass.channels(), &pixels[0])) {
+ b_combined_pass.rect(&pixels[0]);
+ }
}
void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
@@ -764,19 +781,19 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
return;
/* on session/scene parameter changes, we recreate session entirely */
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
- bool session_pause = BlenderSync::get_session_pause(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session->params.modified(session_params) || scene->params.modified(scene_params)) {
free_session();
create_session();
}
- /* increase samples, but never decrease */
+ /* increase samples and render time, but never decrease */
session->set_samples(session_params.samples);
- session->set_denoising_start_sample(session_params.denoising.start_sample);
+ session->set_time_limit(session_params.time_limit);
session->set_pause(session_pause);
/* copy recalc flags, outside of mutex so we can decide to do the real
@@ -808,21 +825,12 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
sync->sync_camera(b_render, b_camera_override, width, height, "");
/* get buffer parameters */
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
-
- if (!buffer_params.denoising_data_pass) {
- session_params.denoising.use = false;
- }
-
- session->set_denoising(session_params.denoising);
-
- /* Update film if denoising data was enabled or disabled. */
- scene->film->set_denoising_data_pass(buffer_params.denoising_data_pass);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_v3d, b_rv3d, scene->camera, width, height);
/* reset if needed */
if (scene->need_reset()) {
- session->reset(buffer_params, session_params.samples);
+ session->reset(session_params, buffer_params);
/* After session reset, so device is not accessing image data anymore. */
builtin_images_load();
@@ -839,7 +847,41 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
session->start();
}
-bool BlenderSession::draw(int w, int h)
+void BlenderSession::draw(BL::SpaceImageEditor &space_image)
+{
+ if (!session || !session->scene) {
+ /* Offline render drawing does not force the render engine update, which means it's possible
+ * that the Session is not created yet. */
+ return;
+ }
+
+ thread_scoped_lock lock(draw_state_.mutex);
+
+ const int pass_index = space_image.image_user().multilayer_pass();
+ if (pass_index != draw_state_.last_pass_index) {
+ BL::RenderPass b_display_pass(b_engine.pass_by_index_get(b_rlay_name.c_str(), pass_index));
+ if (!b_display_pass) {
+ return;
+ }
+
+ Scene *scene = session->scene;
+
+ thread_scoped_lock lock(scene->mutex);
+
+ const Pass *pass = Pass::find(scene->passes, b_display_pass.name());
+ if (!pass) {
+ return;
+ }
+
+ scene->film->set_display_pass(pass->get_type());
+
+ draw_state_.last_pass_index = pass_index;
+ }
+
+ session->draw();
+}
+
+void BlenderSession::view_draw(int w, int h)
{
/* pause in redraw in case update is not being called due to final render */
session->set_pause(BlenderSync::get_session_pause(b_scene, background));
@@ -885,14 +927,14 @@ bool BlenderSession::draw(int w, int h)
/* reset if requested */
if (reset) {
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
- bool session_pause = BlenderSync::get_session_pause(b_scene, background);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_v3d, b_rv3d, scene->camera, width, height);
+ const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session_pause == false) {
- session->reset(buffer_params, session_params.samples);
+ session->reset(session_params, buffer_params);
start_resize_time = 0.0;
}
}
@@ -905,18 +947,7 @@ bool BlenderSession::draw(int w, int h)
update_status_progress();
/* draw */
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use);
- DeviceDrawParams draw_params;
-
- if (session->params.display_buffer_linear) {
- draw_params.bind_display_space_shader_cb = function_bind(
- &BL::RenderEngine::bind_display_space_shader, &b_engine, b_scene);
- draw_params.unbind_display_space_shader_cb = function_bind(
- &BL::RenderEngine::unbind_display_space_shader, &b_engine);
- }
-
- return !session->draw(buffer_params, draw_params);
+ session->draw();
}
void BlenderSession::get_status(string &status, string &substatus)
@@ -924,11 +955,6 @@ void BlenderSession::get_status(string &status, string &substatus)
session->progress.get_status(status, substatus);
}
-void BlenderSession::get_kernel_status(string &kernel_status)
-{
- session->progress.get_kernel_status(kernel_status);
-}
-
void BlenderSession::get_progress(float &progress, double &total_time, double &render_time)
{
session->progress.get_time(total_time, render_time);
@@ -947,7 +973,7 @@ void BlenderSession::update_bake_progress()
void BlenderSession::update_status_progress()
{
- string timestatus, status, substatus, kernel_status;
+ string timestatus, status, substatus;
string scene_status = "";
float progress;
double total_time, remaining_time = 0, render_time;
@@ -955,7 +981,6 @@ void BlenderSession::update_status_progress()
float mem_peak = (float)session->stats.mem_peak / 1024.0f / 1024.0f;
get_status(status, substatus);
- get_kernel_status(kernel_status);
get_progress(progress, total_time, render_time);
if (progress > 0)
@@ -980,14 +1005,12 @@ void BlenderSession::update_status_progress()
status = " | " + status;
if (substatus.size() > 0)
status += " | " + substatus;
- if (kernel_status.size() > 0)
- status += " | " + kernel_status;
}
double current_time = time_dt();
- /* When rendering in a window, redraw the status at least once per second to keep the elapsed and
- * remaining time up-to-date. For headless rendering, only report when something significant
- * changes to keep the console output readable. */
