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authorPatrick Mours <pmours@nvidia.com>2019-09-12 15:50:06 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-13 12:50:11 +0300
commita2b52dc5716a97e5413acbd6eefc9ce3788b6456 (patch)
tree7e6d6c17b73671e67c1f7fbdadd821b4541f820f /intern/cycles/bvh/bvh.cpp
parent53932f1f068501bfb095c407a7777a964dc5ec1c (diff)
Cycles: add Optix device backend
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
Diffstat (limited to 'intern/cycles/bvh/bvh.cpp')
-rw-r--r--intern/cycles/bvh/bvh.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index b6a4aba74b5..16c721da06a 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -26,6 +26,9 @@
#include "bvh/bvh_build.h"
#include "bvh/bvh_node.h"
+#ifdef WITH_OPTIX
+# include "bvh/bvh_optix.h"
+#endif
#ifdef WITH_EMBREE
# include "bvh/bvh_embree.h"
#endif
@@ -51,6 +54,8 @@ const char *bvh_layout_name(BVHLayout layout)
return "NONE";
case BVH_LAYOUT_EMBREE:
return "EMBREE";
+ case BVH_LAYOUT_OPTIX:
+ return "OPTIX";
case BVH_LAYOUT_ALL:
return "ALL";
}
@@ -116,6 +121,12 @@ BVH *BVH::create(const BVHParams &params,
#else
break;
#endif
+ case BVH_LAYOUT_OPTIX:
+#ifdef WITH_OPTIX
+ return new BVHOptiX(params, meshes, objects);
+#else
+ break;
+#endif
case BVH_LAYOUT_NONE:
case BVH_LAYOUT_ALL:
break;