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authorSergey Sharybin <sergey.vfx@gmail.com>2016-06-10 17:13:50 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-07-07 18:25:48 +0300
commit17e745426375fe76f5011992d582c01b682d348b (patch)
treef14a9f2fe707e63396cc2a509b87201976adfdbd /intern/cycles/bvh/bvh.cpp
parent1eacbf47e3cdf009b27972e1c617fb1ff56c0aad (diff)
Cycles: Reduce memory usage by de-duplicating triangle storage
There are several internal changes for this: First idea is to make __tri_verts to behave similar to __tri_storage, meaning, __tri_verts array now contains all vertices of all triangles instead of just mesh vertices. This saves some lookup when reading triangle coordinates in functions like triangle_normal(). In order to make it efficient needed to store global triangle offset somewhere. So no __tri_vindex.w contains a global triangle index which can be used to read triangle vertices. Additionally, the order of vertices in that array is aligned with primitives from BVH. This is needed to keep cache as much coherent as possible for BVH traversal. This causes some extra tricks needed to fill the array in and deal with True Displacement but those trickery is fully required to prevent noticeable slowdown. Next idea was to use this __tri_verts instead of __tri_storage in intersection code. Unfortunately, this is quite tricky to do without noticeable speed loss. Mainly this loss is caused by extra lookup happening to access vertex coordinate. Fortunately, tricks here and there (i,e, some types changes to avoid casts which are not really coming for free) reduces those losses to an acceptable level. So now they are within couple of percent only, On a positive site we've achieved: - Few percent of memory save with triangle-only scenes. Actual save in this case is close to size of all vertices. On a more fine-subdivided scenes this benefit might become more obvious. - Huge memory save of hairy scenes. For example, on koro.blend there is about 20% memory save. Similar figure for bunny.blend. This memory save was the main goal of this commit to move forward with Hair BVH which required more memory per BVH node. So while this sounds exciting, this memory optimization will become invisible by upcoming Hair BVH work. But again on a positive side, we can add an option to NOT use Hair BVH and then we'll have same-ish render times as we've got currently but will have this 20% memory benefit on hairy scenes.
Diffstat (limited to 'intern/cycles/bvh/bvh.cpp')
-rw-r--r--intern/cycles/bvh/bvh.cpp88
1 files changed, 53 insertions, 35 deletions
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 311d7296c65..5669bab857c 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -121,7 +121,7 @@ void BVH::refit(Progress& progress)
/* Triangles */
-void BVH::pack_triangle(int idx, float4 storage[3])
+void BVH::pack_triangle(int idx, float4 tri_verts[3])
{
int tob = pack.prim_object[idx];
assert(tob >= 0 && tob < objects.size());
@@ -129,49 +129,58 @@ void BVH::pack_triangle(int idx, float4 storage[3])
int tidx = pack.prim_index[idx];
Mesh::Triangle t = mesh->get_triangle(tidx);
- const float3* vpos = &mesh->verts[0];
+ const float3 *vpos = &mesh->verts[0];
float3 v0 = vpos[t.v[0]];
float3 v1 = vpos[t.v[1]];
float3 v2 = vpos[t.v[2]];
- storage[0] = float3_to_float4(v0);
- storage[1] = float3_to_float4(v1);
- storage[2] = float3_to_float4(v2);
+ tri_verts[0] = float3_to_float4(v0);
+ tri_verts[1] = float3_to_float4(v1);
+ tri_verts[2] = float3_to_float4(v2);
}
void BVH::pack_primitives()
{
- int nsize = TRI_NODE_SIZE;
- size_t tidx_size = pack.prim_index.size();
-
- pack.tri_storage.clear();
- pack.tri_storage.resize(tidx_size * nsize);
+ const size_t tidx_size = pack.prim_index.size();
+ size_t num_prim_triangles = 0;
+ /* Count number of triangles primitives in BVH. */
+ for(unsigned int i = 0; i < tidx_size; i++) {
+ if((pack.prim_index[i] != -1)) {
+ if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
+ ++num_prim_triangles;
+ }
+ }
+ }
+ /* Reserve size for arrays. */
+ pack.prim_tri_index.clear();
+ pack.prim_tri_index.resize(tidx_size);
+ pack.prim_tri_verts.clear();
+ pack.prim_tri_verts.resize(num_prim_triangles * 3);
pack.prim_visibility.clear();
pack.prim_visibility.resize(tidx_size);
-
+ /* Fill in all the arrays. */
+ size_t prim_triangle_index = 0;
for(unsigned int i = 0; i < tidx_size; i++) {