+ /* When rendering in a window, redraw the status at least once per second to keep the elapsed
+ * and remaining time up-to-date. For headless rendering, only report when something
+ * significant changes to keep the console output readable. */
if (status != last_status || (!headless && (current_time - last_status_time) > 1.0)) {
b_engine.update_stats("", (timestatus + scene_status + status).c_str());
b_engine.update_memory_stats(mem_used, mem_peak);
@@ -1048,56 +1071,6 @@ void BlenderSession::test_cancel()
session->progress.set_cancel("Cancelled");
}
-void BlenderSession::update_resumable_tile_manager(int num_samples)
-{
- const int num_resumable_chunks = BlenderSession::num_resumable_chunks,
- current_resumable_chunk = BlenderSession::current_resumable_chunk;
- if (num_resumable_chunks == 0) {
- return;
- }
-
- if (num_resumable_chunks > num_samples) {
- fprintf(stderr,
- "Cycles warning: more sample chunks (%d) than samples (%d), "
- "this will cause some samples to be included in multiple chunks.\n",
- num_resumable_chunks,
- num_samples);
- }
-
- const float num_samples_per_chunk = (float)num_samples / num_resumable_chunks;
-
- float range_start_sample, range_num_samples;
- if (current_resumable_chunk != 0) {
- /* Single chunk rendering. */
- range_start_sample = num_samples_per_chunk * (current_resumable_chunk - 1);
- range_num_samples = num_samples_per_chunk;
- }
- else {
- /* Ranged-chunks. */
- const int num_chunks = end_resumable_chunk - start_resumable_chunk + 1;
- range_start_sample = num_samples_per_chunk * (start_resumable_chunk - 1);
- range_num_samples = num_chunks * num_samples_per_chunk;
- }
-
- /* Round after doing the multiplications with num_chunks and num_samples_per_chunk
- * to allow for many small chunks. */
- int rounded_range_start_sample = (int)floorf(range_start_sample + 0.5f);
- int rounded_range_num_samples = max((int)floorf(range_num_samples + 0.5f), 1);
-
- /* Make sure we don't overshoot. */
- if (rounded_range_start_sample + rounded_range_num_samples > num_samples) {
- rounded_range_num_samples = num_samples - rounded_range_num_samples;
- }
-
- VLOG(1) << "Samples range start is " << range_start_sample << ", "
- << "number of samples to render is " << range_num_samples;
-
- scene->integrator->set_start_sample(rounded_range_start_sample);
-
- session->tile_manager.range_start_sample = rounded_range_start_sample;
- session->tile_manager.range_num_samples = rounded_range_num_samples;
-}
-
void BlenderSession::free_blender_memory_if_possible()
{
if (!background) {
diff --git a/intern/cycles/blender/blender_session.h b/intern/cycles/blender/blender_session.h
index d967b81c854..cf52359ea5d 100644
--- a/intern/cycles/blender/blender_session.h
+++ b/intern/cycles/blender/blender_session.h
@@ -33,8 +33,6 @@ class BlenderSync;
class ImageMetaData;
class Scene;
class Session;
-class RenderBuffers;
-class RenderTile;
class BlenderSession {
public:
@@ -62,6 +60,8 @@ class BlenderSession {
/* offline render */
void render(BL::Depsgraph &b_depsgraph);
+ void render_frame_finish();
+
void bake(BL::Depsgraph &b_depsgrah,
BL::Object &b_object,
const string &pass_type,
@@ -69,24 +69,29 @@ class BlenderSession {
const int bake_width,
const int bake_height);
- void write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
- void write_render_tile(RenderTile &rtile);
- void read_render_tile(RenderTile &rtile);
+ void write_render_result(BL::RenderLayer &b_rlay);
+ void write_render_tile();
+
+ void update_render_tile();
+
+ void full_buffer_written(string_view filename);
/* update functions are used to update display buffer only after sample was rendered
* only needed for better visual feedback */
- void update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
- void update_render_tile(RenderTile &rtile, bool highlight);
+ void update_render_result(BL::RenderLayer &b_rlay);
+
+ /* read functions for baking input */
+ void read_render_tile();
/* interactive updates */
void synchronize(BL::Depsgraph &b_depsgraph);
/* drawing */
- bool draw(int w, int h);
+ void draw(BL::SpaceImageEditor &space_image);
+ void view_draw(int w, int h);
void tag_redraw();
void tag_update();
void get_status(string &status, string &substatus);
- void get_kernel_status(string &kernel_status);
void get_progress(float &progress, double &total_time, double &render_time);
void test_cancel();
void update_status_progress();
@@ -123,6 +128,8 @@ class BlenderSession {
void *python_thread_state;
+ bool use_developer_ui;
+
/* Global state which is common for all render sessions created from Blender.
* Usually denotes command line arguments.
*/
@@ -134,41 +141,25 @@ class BlenderSession {
*/
static bool headless;
- /* ** Resumable render ** */
-
- /* Overall number of chunks in which the sample range is to be divided. */
- static int num_resumable_chunks;
-
- /* Current resumable chunk index to render. */
- static int current_resumable_chunk;
-
- /* Alternative to single-chunk rendering to render a range of chunks. */
- static int start_resumable_chunk;
- static int end_resumable_chunk;
-
static bool print_render_stats;
protected:
void stamp_view_layer_metadata(Scene *scene, const string &view_layer_name);
- void do_write_update_render_result(BL::RenderLayer &b_rlay,
- RenderTile &rtile,
- bool do_update_only);
- void do_write_update_render_tile(RenderTile &rtile,
- bool do_update_only,
- bool do_read_only,
- bool highlight);
-
void builtin_images_load();
- /* Update tile manager to reflect resumable render settings. */
- void update_resumable_tile_manager(int num_samples);
-
/* Is used after each render layer synchronization is done with the goal
* of freeing render engine data which is held from Blender side (for
* example, dependency graph).
