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authorPatrick Mours <pmours@nvidia.com>2019-09-12 15:50:06 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-13 12:50:11 +0300
commita2b52dc5716a97e5413acbd6eefc9ce3788b6456 (patch)
tree7e6d6c17b73671e67c1f7fbdadd821b4541f820f /intern/cycles/bvh/CMakeLists.txt
parent53932f1f068501bfb095c407a7777a964dc5ec1c (diff)
Cycles: add Optix device backend
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
Diffstat (limited to 'intern/cycles/bvh/CMakeLists.txt')
-rw-r--r--intern/cycles/bvh/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/bvh/CMakeLists.txt b/intern/cycles/bvh/CMakeLists.txt
index 36bbd937e1a..27a7f604e1c 100644
--- a/intern/cycles/bvh/CMakeLists.txt
+++ b/intern/cycles/bvh/CMakeLists.txt
@@ -15,6 +15,7 @@ set(SRC
bvh_build.cpp
bvh_embree.cpp
bvh_node.cpp
+ bvh_optix.cpp
bvh_sort.cpp
bvh_split.cpp
bvh_unaligned.cpp
@@ -29,6 +30,7 @@ set(SRC_HEADERS
bvh_build.h
bvh_embree.h
bvh_node.h
+ bvh_optix.h
bvh_params.h
bvh_sort.h
bvh_split.h