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authorSergey Sharybin <sergey.vfx@gmail.com>2015-04-13 21:05:09 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-04-20 15:29:51 +0300
commit828abaf11c3cd5177ae37e5943492a9ec23ce399 (patch)
tree9f6684d2f03fe544d86f049f3131e9663348002f /intern/cycles/bvh/bvh.h
parentcd44449578faa87c22776a0e8ecb792e18ed9a1b (diff)
Cycles: Split BVH nodes storage into inner and leaf nodes
This way we can get rid of inefficient memory usage caused by BVH boundbox part being unused by leaf nodes but still being allocated for them. Doing such split allows to save 6 of float4 values for QBVH per leaf node and 3 of float4 values for regular BVH per leaf node. This translates into following memory save using 01.01.01.G rendered without hair: Device memory size Device memory peak Global memory peak Before the patch: 4957 5051 7668 With the patch: 4467 4562 7332 The measurements are done against current master. Still need to run speed tests and it's hard to predict if it's faster or not: on the one hand leaf nodes are now much more coherent in cache, on the other hand they're not so much coherent with regular nodes anymore. Reviewers: brecht, juicyfruit Subscribers: venomgfx, eyecandy Differential Revision: https://developer.blender.org/D1236
Diffstat (limited to 'intern/cycles/bvh/bvh.h')
-rw-r--r--intern/cycles/bvh/bvh.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 40f039541eb..669d2ccdcd5 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -36,7 +36,9 @@ class Object;
class Progress;
#define BVH_NODE_SIZE 4
+#define BVH_NODE_LEAF_SIZE 1
#define BVH_QNODE_SIZE 7
+#define BVH_QNODE_LEAF_SIZE 1
#define BVH_ALIGN 4096
#define TRI_NODE_SIZE 3
@@ -47,7 +49,9 @@ class Progress;
struct PackedBVH {
/* BVH nodes storage, one node is 4x int4, and contains two bounding boxes,
* and child, triangle or object indexes depending on the node type */
- array<int4> nodes;
+ array<int4> nodes;
+ /* BVH leaf nodes storage. */
+ array<int4> leaf_nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;
/* precomputed triangle intersection data, one triangle is 4x float4 */
@@ -61,9 +65,6 @@ struct PackedBVH {
array<int> prim_index;
/* mapping from BVH primitive index, to the object id of that primitive. */
array<int> prim_object;
- /* quick array to lookup if a node is a leaf, not used for traversal, only
- * for instance BVH merging */
- array<bool> is_leaf;
/* index of the root node. */
int root_index;
@@ -108,7 +109,7 @@ protected:
void pack_triangle(int idx, float4 woop[3]);
/* merge instance BVH's */
- void pack_instances(size_t nodes_size);
+ void pack_instances(size_t nodes_size, size_t leaf_nodes_size);
/* for subclasses to implement */
virtual void pack_nodes(const BVHNode *root) = 0;