*/
void free_blender_memory_if_possible();
+
+ struct {
+ thread_mutex mutex;
+ int last_pass_index = -1;
+ } draw_state_;
+
+ vector<string> full_buffer_files_;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index de7b2761d00..8c4f789ffd0 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -17,6 +17,7 @@
#include "render/background.h"
#include "render/colorspace.h"
#include "render/graph.h"
+#include "render/integrator.h"
#include "render/light.h"
#include "render/nodes.h"
#include "render/osl.h"
@@ -475,17 +476,11 @@ static ShaderNode *add_node(Scene *scene,
SubsurfaceScatteringNode *subsurface = graph->create_node<SubsurfaceScatteringNode>();
switch (b_subsurface_node.falloff()) {
- case BL::ShaderNodeSubsurfaceScattering::falloff_CUBIC:
- subsurface->set_falloff(CLOSURE_BSSRDF_CUBIC_ID);
- break;
- case BL::ShaderNodeSubsurfaceScattering::falloff_GAUSSIAN:
- subsurface->set_falloff(CLOSURE_BSSRDF_GAUSSIAN_ID);
- break;
- case BL::ShaderNodeSubsurfaceScattering::falloff_BURLEY:
- subsurface->set_falloff(CLOSURE_BSSRDF_BURLEY_ID);
+ case BL::ShaderNodeSubsurfaceScattering::falloff_RANDOM_WALK_FIXED_RADIUS:
+ subsurface->set_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
break;
case BL::ShaderNodeSubsurfaceScattering::falloff_RANDOM_WALK:
- subsurface->set_falloff(CLOSURE_BSSRDF_RANDOM_WALK_ID);
+ subsurface->set_method(CLOSURE_BSSRDF_RANDOM_WALK_ID);
break;
}
@@ -597,11 +592,11 @@ static ShaderNode *add_node(Scene *scene,
break;
}
switch (b_principled_node.subsurface_method()) {
- case BL::ShaderNodeBsdfPrincipled::subsurface_method_BURLEY:
- principled->set_subsurface_method(CLOSURE_BSSRDF_PRINCIPLED_ID);
+ case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK_FIXED_RADIUS:
+ principled->set_subsurface_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
break;
case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK:
- principled->set_subsurface_method(CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
+ principled->set_subsurface_method(CLOSURE_BSSRDF_RANDOM_WALK_ID);
break;
}
node = principled;
@@ -1360,10 +1355,11 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all)
{
Background *background = scene->background;
+ Integrator *integrator = scene->integrator;
BL::World b_world = b_scene.world();
- BlenderViewportParameters new_viewport_parameters(b_v3d);
+ BlenderViewportParameters new_viewport_parameters(b_v3d, use_developer_ui);
if (world_recalc || update_all || b_world.ptr.data != world_map ||
viewport_parameters.shader_modified(new_viewport_parameters)) {
@@ -1455,9 +1451,8 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
/* AO */
BL::WorldLighting b_light = b_world.light_settings();
- background->set_use_ao(b_light.use_ambient_occlusion());
- background->set_ao_factor(b_light.ao_factor());
- background->set_ao_distance(b_light.distance());
+ integrator->set_ao_factor(b_light.ao_factor());
+ integrator->set_ao_distance(b_light.distance());
/* visibility */
PointerRNA cvisibility = RNA_pointer_get(&b_world.ptr, "cycles_visibility");
@@ -1472,9 +1467,8 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_visibility(visibility);
}
else {
- background->set_use_ao(false);
- background->set_ao_factor(0.0f);
- background->set_ao_distance(FLT_MAX);
+ integrator->set_ao_factor(1.0f);
+ integrator->set_ao_distance(10.0f);
}
shader->set_graph(graph);
@@ -1496,7 +1490,6 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_use_shader(view_layer.use_background_shader ||
viewport_parameters.use_custom_shader());
- background->set_use_ao(background->get_use_ao() && view_layer.use_background_ao);
background->tag_update(scene);
}
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 26d64b7bf85..d6fc7ee1723 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -53,6 +53,7 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine,
BL::Scene &b_scene,
Scene *scene,
bool preview,
+ bool use_developer_ui,
Progress &progress)
: b_engine(b_engine),
b_data(b_data),
@@ -68,6 +69,7 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine,
scene(scene),
preview(preview),
experimental(false),
+ use_developer_ui(use_developer_ui),
dicing_rate(1.0f),
max_subdivisions(12),
progress(progress),
@@ -224,7 +226,7 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
}
if (b_v3d) {
- BlenderViewportParameters new_viewport_parameters(b_v3d);
+ BlenderViewportParameters new_viewport_parameters(b_v3d, use_developer_ui);
if (viewport_parameters.shader_modified(new_viewport_parameters)) {
world_recalc = true;
@@ -251,9 +253,13 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
+ /* TODO(sergey): This feels weak to pass view layer to the integrator, and even weaker to have an
+ * implicit check on whether it is a background render or not. What is the nicer thing here? */
+ const bool background = !b_v3d;
+
sync_view_layer(b_view_layer);
- sync_integrator();
- sync_film(b_v3d);
+ sync_integrator(b_view_layer, background);
+ sync_film(b_view_layer, b_v3d);
sync_shaders(b_depsgraph, b_v3d);
sync_images();
@@ -280,7 +286,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
/* Integrator */
-void BlenderSync::sync_integrator()
+void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
{
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -328,59 +334,24 @@ void BlenderSync::sync_integrator()
integrator->set_motion_blur(view_layer.use_motion_blur);
}
- integrator->set_method((Integrator::Method)get_enum(
- cscene, "progressive", Integrator::NUM_METHODS, Integrator::PATH));
-
- integrator->set_sample_all_lights_direct(get_boolean(cscene, "sample_all_lights_direct"));
- integrator->set_sample_all_lights_indirect(get_boolean(cscene, "sample_all_lights_indirect"));
integrator->set_light_sampling_threshold(get_float(cscene, "light_sampling_threshold"));
SamplingPattern sampling_pattern = (SamplingPattern)get_enum(
cscene, "sampling_pattern", SAMPLING_NUM_PATTERNS, SAMPLING_PATTERN_SOBOL);
-
- int adaptive_min_samples = INT_MAX;
-
