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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-14 13:23:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-29 16:03:09 +0300
commit73f20560529457ea177cb93e8e8eaaf44a589643 (patch)
tree45ea2ebad9adabcedd7833629421909ede9f6fb5 /intern/cycles/bvh/bvh.cpp
parent66f8a4c07e8a5fc166579101933264b8425a7cd1 (diff)
Cycles: Add BVH8 and packeted triangle intersection
This is an initial implementation of BVH8 optimization structure and packated triangle intersection. The aim is to get faster ray to scene intersection checks. Scene BVH4 BVH8 barbershop_interior 10:24.94 10:10.74 bmw27 02:41.25 02:38.83 classroom 08:16.49 07:56.15 fishy_cat 04:24.56 04:17.29 koro 06:03.06 06:01.45 pavillon_barcelona 09:21.26 09:02.98 victor 23:39.65 22:53.71 As memory goes, peak usage raises by about 4.7% in a complex scenes. Note that BVH8 is disabled when using OSL, this is because OSL kernel does not get per-microarchitecture optimizations and hence always considers BVH3 is used. Original BVH8 patch from Anton Gavrikov. Batched triangles intersection from Victoria Zhislina. Extra work and tests and fixes from Maxym Dmytrychenko.
Diffstat (limited to 'intern/cycles/bvh/bvh.cpp')
-rw-r--r--intern/cycles/bvh/bvh.cpp91
1 files changed, 76 insertions, 15 deletions
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index b524ca07d8d..bc73a3ad264 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -22,6 +22,7 @@
#include "bvh/bvh2.h"
#include "bvh/bvh4.h"
+#include "bvh/bvh8.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_node.h"
@@ -38,6 +39,7 @@ const char *bvh_layout_name(BVHLayout layout)
switch(layout) {
case BVH_LAYOUT_BVH2: return "BVH2";
case BVH_LAYOUT_BVH4: return "BVH4";
+ case BVH_LAYOUT_BVH8: return "BVH8";
case BVH_LAYOUT_NONE: return "NONE";
case BVH_LAYOUT_ALL: return "ALL";
}
@@ -92,6 +94,8 @@ BVH *BVH::create(const BVHParams& params, const vector<Object*>& objects)
return new BVH2(params, objects);
case BVH_LAYOUT_BVH4:
return new BVH4(params, objects);
+ case BVH_LAYOUT_BVH8:
+ return new BVH8(params, objects);
case BVH_LAYOUT_NONE:
case BVH_LAYOUT_ALL:
break;
@@ -215,6 +219,38 @@ void BVH::refit_primitives(int start, int end, BoundBox& bbox, uint& visibility)
}
}
visibility |= ob->visibility_for_tracing();
+
+ }
+}
+
+bool BVH::leaf_check(const BVHNode *node, BVH_TYPE bvh)
+{
+ if(node->is_leaf()) {
+ return node->is_unaligned;
+ }
+ else {
+ return node_is_unaligned(node, bvh);
+ }
+}
+
+bool BVH::node_is_unaligned(const BVHNode *node, BVH_TYPE bvh)
+{
+ const BVHNode *node0 = node->get_child(0);
+ const BVHNode *node1 = node->get_child(1);
+
+ switch(bvh) {
+ case bvh2:
+ return node0->is_unaligned || node1->is_unaligned;
+ break;
+ case bvh4:
+ return leaf_check(node0, bvh2) || leaf_check(node1, bvh2);
+ break;
+ case bvh8:
+ return leaf_check(node0, bvh4) || leaf_check(node1, bvh4);
+ break;
+ default:
+ assert(0);
+ return false;
}
}
@@ -291,8 +327,8 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
* BVH's are stored in global arrays. This function merges them into the
* top level BVH, adjusting indexes and offsets where appropriate.
*/
- /* TODO(sergey): This code needs adjustment for wider BVH than 4. */
const bool use_qbvh = (params.bvh_layout == BVH_LAYOUT_BVH4);
+ const bool use_obvh = (params.bvh_layout == BVH_LAYOUT_BVH8);
/* Adjust primitive index to point to the triangle in the global array, for
* meshes with transform applied and already in the top level BVH.
@@ -469,14 +505,26 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
for(size_t i = 0, j = 0; i < bvh_nodes_size; j++) {
size_t nsize, nsize_bbox;
if(bvh_nodes[i].x & PATH_RAY_NODE_UNALIGNED) {
- nsize = use_qbvh
- ? BVH_UNALIGNED_QNODE_SIZE
- : BVH_UNALIGNED_NODE_SIZE;
- nsize_bbox = (use_qbvh)? 13: 0;
+ if(use_obvh) {
+ nsize = BVH_UNALIGNED_ONODE_SIZE;
+ nsize_bbox = BVH_UNALIGNED_ONODE_SIZE-1;
+ }
+ else {
+ nsize = use_qbvh
+ ? BVH_UNALIGNED_QNODE_SIZE
+ : BVH_UNALIGNED_NODE_SIZE;
+ nsize_bbox = (use_qbvh) ? BVH_UNALIGNED_QNODE_SIZE-1 : 0;
+ }
}
else {
- nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
- nsize_bbox = (use_qbvh)? 7: 0;
+ if(use_obvh) {
+ nsize = BVH_ONODE_SIZE;
+ nsize_bbox = BVH_ONODE_SIZE-1;
+ }
+ else {
+ nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
+ nsize_bbox = (use_qbvh)? BVH_QNODE_SIZE-1 : 0;
+ }
}
memcpy(pack_nodes + pack_nodes_offset,
@@ -485,16 +533,29 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
/* Modify offsets into arrays */
int4 data = bvh_nodes[i + nsize_bbox];
-
- data.z += (data.z < 0)? -noffset_leaf: noffset;
- data.w += (data.w < 0)? -noffset_leaf: noffset;
-
- if(use_qbvh) {
- data.x += (data.x < 0)? -noffset_leaf: noffset;
- data.y += (data.y < 0)? -noffset_leaf: noffset;
+ int4 data1 = bvh_nodes[i + nsize_bbox-1];
+ if(use_obvh) {
+ data.z += (data.z < 0) ? -noffset_leaf : noffset;
+ data.w += (data.w < 0) ? -noffset_leaf : noffset;
+ data.x += (data.x < 0) ? -noffset_leaf : noffset;
+ data.y += (data.y < 0) ? -noffset_leaf : noffset;
+ data1.z += (data1.z < 0) ? -noffset_leaf : noffset;
+ data1.w += (data1.w < 0) ? -noffset_leaf : noffset;
+ data1.x += (data1.x < 0) ? -noffset_leaf : noffset;
+ data1.y += (data1.y < 0) ? -noffset_leaf : noffset;
+ }
+ else {
+ data.z += (data.z < 0) ? -noffset_leaf : noffset;
+ data.w += (data.w < 0) ? -noffset_leaf : noffset;
+ if(use_qbvh) {
+ data.x += (data.x < 0)? -noffset_leaf: noffset;
+ data.y += (data.y < 0)? -noffset_leaf: noffset;
+ }
}
-
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
+ if(use_obvh) {
+ pack_nodes[pack_nodes_offset + nsize_bbox - 1] = data1;
+ }
/* Usually this copies nothing, but we better
* be prepared for possible node size extension.