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authorLukas Stockner <lukas.stockner@freenet.de>2018-08-31 00:28:10 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2018-10-26 17:21:11 +0300
commitf1673d20fa645b895cfa9d67e76dd29df7c739a2 (patch)
tree31e9efc8d99b2084663adbce1931139b08ef81be /intern/cycles/blender
parent65b25df8018cdef8952d2e49ad66f55c6b0b3e2b (diff)
Cycles: Expose noisy image pass by default when rendering with denoiser
Apparently quite a few users would like to have the noisy pass available when using the denoiser, and since it's being generated anyways we might as well expose it by default. Reviewers: brecht Differential Revision: https://developer.blender.org/D3608
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/addon/engine.py36
-rw-r--r--intern/cycles/blender/blender_sync.cpp35
2 files changed, 37 insertions, 34 deletions
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index 87dcbe486c7..16ec7bc314b 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -254,21 +254,21 @@ def register_passes(engine, scene, srl):
if crl.use_pass_volume_indirect: engine.register_pass(scene, srl, "VolumeInd", 3, "RGB", 'COLOR')
cscene = scene.cycles
- if crl.use_denoising and crl.denoising_store_passes and not cscene.use_progressive_refine:
- engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')
- engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR')
- engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR')
- engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR')
- engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE')
- engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE')
- engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR')
- engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR')
- engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR')
- engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR')
-
- clean_options = ("denoising_diffuse_direct", "denoising_diffuse_indirect",
- "denoising_glossy_direct", "denoising_glossy_indirect",
- "denoising_transmission_direct", "denoising_transmission_indirect",
- "denoising_subsurface_direct", "denoising_subsurface_indirect")
- if any(getattr(crl, option) for option in clean_options):
- engine.register_pass(scene, srl, "Denoising Clean", 3, "RGB", 'COLOR')
+ if crl.use_denoising:
+ engine.register_pass(scene, srl, "Noisy Image", 3, "RGBA", 'COLOR')
+ if crl.denoising_store_passes:
+ engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE')
+ engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE')
+ engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR')
+ clean_options = ("denoising_diffuse_direct", "denoising_diffuse_indirect",
+ "denoising_glossy_direct", "denoising_glossy_indirect",
+ "denoising_transmission_direct", "denoising_transmission_indirect",
+ "denoising_subsurface_direct", "denoising_subsurface_indirect")
+ if any(getattr(crl, option) for option in clean_options):
+ engine.register_pass(scene, srl, "Denoising Clean", 3, "RGB", 'COLOR')
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 5e47252e336..8ae52beb1c1 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -525,6 +525,9 @@ PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
{
string name = b_pass.name();
+
+ if(name == "Noisy Image") return DENOISING_PASS_COLOR;
+
if(name.substr(0, 10) != "Denoising ") {
return -1;
}
@@ -539,7 +542,6 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
MAP_PASS("Depth Variance", DENOISING_PASS_DEPTH_VAR);
MAP_PASS("Shadow A", DENOISING_PASS_SHADOW_A);
MAP_PASS("Shadow B", DENOISING_PASS_SHADOW_B);
- MAP_PASS("Image", DENOISING_PASS_COLOR);
MAP_PASS("Image Variance", DENOISING_PASS_COLOR_VAR);
MAP_PASS("Clean", DENOISING_PASS_CLEAN);
#undef MAP_PASS
@@ -573,20 +575,8 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
scene->film->denoising_flags = 0;
PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles");
- if(get_boolean(crp, "denoising_store_passes") &&
- get_boolean(crp, "use_denoising"))
+ if(get_boolean(crp, "use_denoising"))
{
- b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Image", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
-
#define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag;
MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
@@ -598,8 +588,21 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
MAP_OPTION("denoising_subsurface_indirect", DENOISING_CLEAN_SUBSURFACE_IND);
#undef MAP_OPTION
- if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) {
- b_engine.add_pass("Denoising Clean", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Noisy Image", 4, "RGBA", b_srlay.name().c_str());
+ if(get_boolean(crp, "denoising_store_passes")) {
+ b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
+
+ if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) {
+ b_engine.add_pass("Denoising Clean", 3, "RGB", b_srlay.name().c_str());
+ }
}
}
#ifdef __KERNEL_DEBUG__