- if (RNA_boolean_get(&cscene, "use_adaptive_sampling")) {
- sampling_pattern = SAMPLING_PATTERN_PMJ;
- adaptive_min_samples = get_int(cscene, "adaptive_min_samples");
- integrator->set_adaptive_threshold(get_float(cscene, "adaptive_threshold"));
- }
- else {
- integrator->set_adaptive_threshold(0.0f);
- }
-
integrator->set_sampling_pattern(sampling_pattern);
- int diffuse_samples = get_int(cscene, "diffuse_samples");
- int glossy_samples = get_int(cscene, "glossy_samples");
- int transmission_samples = get_int(cscene, "transmission_samples");
- int ao_samples = get_int(cscene, "ao_samples");
- int mesh_light_samples = get_int(cscene, "mesh_light_samples");
- int subsurface_samples = get_int(cscene, "subsurface_samples");
- int volume_samples = get_int(cscene, "volume_samples");
-
- if (get_boolean(cscene, "use_square_samples")) {
- integrator->set_diffuse_samples(diffuse_samples * diffuse_samples);
- integrator->set_glossy_samples(glossy_samples * glossy_samples);
- integrator->set_transmission_samples(transmission_samples * transmission_samples);
- integrator->set_ao_samples(ao_samples * ao_samples);
- integrator->set_mesh_light_samples(mesh_light_samples * mesh_light_samples);
- integrator->set_subsurface_samples(subsurface_samples * subsurface_samples);
- integrator->set_volume_samples(volume_samples * volume_samples);
- adaptive_min_samples = min(adaptive_min_samples * adaptive_min_samples, INT_MAX);
+ if (preview) {
+ integrator->set_use_adaptive_sampling(
+ RNA_boolean_get(&cscene, "use_preview_adaptive_sampling"));
+ integrator->set_adaptive_threshold(get_float(cscene, "preview_adaptive_threshold"));
+ integrator->set_adaptive_min_samples(get_int(cscene, "preview_adaptive_min_samples"));
}
else {
- integrator->set_diffuse_samples(diffuse_samples);
- integrator->set_glossy_samples(glossy_samples);
- integrator->set_transmission_samples(transmission_samples);
- integrator->set_ao_samples(ao_samples);
- integrator->set_mesh_light_samples(mesh_light_samples);
- integrator->set_subsurface_samples(subsurface_samples);
- integrator->set_volume_samples(volume_samples);
+ integrator->set_use_adaptive_sampling(RNA_boolean_get(&cscene, "use_adaptive_sampling"));
+ integrator->set_adaptive_threshold(get_float(cscene, "adaptive_threshold"));
+ integrator->set_adaptive_min_samples(get_int(cscene, "adaptive_min_samples"));
}
- integrator->set_adaptive_min_samples(adaptive_min_samples);
-
if (get_boolean(cscene, "use_fast_gi")) {
if (preview) {
integrator->set_ao_bounces(get_int(cscene, "ao_bounces"));
@@ -393,20 +364,38 @@ void BlenderSync::sync_integrator()
integrator->set_ao_bounces(0);
}
- /* UPDATE_NONE as we don't want to tag the integrator as modified, just tag dependent things */
+ const DenoiseParams denoise_params = get_denoise_params(b_scene, b_view_layer, background);
+ integrator->set_use_denoise(denoise_params.use);
+
+ /* Only update denoiser parameters if the denoiser is actually used. This allows to tweak
+ * denoiser parameters before enabling it without render resetting on every change. The downside
+ * is that the interface and the integrator are technically out of sync. */
+ if (denoise_params.use) {
+ integrator->set_denoiser_type(denoise_params.type);
+ integrator->set_denoise_start_sample(denoise_params.start_sample);
+ integrator->set_use_denoise_pass_albedo(denoise_params.use_pass_albedo);
+ integrator->set_use_denoise_pass_normal(denoise_params.use_pass_normal);
+ integrator->set_denoiser_prefilter(denoise_params.prefilter);
+ }
+
+ /* UPDATE_NONE as we don't want to tag the integrator as modified (this was done by the
+ * set calls above), but we need to make sure that the dependent things are tagged. */
integrator->tag_update(scene, Integrator::UPDATE_NONE);
}
/* Film */
-void BlenderSync::sync_film(BL::SpaceView3D &b_v3d)
+void BlenderSync::sync_film(BL::ViewLayer &b_view_layer, BL::SpaceView3D &b_v3d)
{
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
Film *film = scene->film;
if (b_v3d) {
- film->set_display_pass(update_viewport_display_passes(b_v3d, scene->passes));
+ const BlenderViewportParameters new_viewport_parameters(b_v3d, use_developer_ui);
+ film->set_display_pass(new_viewport_parameters.display_pass);
+ film->set_show_active_pixels(new_viewport_parameters.show_active_pixels);
}
film->set_exposure(get_float(cscene, "film_exposure"));
@@ -434,6 +423,15 @@ void BlenderSync::sync_film(BL::SpaceView3D &b_v3d)
break;
}
}
+
+ /* Blender viewport does not support proper shadow catcher compositing, so force an approximate
+ * mode to improve visual feedback. */
+ if (b_v3d) {
+ film->set_use_approximate_shadow_catcher(true);
+ }
+ else {
+ film->set_use_approximate_shadow_catcher(!get_boolean(crl, "use_pass_shadow_catcher"));
+ }
}
/* Render Layer */
@@ -444,7 +442,6 @@ void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
/* Filter. */
view_layer.use_background_shader = b_view_layer.use_sky();
- view_layer.use_background_ao = b_view_layer.use_ao();
/* Always enable surfaces for baking, otherwise there is nothing to bake to. */
view_layer.use_surfaces = b_view_layer.use_solid() || scene->bake_manager->get_baking();
view_layer.use_hair = b_view_layer.use_strand();
@@ -464,10 +461,7 @@ void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
if (use_layer_samples != 2) {
int samples = b_view_layer.samples();
- if (get_boolean(cscene, "use_square_samples"))
- view_layer.samples = samples * samples;
- else
- view_layer.samples = samples;
+ view_layer.samples = samples;
}
}
@@ -499,7 +493,8 @@ void BlenderSync::sync_images()
}
/* Passes */
-PassType BlenderSync::get_pass_type(BL::RenderPass &b_pass)
+
+static PassType get_blender_pass_type(BL::RenderPass &b_pass)
{
string name = b_pass.name();
#define MAP_PASS(passname, passtype) \
@@ -507,10 +502,15 @@ PassType BlenderSync::get_pass_type(BL::RenderPass &b_pass)
return passtype; \
} \
((void)0)
+
/* NOTE: Keep in sync with defined names from DNA_scene_types.h */