if(pack.prim_index[i] != -1) {
- float4 storage[3];
+ int tob = pack.prim_object[i];
+ Object *ob = objects[tob];
- if(pack.prim_type[i] & PRIMITIVE_TRIANGLE) {
- pack_triangle(i, storage);
+ if((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
+ pack_triangle(i, (float4*)&pack.prim_tri_verts[3 * prim_triangle_index]);
+ pack.prim_tri_index[i] = 3 * prim_triangle_index;
+ ++prim_triangle_index;
}
else {
- /* Avoid use of uninitialized memory. */
- memset(&storage, 0, sizeof(storage));
+ pack.prim_tri_index[i] = -1;
}
- memcpy(&pack.tri_storage[i * nsize], storage, sizeof(float4)*3);
-
- int tob = pack.prim_object[i];
- Object *ob = objects[tob];
pack.prim_visibility[i] = ob->visibility;
if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack.prim_visibility[i] |= PATH_RAY_CURVE;
}
else {
- memset(&pack.tri_storage[i * nsize], 0, sizeof(float4)*3);
+ pack.prim_tri_index[i] = -1;
pack.prim_visibility[i] = 0;
}
}
@@ -208,10 +217,10 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
/* reserve */
size_t prim_index_size = pack.prim_index.size();
- size_t tri_storage_size = pack.tri_storage.size();
+ size_t prim_tri_verts_size = pack.prim_tri_verts.size();
size_t pack_prim_index_offset = prim_index_size;
- size_t pack_tri_storage_offset = tri_storage_size;
+ size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
size_t pack_nodes_offset = nodes_size;
size_t pack_leaf_nodes_offset = leaf_nodes_size;
size_t object_offset = 0;
@@ -225,7 +234,7 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
if(mesh->need_build_bvh()) {
if(mesh_map.find(mesh) == mesh_map.end()) {
prim_index_size += bvh->pack.prim_index.size();
- tri_storage_size += bvh->pack.tri_storage.size();
+ prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
nodes_size += bvh->pack.nodes.size();
leaf_nodes_size += bvh->pack.leaf_nodes.size();
@@ -240,7 +249,8 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
pack.prim_type.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
- pack.tri_storage.resize(tri_storage_size);
+ pack.prim_tri_verts.resize(prim_tri_verts_size);
+ pack.prim_tri_index.resize(prim_index_size);
pack.nodes.resize(nodes_size);
pack.leaf_nodes.resize(leaf_nodes_size);
pack.object_node.resize(objects.size());
@@ -249,7 +259,8 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
int *pack_prim_type = (pack.prim_type.size())? &pack.prim_type[0]: NULL;
int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
- float4 *pack_tri_storage = (pack.tri_storage.size())? &pack.tri_storage[0]: NULL;
+ float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size())? &pack.prim_tri_verts[0]: NULL;
+ uint *pack_prim_tri_index = (pack.prim_tri_index.size())? &pack.prim_tri_index[0]: NULL;
int4 *pack_nodes = (pack.nodes.size())? &pack.nodes[0]: NULL;
int4 *pack_leaf_nodes = (pack.leaf_nodes.size())? &pack.leaf_nodes[0]: NULL;
@@ -290,18 +301,24 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
mesh_map[mesh] = pack.object_node[object_offset-1];
- /* merge primitive and object indexes */
+ /* merge primitive, object and triangle indexes */
if(bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
int *bvh_prim_type = &bvh->pack.prim_type[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
+ uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
for(size_t i = 0; i < bvh_prim_index_size; i++) {
- if(bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
+ if(bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
- else
+ pack_prim_tri_index[pack_prim_index_offset] = -1;
+ }
+ else {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
+ pack_prim_tri_index[pack_prim_index_offset] =
+ bvh_prim_tri_index[i] + pack_prim_tri_verts_offset;
+ }
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
@@ -310,12 +327,13 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
}
}
- /* merge triangle intersection data */
- if(bvh->pack.tri_storage.size()) {
- memcpy(pack_tri_storage + pack_tri_storage_offset,
- &bvh->pack.tri_storage[0],
- bvh->pack.tri_storage.size()*sizeof(float4));
- pack_tri_storage_offset += bvh->pack.tri_storage.size();
+ /* Merge triangle vertices data. */
+ if(bvh->pack.prim_tri_verts.size()) {
+ const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
+ memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
+ &bvh->pack.prim_tri_verts[0],
+ prim_tri_size*sizeof(float4));
+ pack_prim_tri_verts_offset += prim_tri_size;
}
/* merge nodes */