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authorThomas Dinges <blender@dingto.org>2013-07-30 13:26:45 +0400
committerThomas Dinges <blender@dingto.org>2013-07-30 13:26:45 +0400
commit5ce3588c6c4c0f34911ffb829ec6e4aa31b00dda (patch)
tree95dcd7b6c4f33f41f7743d844a4cda58064cf069 /intern/cycles/bvh/bvh.h
parent6c5a4aedc22cf997e8dff3e7865e387dfaae76c0 (diff)
Cycles:
* Increase the maximum amount of closures per shader from 16 to 64, so more complex closure trees can be rendered. I measured performance on CPU and GPU (Geforce 540M) and couldn't find a performance impact, but if someone encounters a noticeable impact on his system, please report.
Diffstat (limited to 'intern/cycles/bvh/bvh.h')
-rw-r--r--intern/cycles/bvh/bvh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 00c146143b8..f2c96638b84 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -46,7 +46,7 @@ class Progress;
struct PackedBVH {
/* BVH nodes storage, one node is 4x int4, and contains two bounding boxes,
- * and child, triangle or object indexes dependening on the node type */
+ * and child, triangle or object indexes depending on the node type */
array<int4> nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;