+
MAP_PASS("Combined", PASS_COMBINED);
+ MAP_PASS("Noisy Image", PASS_COMBINED);
+
MAP_PASS("Depth", PASS_DEPTH);
MAP_PASS("Mist", PASS_MIST);
+ MAP_PASS("Position", PASS_POSITION);
MAP_PASS("Normal", PASS_NORMAL);
MAP_PASS("IndexOB", PASS_OBJECT_ID);
MAP_PASS("UV", PASS_UV);
@@ -539,118 +539,92 @@ PassType BlenderSync::get_pass_type(BL::RenderPass &b_pass)
MAP_PASS("BakePrimitive", PASS_BAKE_PRIMITIVE);
MAP_PASS("BakeDifferential", PASS_BAKE_DIFFERENTIAL);
+ MAP_PASS("Denoising Normal", PASS_DENOISING_NORMAL);
+ MAP_PASS("Denoising Albedo", PASS_DENOISING_ALBEDO);
+
+ MAP_PASS("Shadow Catcher", PASS_SHADOW_CATCHER);
+ MAP_PASS("Noisy Shadow Catcher", PASS_SHADOW_CATCHER);
+
MAP_PASS("Debug Render Time", PASS_RENDER_TIME);
+
MAP_PASS("AdaptiveAuxBuffer", PASS_ADAPTIVE_AUX_BUFFER);
MAP_PASS("Debug Sample Count", PASS_SAMPLE_COUNT);
+
if (string_startswith(name, cryptomatte_prefix)) {
return PASS_CRYPTOMATTE;
}
+
#undef MAP_PASS
return PASS_NONE;
}
-int BlenderSync::get_denoising_pass(BL::RenderPass &b_pass)
+static Pass *pass_add(Scene *scene,
+ PassType type,
+ const char *name,
+ PassMode mode = PassMode::DENOISED)
{
- string name = b_pass.name();
+ Pass *pass = scene->create_node<Pass>();
- if (name == "Noisy Image")
- return DENOISING_PASS_PREFILTERED_COLOR;
+ pass->set_type(type);
+ pass->set_name(ustring(name));
+ pass->set_mode(mode);
- if (name.substr(0, 10) != "Denoising ") {
- return -1;
- }
- name = name.substr(10);
-
-#define MAP_PASS(passname, offset) \
- if (name == passname) { \
- return offset; \
- } \
- ((void)0)
- MAP_PASS("Normal", DENOISING_PASS_PREFILTERED_NORMAL);
- MAP_PASS("Albedo", DENOISING_PASS_PREFILTERED_ALBEDO);
- MAP_PASS("Depth", DENOISING_PASS_PREFILTERED_DEPTH);
- MAP_PASS("Shadowing", DENOISING_PASS_PREFILTERED_SHADOWING);
- MAP_PASS("Variance", DENOISING_PASS_PREFILTERED_VARIANCE);
- MAP_PASS("Intensity", DENOISING_PASS_PREFILTERED_INTENSITY);
- MAP_PASS("Clean", DENOISING_PASS_CLEAN);
-#undef MAP_PASS
-
- return -1;
+ return pass;
}
-vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
- BL::RenderLayer &b_rlay,
- BL::ViewLayer &b_view_layer,
- bool adaptive_sampling,
- const DenoiseParams &denoising)
+void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_view_layer)
{
- vector<Pass> passes;
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+
+ /* Delete all existing passes. */
+ set<Pass *> clear_passes(scene->passes.begin(), scene->passes.end());
+ scene->delete_nodes(clear_passes);
- /* loop over passes */
+ /* Always add combined pass. */
+ pass_add(scene, PASS_COMBINED, "Combined");
+
+ /* Blender built-in data and light passes. */
for (BL::RenderPass &b_pass : b_rlay.passes) {
- PassType pass_type = get_pass_type(b_pass);
+ const PassType pass_type = get_blender_pass_type(b_pass);
+
+ if (pass_type == PASS_NONE) {
+ LOG(ERROR) << "Unknown pass " << b_pass.name();
+ continue;
+ }
if (pass_type == PASS_MOTION &&
(b_view_layer.use_motion_blur() && b_scene.render().use_motion_blur())) {
continue;
}
- if (pass_type != PASS_NONE)
- Pass::add(pass_type, passes, b_pass.name().c_str());
- }
-
- PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
- int denoising_flags = 0;
- if (denoising.use || denoising.store_passes) {
- if (denoising.type == DENOISER_NLM) {
-#define MAP_OPTION(name, flag) \
- if (!get_boolean(crl, name)) { \
- denoising_flags |= flag; \
- } \
- ((void)0)
- MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
- MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
- MAP_OPTION("denoising_glossy_direct", DENOISING_CLEAN_GLOSSY_DIR);
- MAP_OPTION("denoising_glossy_indirect", DENOISING_CLEAN_GLOSSY_IND);
- MAP_OPTION("denoising_transmission_direct", DENOISING_CLEAN_TRANSMISSION_DIR);
- MAP_OPTION("denoising_transmission_indirect", DENOISING_CLEAN_TRANSMISSION_IND);
-#undef MAP_OPTION
- }
- b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
+ pass_add(scene, pass_type, b_pass.name().c_str());
}
- scene->film->set_denoising_flags(denoising_flags);
-
- if (denoising.store_passes) {
- b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
- b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
- b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
- if (denoising.type == DENOISER_NLM) {
- b_engine.add_pass("Denoising Shadowing", 1, "X", b_view_layer.name().c_str());
- b_engine.add_pass("Denoising Variance", 3, "RGB", b_view_layer.name().c_str());
- b_engine.add_pass("Denoising Intensity", 1, "X", b_view_layer.name().c_str());
- }
- if (scene->film->get_denoising_flags() & DENOISING_CLEAN_ALL_PASSES) {
- b_engine.add_pass("Denoising Clean", 3, "RGB", b_view_layer.name().c_str());
- }
- }
+ PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
+ /* Debug passes. */
if (get_boolean(crl, "pass_debug_render_time")) {
b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str());
- Pass::add(PASS_RENDER_TIME, passes, "Debug Render Time");
+ pass_add(scene, PASS_RENDER_TIME, "Debug Render Time");
}
if (get_boolean(crl, "pass_debug_sample_count")) {
b_engine.add_pass("Debug Sample Count", 1, "X", b_view_layer.name().c_str());
- Pass::add(PASS_SAMPLE_COUNT, passes, "Debug Sample Count");
+ pass_add(scene, PASS_SAMPLE_COUNT, "Debug Sample Count");
}
+
+ /* Cycles specific passes. */
if (get_boolean(crl, "use_pass_volume_direct")) {
b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str());
- Pass::add(PASS_VOLUME_DIRECT, passes, "VolumeDir");
+ pass_add(scene, PASS_VOLUME_DIRECT, "VolumeDir");
}
if (get_boolean(crl, "use_pass_volume_indirect")) {
b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str());
- Pass::add(PASS_VOLUME_INDIRECT, passes, "VolumeInd");
+ pass_add(scene, PASS_VOLUME_INDIRECT, "VolumeInd");
+ }
+ if (get_boolean(crl, "use_pass_shadow_catcher")) {
+ b_engine.add_pass("Shadow Catcher", 3, "RGB", b_view_layer.name().c_str());
+ pass_add(scene, PASS_SHADOW_CATCHER, "Shadow Catcher");
}
/* Cryptomatte stores two ID/weight pairs per RGBA layer.
@@ -662,7 +636,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Object%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
- Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
+ pass_add(scene, PASS_CRYPTOMATTE, passname.c_str());
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_OBJECT);
}
@@ -670,7 +644,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Material%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
- Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
+ pass_add(scene, PASS_CRYPTOMATTE, passname.c_str());
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_MATERIAL);
}
@@ -678,22 +652,33 @@ vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Asset%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
- Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
+ pass_add(scene, PASS_CRYPTOMATTE, passname.c_str());
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_ASSET);
}
- if (b_view_layer.use_pass_cryptomatte_accurate() && cryptomatte_passes != CRYPT_NONE) {
- cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_ACCURATE);
- }
scene->film->set_cryptomatte_passes(cryptomatte_passes);
- if (adaptive_sampling) {
- Pass::add(PASS_ADAPTIVE_AUX_BUFFER, passes);
- if (!get_boolean(crl, "pass_debug_sample_count")) {
- Pass::add(PASS_SAMPLE_COUNT, passes);
+ /* Denoising passes. */
+ const bool use_denoising = get_boolean(cscene, "use_denoising") &&
+ get_boolean(crl, "use_denoising");
+ const bool store_denoising_passes = get_boolean(crl, "denoising_store_passes");
+ if (use_denoising) {
+ b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
+ pass_add(scene, PASS_COMBINED, "Noisy Image", PassMode::NOISY);
+ if (get_boolean(crl, "use_pass_shadow_catcher")) {
+ b_engine.add_pass("Noisy Shadow Catcher", 3, "RGB", b_view_layer.name().c_str());
+ pass_add(scene, PASS_SHADOW_CATCHER, "Noisy Shadow Catcher", PassMode::NOISY);
}
}
+ if (store_denoising_passes) {
+ b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
+ pass_add(scene, PASS_DENOISING_NORMAL, "Denoising Normal", PassMode::NOISY);
+
+ b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
+ pass_add(scene, PASS_DENOISING_ALBEDO, "Denoising Albedo", PassMode::NOISY);
+ }
+ /* Custom AOV passes. */
BL::ViewLayer::aovs_iterator b_aov_iter;
for (b_view_layer.aovs.begin(b_aov_iter); b_aov_iter != b_view_layer.aovs.end(); ++b_aov_iter) {
BL::AOV b_aov(*b_aov_iter);
@@ -706,28 +691,15 @@ vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
if (is_color) {
b_engine.add_pass(name.c_str(), 4, "RGBA", b_view_layer.name().c_str());
- Pass::add(PASS_AOV_COLOR, passes, name.c_str());
+ pass_add(scene, PASS_AOV_COLOR, name.c_str());
}
else {
b_engine.add_pass(name.c_str(), 1, "X", b_view_layer.name().c_str());
- Pass::add(PASS_AOV_VALUE, passes, name.c_str());
+ pass_add(scene, PASS_AOV_VALUE, name.c_str());
}
}
- scene->film->set_denoising_data_pass(denoising.use || denoising.store_passes);
- scene->film->set_denoising_clean_pass(scene->film->get_denoising_flags() &
- DENOISING_CLEAN_ALL_PASSES);
- scene->film->set_denoising_prefiltered_pass(denoising.store_passes &&
- denoising.type == DENOISER_NLM);
scene->film->set_pass_alpha_threshold(b_view_layer.pass_alpha_threshold());
-
- if (!Pass::equals(passes, scene->passes)) {
- scene->film->tag_passes_update(scene, passes);
- scene->film->tag_modified();
- scene->integrator->tag_update(scene, Integrator::UPDATE_ALL);
- }
-
- return passes;
}
void BlenderSync::free_data_after_sync(BL::Depsgraph &b_depsgraph)
@@ -773,9 +745,9 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
params.shadingsystem = SHADINGSYSTEM_OSL;
if (background || DebugFlags().viewport_static_bvh)
- params.bvh_type = SceneParams::BVH_STATIC;
+ params.bvh_type = BVH_TYPE_STATIC;
else
- params.bvh_type = SceneParams::BVH_DYNAMIC;
+ params.bvh_type = BVH_TYPE_DYNAMIC;
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
@@ -818,8 +790,7 @@ bool BlenderSync::get_session_pause(BL::Scene &b_scene, bool background)
SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
BL::Preferences &b_preferences,
BL::Scene &b_scene,
- bool background,
- BL::ViewLayer b_view_layer)
+ bool background)
{
SessionParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -827,7 +798,8 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
/* feature set */
params.experimental = (get_enum(cscene, "feature_set") != 0);
- /* Background */
+ /* Headless and background rendering. */
+ params.headless = BlenderSession::headless;
params.background = background;
/* Device */
@@ -836,111 +808,26 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
/* samples */
int samples = get_int(cscene, "samples");
- int aa_samples = get_int(cscene, "aa_samples");
int preview_samples = get_int(cscene, "preview_samples");
- int preview_aa_samples = get_int(cscene, "preview_aa_samples");
- if (get_boolean(cscene, "use_square_samples")) {
- aa_samples = aa_samples * aa_samples;
- preview_aa_samples = preview_aa_samples * preview_aa_samples;
-
- samples = samples * samples;
- preview_samples = preview_samples * preview_samples;
- }
-
- if (get_enum(cscene, "progressive") == 0 && params.device.has_branched_path) {
- if (background) {
- params.samples = aa_samples;
- }
- else {
- params.samples = preview_aa_samples;
- if (params.samples == 0)
- params.samples = INT_MAX;
- }
+ if (background) {
+ params.samples = samples;
}
else {
- if (background) {
- params.samples = samples;
- }
- else {
- params.samples = preview_samples;
- if (params.samples == 0)
- params.samples = INT_MAX;
- }
+ params.samples = preview_samples;
+ if (params.samples == 0)
+ params.samples = INT_MAX;
}
/* Clamp samples. */
params.samples = min(params.samples, Integrator::MAX_SAMPLES);
- /* Adaptive sampling. */
- params.adaptive_sampling = RNA_boolean_get(&cscene, "use_adaptive_sampling");
-
- /* tiles */
- const bool is_cpu = (params.device.type == DEVICE_CPU);
- if (!is_cpu && !background) {
- /* currently GPU could be much slower than CPU when using tiles,
- * still need to be investigated, but meanwhile make it possible
- * to work in viewport smoothly
- */
- int debug_tile_size = get_int(cscene, "debug_tile_size");
-
- params.tile_size = make_int2(debug_tile_size, debug_tile_size);
- }
- else {
- int tile_x = b_engine.tile_x();
- int tile_y = b_engine.tile_y();
-
- params.tile_size = make_int2(tile_x, tile_y);
- }
-
- if ((BlenderSession::headless == false) && background) {
- params.tile_order = (TileOrder)get_enum(cscene, "tile_order");
- }
- else {
- params.tile_order = TILE_BOTTOM_TO_TOP;
- }
-
- /* Denoising */
- params.denoising = get_denoise_params(b_scene, b_view_layer, background);
-
- if (params.denoising.use) {
- /* Add additional denoising devices if we are rendering and denoising
- * with different devices. */
- params.device.add_denoising_devices(params.denoising.type);
-
- /* Check if denoiser is supported by device. */
- if (!(params.device.denoisers & params.denoising.type)) {
- params.denoising.use = false;
- }
- }
-
/* Viewport Performance */
- params.start_resolution = get_int(cscene, "preview_start_resolution");
params.pixel_size = b_engine.get_preview_pixel_size(b_scene);
- /* other parameters */
- params.cancel_timeout = (double)get_float(cscene, "debug_cancel_timeout");
- params.reset_timeout = (double)get_float(cscene, "debug_reset_timeout");
- params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
-
- /* progressive refine */
- BL::RenderSettings b_r = b_scene.render();
- params.progressive_refine = b_engine.is_preview() ||
- get_boolean(cscene, "use_progressive_refine");
- if (b_r.use_save_buffers() || params.adaptive_sampling)
- params.progressive_refine = false;
-
if (background) {
- if (params.progressive_refine)
- params.progressive = true;
- else
- params.progressive = false;
-
- params.start_resolution = INT_MAX;
params.pixel_size = 1;
}
- else
- params.progressive = true;
/* shading system - scene level needs full refresh */
const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
@@ -950,19 +837,30 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
else if (shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
- /* Color management. */
- params.display_buffer_linear = b_engine.support_display_space_shader(b_scene);
-
- if (b_engine.is_preview()) {
- /* For preview rendering we're using same timeout as
- * blender's job update.
- */
- params.progressive_update_timeout = 0.1;
+ /* Time limit. */
+ if (background) {
+ params.time_limit = get_float(cscene, "time_limit");
+ }
+ else {
+ /* For the viewport it kind of makes more sense to think in terms of the noise floor, which is
+ * usually higher than acceptable level for the final frame. */
+ /* TODO: It might be useful to support time limit in the viewport as well, but needs some
+ * extra thoughts and input. */
+ params.time_limit = 0.0;
}
+ /* Profiling. */
params.use_profiling = params.device.has_profiling && !b_engine.is_preview() && background &&
BlenderSession::print_render_stats;
+ if (background) {
+ params.use_auto_tile = RNA_boolean_get(&cscene, "use_auto_tile");
+ params.tile_size = get_int(cscene, "tile_size");
+ }
+ else {
+ params.use_auto_tile = false;
+ }
+
return params;
}
@@ -970,33 +868,34 @@ DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene,
BL::ViewLayer &b_view_layer,
bool background)
{
+ enum DenoiserInput {
+ DENOISER_INPUT_RGB = 1,
+ DENOISER_INPUT_RGB_ALBEDO = 2,
+ DENOISER_INPUT_RGB_ALBEDO_NORMAL = 3,
+
+ DENOISER_INPUT_NUM,
+ };
+
DenoiseParams denoising;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ int input_passes = -1;
+
if (background) {
/* Final Render Denoising */
denoising.use = get_boolean(cscene, "use_denoising");
denoising.type = (DenoiserType)get_enum(cscene, "denoiser", DENOISER_NUM, DENOISER_NONE);
+ denoising.prefilter = (DenoiserPrefilter)get_enum(
+ cscene, "denoising_prefilter", DENOISER_PREFILTER_NUM, DENOISER_PREFILTER_NONE);
+
+ input_passes = (DenoiserInput)get_enum(
+ cscene, "denoising_input_passes", DENOISER_INPUT_NUM, DENOISER_INPUT_RGB_ALBEDO_NORMAL);
if (b_view_layer) {
PointerRNA clayer = RNA_pointer_get(&b_view_layer.ptr, "cycles");
if (!get_boolean(clayer, "use_denoising")) {
denoising.use = false;
}
-
- denoising.radius = get_int(clayer, "denoising_radius");
- denoising.strength = get_float(clayer, "denoising_strength");
- denoising.feature_strength = get_float(clayer, "denoising_feature_strength");
- denoising.relative_pca = get_boolean(clayer, "denoising_relative_pca");
-
- denoising.input_passes = (DenoiserInput)get_enum(
- clayer,
- (denoising.type == DENOISER_OPTIX) ? "denoising_optix_input_passes" :
- "denoising_openimagedenoise_input_passes",
- DENOISER_INPUT_NUM,
- DENOISER_INPUT_RGB_ALBEDO_NORMAL);
-
- denoising.store_passes = get_boolean(clayer, "denoising_store_passes");
}
}
else {
@@ -1004,10 +903,12 @@ DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene,
denoising.use = get_boolean(cscene, "use_preview_denoising");
denoising.type = (DenoiserType)get_enum(
cscene, "preview_denoiser", DENOISER_NUM, DENOISER_NONE);
+ denoising.prefilter = (DenoiserPrefilter)get_enum(
+ cscene, "preview_denoising_prefilter", DENOISER_PREFILTER_NUM, DENOISER_PREFILTER_FAST);
denoising.start_sample = get_int(cscene, "preview_denoising_start_sample");
- denoising.input_passes = (DenoiserInput)get_enum(
- cscene, "preview_denoising_input_passes", DENOISER_INPUT_NUM, (int)denoising.input_passes);
+ input_passes = (DenoiserInput)get_enum(
+ cscene, "preview_denoising_input_passes", DENOISER_INPUT_NUM, DENOISER_INPUT_RGB_ALBEDO);
/* Auto select fastest denoiser. */
if (denoising.type == DENOISER_NONE) {
@@ -1023,6 +924,27 @@ DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene,
}
}
+ switch (input_passes) {
+ case DENOISER_INPUT_RGB:
+ denoising.use_pass_albedo = false;
+ denoising.use_pass_normal = false;
+ break;
+
+ case DENOISER_INPUT_RGB_ALBEDO:
+ denoising.use_pass_albedo = true;
+ denoising.use_pass_normal = false;
+ break;
+
+ case DENOISER_INPUT_RGB_ALBEDO_NORMAL:
+ denoising.use_pass_albedo = true;
+ denoising.use_pass_normal = true;
+ break;
+
+ default:
+ LOG(ERROR) << "Unhandled input passes enum " << input_passes;
+ break;
+ }
+
return denoising;
}
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index d25c0ce1bc3..786479ac0f8 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -60,6 +60,7 @@ class BlenderSync {
BL::Scene &b_scene,
Scene *scene,
bool preview,
+ bool use_developer_ui,
Progress &progress);
~BlenderSync();
@@ -75,12 +76,8 @@ class BlenderSync {
int height,
void **python_thread_state);
void sync_view_layer(BL::ViewLayer &b_view_layer);
- vector<Pass> sync_render_passes(BL::Scene &b_scene,
- BL::RenderLayer &b_render_layer,
- BL::ViewLayer &b_view_layer,
- bool adaptive_sampling,
- const DenoiseParams &denoising);
- void sync_integrator();
+ void sync_render_passes(BL::RenderLayer &b_render_layer, BL::ViewLayer &b_view_layer);
+ void sync_integrator(BL::ViewLayer &b_view_layer, bool background);
void sync_camera(BL::RenderSettings &b_render,
BL::Object &b_override,
int width,
@@ -98,22 +95,13 @@ class BlenderSync {
/* get parameters */
static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
- static SessionParams get_session_params(
- BL::RenderEngine &b_engine,
- BL::Preferences &b_userpref,
- BL::Scene &b_scene,
- bool background,
- BL::ViewLayer b_view_layer = BL::ViewLayer(PointerRNA_NULL));
+ static SessionParams get_session_params(BL::RenderEngine &b_engine,
+ BL::Preferences &b_userpref,
+ BL::Scene &b_scene,
+ bool background);
static bool get_session_pause(BL::Scene &b_scene, bool background);
- static BufferParams get_buffer_params(BL::SpaceView3D &b_v3d,
- BL::RegionView3D &b_rv3d,
- Camera *cam,
- int width,
- int height,
- const bool use_denoiser);
-
- static PassType get_pass_type(BL::RenderPass &b_pass);
- static int get_denoising_pass(BL::RenderPass &b_pass);
+ static BufferParams get_buffer_params(
+ BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height);
private:
static DenoiseParams get_denoise_params(BL::Scene &b_scene,
@@ -131,7 +119,7 @@ class BlenderSync {
int width,
int height,
void **python_thread_state);
- void sync_film(BL::SpaceView3D &b_v3d);
+ void sync_film(BL::ViewLayer &b_view_layer, BL::SpaceView3D &b_v3d);
void sync_view();
/* Shader */
@@ -245,6 +233,7 @@ class BlenderSync {
Scene *scene;
bool preview;
bool experimental;
+ bool use_developer_ui;
float dicing_rate;
int max_subdivisions;
@@ -253,7 +242,6 @@ class BlenderSync {
RenderLayerInfo()
: material_override(PointerRNA_NULL),
use_background_shader(true),
- use_background_ao(true),
use_surfaces(true),
use_hair(true),
use_volumes(true),
@@ -266,7 +254,6 @@ class BlenderSync {
string name;
BL::Material material_override;
bool use_background_shader;
- bool use_background_ao;
bool use_surfaces;
bool use_hair;
bool use_volumes;
diff --git a/intern/cycles/blender/blender_viewport.cpp b/intern/cycles/blender/blender_viewport.cpp
index 18bdfc74de0..62e32240bba 100644
--- a/intern/cycles/blender/blender_viewport.cpp
+++ b/intern/cycles/blender/blender_viewport.cpp
@@ -17,6 +17,8 @@
#include "blender_viewport.h"
#include "blender_util.h"
+#include "render/pass.h"
+#include "util/util_logging.h"
CCL_NAMESPACE_BEGIN
@@ -26,11 +28,12 @@ BlenderViewportParameters::BlenderViewportParameters()
studiolight_rotate_z(0.0f),
studiolight_intensity(1.0f),
studiolight_background_alpha(1.0f),
- display_pass(PASS_COMBINED)
+ display_pass(PASS_COMBINED),
+ show_active_pixels(false)
{
}
-BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d)
+BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui)
: BlenderViewportParameters()
{
if (!b_v3d) {
@@ -55,7 +58,25 @@ BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d)
}
/* Film. */
- display_pass = (PassType)get_enum(cshading, "render_pass", -1, -1);
+
+ /* Lookup display pass based on the enum identifier.
+ * This is because integer values of python enum are not aligned with the passes definition in
+ * the kernel. */
+
+ display_pass = PASS_COMBINED;
+
+ const string display_pass_identifier = get_enum_identifier(cshading, "render_pass");
+ if (!display_pass_identifier.empty()) {
+ const ustring pass_type_identifier(string_to_lower(display_pass_identifier));
+ const NodeEnum *pass_type_enum = Pass::get_type_enum();
+ if (pass_type_enum->exists(pass_type_identifier)) {
+ display_pass = static_cast<PassType>((*pass_type_enum)[pass_type_identifier]);
+ }
+ }
+
+ if (use_developer_ui) {
+ show_active_pixels = get_boolean(cshading, "show_active_pixels");
+ }
}
bool BlenderViewportParameters::shader_modified(const BlenderViewportParameters &other) const
@@ -69,7 +90,7 @@ bool BlenderViewportParameters::shader_modified(const BlenderViewportParameters
bool BlenderViewportParameters::film_modified(const BlenderViewportParameters &other) const
{
- return display_pass != other.display_pass;
+ return display_pass != other.display_pass || show_active_pixels != other.show_active_pixels;
}
bool BlenderViewportParameters::modified(const BlenderViewportParameters &other) const
@@ -82,18 +103,4 @@ bool BlenderViewportParameters::use_custom_shader() const
return !(use_scene_world && use_scene_lights);
}
-PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes)
-{
- if (b_v3d) {
- const BlenderViewportParameters viewport_parameters(b_v3d);
- const PassType display_pass = viewport_parameters.display_pass;
-
- passes.clear();
- Pass::add(display_pass, passes);
-
- return display_pass;
- }
- return PASS_NONE;
-}
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_viewport.h b/intern/cycles/blender/blender_viewport.h
index d6518597053..b5adafc30c9 100644
--- a/intern/cycles/blender/blender_viewport.h
+++ b/intern/cycles/blender/blender_viewport.h
@@ -39,9 +39,10 @@ class BlenderViewportParameters {
/* Film. */
PassType display_pass;
+ bool show_active_pixels;
BlenderViewportParameters();
- explicit BlenderViewportParameters(BL::SpaceView3D &b_v3d);
+ BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui);
/* Check whether any of shading related settings are different from the given parameters. */
bool shader_modified(const BlenderViewportParameters &other) const;
@@ -57,8 +58,6 @@ class BlenderViewportParameters {
bool use_custom_shader() const;
};
-PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);
-
CCL_NAMESPACE_END
#endif